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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.cpp

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLSLCaps.h" 9 #include "GrGLSLCaps.h"
10 10
11 #include "GrContextOptions.h" 11 #include "GrContextOptions.h"
12 12
13 //////////////////////////////////////////////////////////////////////////////// //////////// 13 //////////////////////////////////////////////////////////////////////////////// ////////////
14 14
15 GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) { 15 GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) {
16 fGLSLGeneration = k330_GrGLSLGeneration; 16 fGLSLGeneration = k330_GrGLSLGeneration;
17 17
18 fDropsTileOnZeroDivide = false; 18 fDropsTileOnZeroDivide = false;
19 fFBFetchSupport = false; 19 fFBFetchSupport = false;
20 fFBFetchNeedsCustomOutput = false; 20 fFBFetchNeedsCustomOutput = false;
21 fBindlessTextureSupport = false; 21 fBindlessTextureSupport = false;
22 fUsesPrecisionModifiers = false; 22 fUsesPrecisionModifiers = false;
23 fCanUseAnyFunctionInShader = true; 23 fCanUseAnyFunctionInShader = true;
24 fForceHighPrecisionNDSTransform = false; 24 fForceHighPrecisionNDSTransform = false;
25 fCanUseMinAndAbsTogether = true;
26 fMustForceNegatedAtanParamToFloat = false;
25 fVersionDeclString = nullptr; 27 fVersionDeclString = nullptr;
26 fShaderDerivativeExtensionString = nullptr; 28 fShaderDerivativeExtensionString = nullptr;
29 fFragCoordConventionsExtensionString = nullptr;
30 fSecondaryOutputExtensionString = nullptr;
27 fFBFetchColorName = nullptr; 31 fFBFetchColorName = nullptr;
28 fFBFetchExtensionString = nullptr; 32 fFBFetchExtensionString = nullptr;
29 fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; 33 fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
30 34
31 fMustSwizzleInShader = false; 35 fMustSwizzleInShader = false;
32 memset(fConfigSwizzle, 0, sizeof(fConfigSwizzle)); 36 memset(fConfigSwizzle, 0, sizeof(fConfigSwizzle));
33 } 37 }
34 38
35 SkString GrGLSLCaps::dump() const { 39 SkString GrGLSLCaps::dump() const {
36 SkString r = INHERITED::dump(); 40 SkString r = INHERITED::dump();
37 41
38 static const char* kAdvBlendEqInteractionStr[] = { 42 static const char* kAdvBlendEqInteractionStr[] = {
39 "Not Supported", 43 "Not Supported",
40 "Automatic", 44 "Automatic",
41 "General Enable", 45 "General Enable",
42 "Specific Enables", 46 "Specific Enables",
43 }; 47 };
44 GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction); 48 GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction);
45 GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction); 49 GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction);
46 GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction); 50 GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction);
47 GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction); 51 GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
48 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlend EqInteraction + 1); 52 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlend EqInteraction + 1);
49 53
50 r.appendf("--- GLSL-Specific ---\n"); 54 r.appendf("--- GLSL-Specific ---\n");
51 55
52 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); 56 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
53 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 57 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
54 r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO")); 58 r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
55 r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO")); 59 r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO"));
56 r.appendf("Can Use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES " : "NO")); 60 r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES " : "NO"));
57 r.appendf("Force high precision on NDS transform: %s\n", (fForceHighPrecisio nNDSTransform ? 61 r.appendf("Force high precision on NDS transform: %s\n", (fForceHighPrecisio nNDSTransform ?
58 "YES" : "NO")); 62 "YES" : "NO"));
63 r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogethe r ? "YES" : "NO"));
64 r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegated AtanParamToFloat ?
65 "YES" : "NO"));
59 r.appendf("Advanced blend equation interaction: %s\n", 66 r.appendf("Advanced blend equation interaction: %s\n",
60 kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); 67 kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
61 return r; 68 return r;
62 } 69 }
63 70
64 void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { 71 void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
65 if (options.fUseShaderSwizzling) { 72 if (options.fUseShaderSwizzling) {
66 fMustSwizzleInShader = true; 73 fMustSwizzleInShader = true;
67 } 74 }
68 } 75 }
69 76
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