| Index: src/effects/gradients/SkGradientShaderPriv.h
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| diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
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| index 2286c22fd5045d844a7f52f793dbefe155e2b0db..a295b5cf93448237fa0fc70ceed23435ba5e99b9 100644
|
| --- a/src/effects/gradients/SkGradientShaderPriv.h
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| +++ b/src/effects/gradients/SkGradientShaderPriv.h
|
| @@ -414,13 +414,13 @@ protected:
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|
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| // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
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| // should call this method from their emitCode().
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| - void emitUniforms(GrGLFPBuilder* builder, const GrGradientEffect&);
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| + void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&);
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|
|
|
|
| // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
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| // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
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| // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
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| - void emitColor(GrGLFPBuilder* builder,
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| + void emitColor(GrGLSLFPBuilder* builder,
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| const GrGradientEffect&,
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| const char* gradientTValue,
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| const char* outputColor,
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|
|