| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index 81aebd41b88643933e77abb4853ca8809f4db59e..4662c403e5d80ab815219b9c803cce9078429ac9 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -9,14 +9,13 @@
|
| #define GrGLVertexShader_DEFINED
|
|
|
| #include "GrGLShaderBuilder.h"
|
| -#include "gl/GrGLTypes.h"
|
| #include "GrGeometryProcessor.h"
|
|
|
| -class GrGLVarying;
|
| +class GrGLSLVarying;
|
|
|
| class GrGLVertexBuilder : public GrGLShaderBuilder {
|
| public:
|
| - GrGLVertexBuilder(GrGLProgramBuilder* program);
|
| + GrGLVertexBuilder(GrGLSLProgramBuilder* program);
|
|
|
| void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
|
| void emitAttributes(const GrGeometryProcessor& gp);
|
| @@ -33,12 +32,7 @@ private:
|
| /*
|
| * Internal call for GrGLProgramBuilder.addVarying
|
| */
|
| - void addVarying(const char* name, GrSLPrecision, GrGLVarying*);
|
| -
|
| - /*
|
| - * private helpers for compilation by GrGLProgramBuilder
|
| - */
|
| - void bindVertexAttributes(GrGLuint programID);
|
| + void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*);
|
|
|
| // an internal call which checks for uniquness of a var before adding it to the list of inputs
|
| bool addAttribute(const GrShaderVar& var);
|
|
|