| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
| 9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrAllocator.h" | 11 #include "GrAllocator.h" |
| 12 #include "glsl/GrGLSLShaderVar.h" | 12 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "SkTDArray.h" | 13 #include "SkTDArray.h" |
| 14 | 14 |
| 15 #include <stdarg.h> | 15 #include <stdarg.h> |
| 16 | 16 |
| 17 class GrGLProgramBuilder; | 17 class GrGLSLProgramBuilder; |
| 18 class GrGLSLTextureSampler; | 18 class GrGLSLTextureSampler; |
| 19 | 19 |
| 20 /** | 20 /** |
| 21 base class for all shaders builders | 21 base class for all shaders builders |
| 22 */ | 22 */ |
| 23 class GrGLShaderBuilder { | 23 class GrGLShaderBuilder { |
| 24 public: | 24 public: |
| 25 GrGLShaderBuilder(GrGLProgramBuilder* program); | 25 GrGLShaderBuilder(GrGLSLProgramBuilder* program); |
| 26 virtual ~GrGLShaderBuilder() {} | 26 virtual ~GrGLShaderBuilder() {} |
| 27 | 27 |
| 28 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } | 28 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } |
| 29 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output);
} | 29 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output);
} |
| 30 | 30 |
| 31 /* | 31 /* |
| 32 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture | 32 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture |
| 33 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment | 33 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment |
| 34 * shaders will result in a shader compilation error as texture sampler unif
orms are only | 34 * shaders will result in a shader compilation error as texture sampler unif
orms are only |
| 35 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone | 35 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone |
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| 95 SkString* outName); | 95 SkString* outName); |
| 96 | 96 |
| 97 /* | 97 /* |
| 98 * Combines the various parts of the shader to create a single finalized sha
der string. | 98 * Combines the various parts of the shader to create a single finalized sha
der string. |
| 99 */ | 99 */ |
| 100 void finalize(uint32_t visibility); | 100 void finalize(uint32_t visibility); |
| 101 | 101 |
| 102 /* | 102 /* |
| 103 * Get parent builder for adding uniforms | 103 * Get parent builder for adding uniforms |
| 104 */ | 104 */ |
| 105 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } | 105 GrGLSLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } |
| 106 | 106 |
| 107 /** | 107 /** |
| 108 * Helper for begining and ending a block in the shader code. | 108 * Helper for begining and ending a block in the shader code. |
| 109 */ | 109 */ |
| 110 class ShaderBlock { | 110 class ShaderBlock { |
| 111 public: | 111 public: |
| 112 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { | 112 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { |
| 113 SkASSERT(builder); | 113 SkASSERT(builder); |
| 114 fBuilder->codeAppend("{"); | 114 fBuilder->codeAppend("{"); |
| 115 } | 115 } |
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| 172 kPrecisionQualifier, | 172 kPrecisionQualifier, |
| 173 kLayoutQualifiers, | 173 kLayoutQualifiers, |
| 174 kUniforms, | 174 kUniforms, |
| 175 kInputs, | 175 kInputs, |
| 176 kOutputs, | 176 kOutputs, |
| 177 kFunctions, | 177 kFunctions, |
| 178 kMain, | 178 kMain, |
| 179 kCode, | 179 kCode, |
| 180 }; | 180 }; |
| 181 | 181 |
| 182 GrGLProgramBuilder* fProgramBuilder; | 182 GrGLSLProgramBuilder* fProgramBuilder; |
| 183 SkSTArray<kCode, const char*, true> fCompilerStrings; | 183 SkSTArray<kCode, const char*, true> fCompilerStrings; |
| 184 SkSTArray<kCode, int, true> fCompilerStringLengths; | 184 SkSTArray<kCode, int, true> fCompilerStringLengths; |
| 185 SkSTArray<kCode, SkString> fShaderStrings; | 185 SkSTArray<kCode, SkString> fShaderStrings; |
| 186 SkString fCode; | 186 SkString fCode; |
| 187 SkString fFunctions; | 187 SkString fFunctions; |
| 188 SkString fExtensions; | 188 SkString fExtensions; |
| 189 | 189 |
| 190 VarArray fInputs; | 190 VarArray fInputs; |
| 191 VarArray fOutputs; | 191 VarArray fOutputs; |
| 192 uint32_t fFeaturesAddedMask; | 192 uint32_t fFeaturesAddedMask; |
| 193 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; | 193 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; |
| 194 int fCodeIndex; | 194 int fCodeIndex; |
| 195 bool fFinalized; | 195 bool fFinalized; |
| 196 | 196 |
| 197 friend class GrGLProgramBuilder; | 197 friend class GrGLProgramBuilder; |
| 198 friend class GrGLPathProgramBuilder; // to access fInputs. | 198 friend class GrGLPathProgramBuilder; // to access fInputs. |
| 199 }; | 199 }; |
| 200 #endif | 200 #endif |
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