Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(51)

Side by Side Diff: src/gpu/gl/builders/GrGLShaderBuilder.cpp

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/builders/GrGLShaderBuilder.h ('k') | src/gpu/gl/builders/GrGLVertexShaderBuilder.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLShaderBuilder.h" 8 #include "GrGLShaderBuilder.h"
9 #include "gl/builders/GrGLProgramBuilder.h"
10 #include "glsl/GrGLSLCaps.h" 9 #include "glsl/GrGLSLCaps.h"
11 #include "glsl/GrGLSLShaderVar.h" 10 #include "glsl/GrGLSLShaderVar.h"
12 #include "glsl/GrGLSLTextureSampler.h" 11 #include "glsl/GrGLSLTextureSampler.h"
12 #include "glsl/GrGLSLProgramBuilder.h"
13 13
14 static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangl edSwizzle) { 14 static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangl edSwizzle) {
15 int i; 15 int i;
16 for (i = 0; '\0' != swizzle[i]; ++i) { 16 for (i = 0; '\0' != swizzle[i]; ++i) {
17 switch (swizzle[i]) { 17 switch (swizzle[i]) {
18 case 'r': 18 case 'r':
19 mangledSwizzle[i] = swizzleMap[0]; 19 mangledSwizzle[i] = swizzleMap[0];
20 break; 20 break;
21 case 'g': 21 case 'g':
22 mangledSwizzle[i] = swizzleMap[1]; 22 mangledSwizzle[i] = swizzleMap[1];
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
62 swizzle = mangledSwizzle; 62 swizzle = mangledSwizzle;
63 } 63 }
64 } 64 }
65 65
66 // For shader prettiness we omit the swizzle rather than appending ".rgba". 66 // For shader prettiness we omit the swizzle rather than appending ".rgba".
67 if (memcmp(swizzle, "rgba", 4)) { 67 if (memcmp(swizzle, "rgba", 4)) {
68 out->appendf(".%s", swizzle); 68 out->appendf(".%s", swizzle);
69 } 69 }
70 } 70 }
71 71
72 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) 72 GrGLShaderBuilder::GrGLShaderBuilder(GrGLSLProgramBuilder* program)
73 : fProgramBuilder(program) 73 : fProgramBuilder(program)
74 , fInputs(GrGLProgramBuilder::kVarsPerBlock) 74 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
75 , fOutputs(GrGLProgramBuilder::kVarsPerBlock) 75 , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
76 , fFeaturesAddedMask(0) 76 , fFeaturesAddedMask(0)
77 , fCodeIndex(kCode) 77 , fCodeIndex(kCode)
78 , fFinalized(false) { 78 , fFinalized(false) {
79 // We push back some dummy pointers which will later become our header 79 // We push back some dummy pointers which will later become our header
80 for (int i = 0; i <= kCode; i++) { 80 for (int i = 0; i <= kCode; i++) {
81 fShaderStrings.push_back(); 81 fShaderStrings.push_back();
82 fCompilerStrings.push_back(nullptr); 82 fCompilerStrings.push_back(nullptr);
83 fCompilerStringLengths.push_back(0); 83 fCompilerStringLengths.push_back(0);
84 } 84 }
85 85
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
180 180
181 GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier); 181 GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier);
182 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu alifier + 1); 182 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu alifier + 1);
183 } 183 }
184 184
185 void GrGLShaderBuilder::finalize(uint32_t visibility) { 185 void GrGLShaderBuilder::finalize(uint32_t visibility) {
186 SkASSERT(!fFinalized); 186 SkASSERT(!fFinalized);
187 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); 187 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
188 this->compileAndAppendLayoutQualifiers(); 188 this->compileAndAppendLayoutQualifiers();
189 SkASSERT(visibility); 189 SkASSERT(visibility);
190 fProgramBuilder->appendUniformDecls((GrGLProgramBuilder::ShaderVisibility) v isibility, 190 fProgramBuilder->appendUniformDecls((GrGLSLProgramBuilder::ShaderVisibility) visibility,
191 &this->uniforms()); 191 &this->uniforms());
192 this->appendDecls(fInputs, &this->inputs()); 192 this->appendDecls(fInputs, &this->inputs());
193 // We should not have any outputs in the fragment shader when using version 1.10 193 // We should not have any outputs in the fragment shader when using version 1.10
194 SkASSERT(GrGLProgramBuilder::kFragment_Visibility != visibility || 194 SkASSERT(GrGLSLProgramBuilder::kFragment_Visibility != visibility ||
195 k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || 195 k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() ||
196 fOutputs.empty()); 196 fOutputs.empty());
197 this->appendDecls(fOutputs, &this->outputs()); 197 this->appendDecls(fOutputs, &this->outputs());
198 this->onFinalize(); 198 this->onFinalize();
199 // append the 'footer' to code 199 // append the 'footer' to code
200 this->code().append("}"); 200 this->code().append("}");
201 201
202 for (int i = 0; i <= fCodeIndex; i++) { 202 for (int i = 0; i <= fCodeIndex; i++) {
203 fCompilerStrings[i] = fShaderStrings[i].c_str(); 203 fCompilerStrings[i] = fShaderStrings[i].c_str();
204 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); 204 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
205 } 205 }
206 206
207 fFinalized = true; 207 fFinalized = true;
208 } 208 }
209 209
OLDNEW
« no previous file with comments | « src/gpu/gl/builders/GrGLShaderBuilder.h ('k') | src/gpu/gl/builders/GrGLVertexShaderBuilder.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698