| Index: src/effects/gradients/SkGradientShaderPriv.h | 
| diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h | 
| index 2286c22fd5045d844a7f52f793dbefe155e2b0db..a295b5cf93448237fa0fc70ceed23435ba5e99b9 100644 | 
| --- a/src/effects/gradients/SkGradientShaderPriv.h | 
| +++ b/src/effects/gradients/SkGradientShaderPriv.h | 
| @@ -414,13 +414,13 @@ protected: | 
|  | 
| // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses | 
| // should call this method from their emitCode(). | 
| -    void emitUniforms(GrGLFPBuilder* builder, const GrGradientEffect&); | 
| +    void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); | 
|  | 
|  | 
| // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate | 
| // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using | 
| // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. | 
| -    void emitColor(GrGLFPBuilder* builder, | 
| +    void emitColor(GrGLSLFPBuilder* builder, | 
| const GrGradientEffect&, | 
| const char* gradientTValue, | 
| const char* outputColor, | 
|  |