| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/css-webkit-canvas-repaint.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/css-webkit-canvas-repaint.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/css-webkit-canvas-repaint.html
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| deleted file mode 100644
|
| index d8bc828a1f5b7217c0038bb803a5a8537f4891c4..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/css-webkit-canvas-repaint.html
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| +++ /dev/null
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| @@ -1,117 +0,0 @@
|
| -<html>
|
| - <head>
|
| - <style>
|
| - div {
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| - width:200px;
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| - height:200px;
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| - border:2px solid black;
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| - content: -webkit-canvas(triangle);
|
| - }
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| - </style>
|
| -
|
| - <script id="vertexShader" type="x-shader/x-vertex">
|
| - attribute vec4 vPosition;
|
| -
|
| - void main() {
|
| - gl_Position = vPosition;
|
| - }
|
| - </script>
|
| -
|
| - <script id="fragmentShader" type="x-shader/x-fragment">
|
| - void main() {
|
| - gl_FragColor = vec4(0.8, 0.7, 0, 1.0);
|
| - }
|
| - </script>
|
| -
|
| - <script type="application/x-javascript">
|
| - function getFragmentShader()
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| - {
|
| - var shaderNode = document.getElementById("fragmentShader"); // fragmentShader has been defined at the top
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| - var shaderSource = getShaderSource(shaderNode);
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| -
|
| - var shader = gl.createShader(gl.FRAGMENT_SHADER);
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| - gl.shaderSource(shader, shaderSource);
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| - gl.compileShader(shader);
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| -
|
| - return shader;
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| - }
|
| -
|
| - function getShaderSource(shaderNode)
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| - {
|
| - var shaderSource = "";
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| - var node = shaderNode.firstChild;
|
| - while (node) {
|
| - if (node.nodeType == 3) // Node.TEXT_NODE
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| - shaderSource += node.textContent;
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| - node = node.nextSibling;
|
| - }
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| -
|
| - return shaderSource;
|
| - }
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| -
|
| - function getVertexShader()
|
| - {
|
| - var shaderNode = document.getElementById("vertexShader");
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| - var shaderSource = getShaderSource(shaderNode);
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| -
|
| - var shader = gl.createShader(gl.VERTEX_SHADER);
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| - gl.shaderSource(shader, shaderSource);
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| - gl.compileShader(shader);
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| -
|
| - return shader;
|
| - }
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| -
|
| - function initialize()
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| - {
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| - gl = document.getCSSCanvasContext("webgl", "triangle", 200, 200);
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| -
|
| - var vertexShader = getVertexShader();
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| - var fragmentShader = getFragmentShader();
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| -
|
| - var shaderProgram = gl.createProgram();
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| - gl.attachShader(shaderProgram, vertexShader);
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| - gl.attachShader(shaderProgram, fragmentShader);
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| - gl.bindAttribLocation(shaderProgram, 0, "vPosition"); // vPosition has been defined at the top
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| - gl.linkProgram(shaderProgram);
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| -
|
| - gl.useProgram(shaderProgram);
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| -
|
| - var buffer = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
| - }
|
| -
|
| - function draw(r, g, b)
|
| - {
|
| - var vertices = [ 0.0, 0.8, 0.0,
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| - -0.8, -0.8, 0.0,
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| - 0.8, -0.8, 0.0 ];
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
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| -
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| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); // Load the vertex data
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| - gl.enableVertexAttribArray(0);
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| - gl.clearColor(r, g, b, 1);
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| - gl.clear(gl.COLOR_BUFFER_BIT);
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| - gl.drawArrays(gl.TRIANGLES, 0, 3);
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| - }
|
| -
|
| - if (window.testRunner) {
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| - testRunner.waitUntilDone();
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| - testRunner.overridePreference("WebKitWebGLEnabled", "1");
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| - }
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| -
|
| - initialize();
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| -
|
| - setTimeout(function() {
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| - draw(0.7, 0, 0);
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| - setTimeout(function() {
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| - draw(0, 0.5, 0);
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| - if (window.testRunner)
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| - testRunner.notifyDone();
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| - }, 100);
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| - }, 100);
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| - </script>
|
| - </head>
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| - <body>
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| - <div></div>
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| - </body>
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| -</html>
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|
|