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Issue 14167007: Don't iterate over a 0 mask resource in RenderPassDrawQuad (Closed)

Created:
7 years, 8 months ago by piman
Modified:
7 years, 8 months ago
Reviewers:
danakj
CC:
chromium-reviews, cc-bugs_chromium.org
Visibility:
Public.

Description

Don't iterate over a 0 mask resource in RenderPassDrawQuad A 0 mask resource means we don't use a mask, it's a valid value. Don't iterate over it, because we never want to send 0 to the parent, nor do we want to look up 0 in the child->parent map. BUG=None Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=194689

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+5 lines, -1 line) Patch
M cc/quads/draw_quad_unittest.cc View 1 chunk +3 lines, -0 lines 0 comments Download
M cc/quads/render_pass_draw_quad.cc View 1 chunk +2 lines, -1 line 0 comments Download

Messages

Total messages: 3 (0 generated)
piman
I was first thinking to treat this explicitly in DelegatingRenderer/DRLI but I convinced myself that ...
7 years, 8 months ago (2013-04-17 04:47:01 UTC) #1
danakj
LGTM
7 years, 8 months ago (2013-04-17 15:03:13 UTC) #2
piman
7 years, 8 months ago (2013-04-17 21:41:40 UTC) #3
Message was sent while issue was closed.
Committed patchset #1 manually as r194689 (presubmit successful).

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