Index: src/effects/gradients/SkGradientShaderPriv.h |
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h |
index 2286c22fd5045d844a7f52f793dbefe155e2b0db..a295b5cf93448237fa0fc70ceed23435ba5e99b9 100644 |
--- a/src/effects/gradients/SkGradientShaderPriv.h |
+++ b/src/effects/gradients/SkGradientShaderPriv.h |
@@ -414,13 +414,13 @@ protected: |
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses |
// should call this method from their emitCode(). |
- void emitUniforms(GrGLFPBuilder* builder, const GrGradientEffect&); |
+ void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); |
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate |
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using |
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup. |
- void emitColor(GrGLFPBuilder* builder, |
+ void emitColor(GrGLSLFPBuilder* builder, |
const GrGradientEffect&, |
const char* gradientTValue, |
const char* outputColor, |