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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLSLCaps_DEFINED 9 #ifndef GrGLSLCaps_DEFINED
10 #define GrGLSLCaps_DEFINED 10 #define GrGLSLCaps_DEFINED
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 return fGLSLGeneration > k110_GrGLSLGeneration; 67 return fGLSLGeneration > k110_GrGLSLGeneration;
68 } 68 }
69 69
70 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } 70 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
71 71
72 // Returns whether we can use the glsl funciton any() in our shader code. 72 // Returns whether we can use the glsl funciton any() in our shader code.
73 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } 73 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
74 74
75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; } 75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; }
76 76
77 bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
78
79 bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtan ParamToFloat; }
80
77 // Returns the string of an extension that must be enabled in the shader to support 81 // Returns the string of an extension that must be enabled in the shader to support
78 // derivatives. If nullptr is returned then no extension needs to be enabled . Before calling 82 // derivatives. If nullptr is returned then no extension needs to be enabled . Before calling
79 // this function, the caller should check that shaderDerivativeSupport exist s. 83 // this function, the caller should check that shaderDerivativeSupport exist s.
80 const char* shaderDerivativeExtensionString() const { 84 const char* shaderDerivativeExtensionString() const {
81 SkASSERT(this->shaderDerivativeSupport()); 85 SkASSERT(this->shaderDerivativeSupport());
82 return fShaderDerivativeExtensionString; 86 return fShaderDerivativeExtensionString;
83 } 87 }
88
89 // Returns the string of an extension that will do all necessary coord trans fomations needed
90 // when reading the fragment position. If such an extension does not exisits , this function
91 // returns a nullptr, and all transforms of the frag position must be done m anually in the
92 // shader.
93 const char* fragCoordConventionsExtensionString() const {
94 return fFragCoordConventionsExtensionString;
95 }
96
97 // This returns the name of an extension that must be enabled in the shader, if such a thing is
98 // required in order to use a secondary output in the shader. This returns a nullptr if no such
99 // extension is required. However, the return value of this function does no t say whether dual
100 // source blending is supported.
101 const char* secondaryOutputExtensionString() const {
102 return fSecondaryOutputExtensionString;
103 }
84 104
85 bool mustSwizzleInShader() const { return fMustSwizzleInShader; } 105 bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
86 106
87 /** 107 /**
88 * Returns a string which represents how to map from an internal GLFormat to a given 108 * Returns a string which represents how to map from an internal GLFormat to a given
89 * GrPixelConfig. The function mustSwizzleInShader determines whether this s wizzle is applied 109 * GrPixelConfig. The function mustSwizzleInShader determines whether this s wizzle is applied
90 * in the generated shader code or using sample state in the 3D API. 110 * in the generated shader code or using sample state in the 3D API.
91 */ 111 */
92 const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzl e[config]; } 112 const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzl e[config]; }
93 113
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104 GrGLSLGeneration fGLSLGeneration; 124 GrGLSLGeneration fGLSLGeneration;
105 125
106 bool fDropsTileOnZeroDivide : 1; 126 bool fDropsTileOnZeroDivide : 1;
107 bool fFBFetchSupport : 1; 127 bool fFBFetchSupport : 1;
108 bool fFBFetchNeedsCustomOutput : 1; 128 bool fFBFetchNeedsCustomOutput : 1;
109 bool fBindlessTextureSupport : 1; 129 bool fBindlessTextureSupport : 1;
110 bool fUsesPrecisionModifiers : 1; 130 bool fUsesPrecisionModifiers : 1;
111 bool fCanUseAnyFunctionInShader : 1; 131 bool fCanUseAnyFunctionInShader : 1;
112 bool fForceHighPrecisionNDSTransform : 1; 132 bool fForceHighPrecisionNDSTransform : 1;
113 133
134 // Used for specific driver bug work arounds
135 bool fCanUseMinAndAbsTogether : 1;
136 bool fMustForceNegatedAtanParamToFloat : 1;
137
114 const char* fVersionDeclString; 138 const char* fVersionDeclString;
115 139
116 const char* fShaderDerivativeExtensionString; 140 const char* fShaderDerivativeExtensionString;
141 const char* fFragCoordConventionsExtensionString;
142 const char* fSecondaryOutputExtensionString;
117 143
118 const char* fFBFetchColorName; 144 const char* fFBFetchColorName;
119 const char* fFBFetchExtensionString; 145 const char* fFBFetchExtensionString;
120 146
121 AdvBlendEqInteraction fAdvBlendEqInteraction; 147 AdvBlendEqInteraction fAdvBlendEqInteraction;
122 148
123 bool fMustSwizzleInShader; 149 bool fMustSwizzleInShader;
124 const char* fConfigSwizzle[kGrPixelConfigCnt]; 150 const char* fConfigSwizzle[kGrPixelConfigCnt];
125 151
126 friend class GrGLCaps; // For initialization. 152 friend class GrGLCaps; // For initialization.
127 153
128 typedef GrShaderCaps INHERITED; 154 typedef GrShaderCaps INHERITED;
129 }; 155 };
130 156
131 157
132 #endif 158 #endif
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