| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index 3d3a069a295fffa09cf3ee861be93b9178bdba82..6121c3c6f18ce5a48eae486cf44093c459bac411 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -597,7 +597,7 @@ public:
|
| * This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions
|
| * below. It adds a vec3f uniform visible in the FS that represents the constant light color.
|
| */
|
| - void emitLightColorUniform(GrGLFPBuilder*);
|
| + void emitLightColorUniform(GrGLSLFPBuilder*);
|
|
|
| /**
|
| * These two functions are called from GrGLLightingEffect's emitCode() function.
|
| @@ -607,8 +607,8 @@ public:
|
| * the FS. The default of emitLightColor appends the name of the constant light color uniform
|
| * and so this function only needs to be overridden if the light color varies spatially.
|
| */
|
| - virtual void emitSurfaceToLight(GrGLFPBuilder*, const char* z) = 0;
|
| - virtual void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight);
|
| + virtual void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) = 0;
|
| + virtual void emitLightColor(GrGLSLFPBuilder*, const char *surfaceToLight);
|
|
|
| // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
|
| // INHERITED::setData().
|
| @@ -633,7 +633,7 @@ class GrGLDistantLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLDistantLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
| + void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
|
|
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -646,7 +646,7 @@ class GrGLPointLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLPointLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
| + void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
|
|
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -659,8 +659,8 @@ class GrGLSpotLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLSpotLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
| - void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) override;
|
| + void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
|
| + void emitLightColor(GrGLSLFPBuilder*, const char *surfaceToLight) override;
|
|
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -1522,7 +1522,7 @@ protected:
|
| */
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
|
|
| - virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) = 0;
|
| + virtual void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) = 0;
|
|
|
| private:
|
| typedef GrGLFragmentProcessor INHERITED;
|
| @@ -1538,7 +1538,7 @@ private:
|
| class GrGLDiffuseLightingEffect : public GrGLLightingEffect {
|
| public:
|
| GrGLDiffuseLightingEffect(const GrProcessor&);
|
| - void emitLightFunc(GrGLFPBuilder*, SkString* funcName) override;
|
| + void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) override;
|
|
|
| protected:
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
| @@ -1554,7 +1554,7 @@ private:
|
| class GrGLSpecularLightingEffect : public GrGLLightingEffect {
|
| public:
|
| GrGLSpecularLightingEffect(const GrProcessor&);
|
| - void emitLightFunc(GrGLFPBuilder*, SkString* funcName) override;
|
| + void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) override;
|
|
|
| protected:
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
| @@ -1763,7 +1763,7 @@ GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrProcessor& proc)
|
| : INHERITED(proc) {
|
| }
|
|
|
| -void GrGLDiffuseLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString* funcName) {
|
| +void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, SkString* funcName) {
|
| const char* kd;
|
| fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| @@ -1845,7 +1845,7 @@ GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrProcessor& proc)
|
| : INHERITED(proc) {
|
| }
|
|
|
| -void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString* funcName) {
|
| +void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, SkString* funcName) {
|
| const char* ks;
|
| const char* shininess;
|
|
|
| @@ -1884,13 +1884,13 @@ void GrGLSpecularLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| -void GrGLLight::emitLightColorUniform(GrGLFPBuilder* builder) {
|
| +void GrGLLight::emitLightColorUniform(GrGLSLFPBuilder* builder) {
|
| fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| "LightColor");
|
| }
|
|
|
| -void GrGLLight::emitLightColor(GrGLFPBuilder* builder, const char *surfaceToLight) {
|
| +void GrGLLight::emitLightColor(GrGLSLFPBuilder* builder, const char *surfaceToLight) {
|
| builder->getFragmentShaderBuilder()->codeAppend(builder->getUniformCStr(this->lightColorUni()));
|
| }
|
|
|
| @@ -1910,7 +1910,7 @@ void GrGLDistantLight::setData(const GrGLSLProgramDataManager& pdman,
|
| setUniformNormal3(pdman, fDirectionUni, distantLight->direction());
|
| }
|
|
|
| -void GrGLDistantLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| +void GrGLDistantLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
|
| const char* dir;
|
| fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| @@ -1928,7 +1928,7 @@ void GrGLPointLight::setData(const GrGLSLProgramDataManager& pdman,
|
| setUniformPoint3(pdman, fLocationUni, pointLight->location());
|
| }
|
|
|
| -void GrGLPointLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| +void GrGLPointLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
|
| const char* loc;
|
| fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| @@ -1953,7 +1953,7 @@ void GrGLSpotLight::setData(const GrGLSLProgramDataManager& pdman,
|
| setUniformNormal3(pdman, fSUni, spotLight->s());
|
| }
|
|
|
| -void GrGLSpotLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| +void GrGLSpotLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
|
| const char* location;
|
| fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| @@ -1964,7 +1964,7 @@ void GrGLSpotLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| location, fsBuilder->fragmentPosition(), z);
|
| }
|
|
|
| -void GrGLSpotLight::emitLightColor(GrGLFPBuilder* builder,
|
| +void GrGLSpotLight::emitLightColor(GrGLSLFPBuilder* builder,
|
| const char *surfaceToLight) {
|
|
|
| const char* color = builder->getUniformCStr(this->lightColorUni()); // created by parent class.
|
|
|