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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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912 #include "gl/builders/GrGLProgramBuilder.h" | 912 #include "gl/builders/GrGLProgramBuilder.h" |
913 #include "glsl/GrGLSLProgramDataManager.h" | 913 #include "glsl/GrGLSLProgramDataManager.h" |
914 #include "SkGr.h" | 914 #include "SkGr.h" |
915 | 915 |
916 GrGLGradientEffect::GrGLGradientEffect() | 916 GrGLGradientEffect::GrGLGradientEffect() |
917 : fCachedYCoord(SK_ScalarMax) { | 917 : fCachedYCoord(SK_ScalarMax) { |
918 } | 918 } |
919 | 919 |
920 GrGLGradientEffect::~GrGLGradientEffect() { } | 920 GrGLGradientEffect::~GrGLGradientEffect() { } |
921 | 921 |
922 void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, const GrGradientEf
fect& ge) { | 922 void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradient
Effect& ge) { |
923 | 923 |
924 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col
or case | 924 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col
or case |
925 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 925 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
926 kVec4f_GrSLType, kDefault_GrSLPreci
sion, | 926 kVec4f_GrSLType, kDefault_GrSLPreci
sion, |
927 "GradientStartColor"); | 927 "GradientStartColor"); |
928 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, | 928 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
929 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, | 929 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, |
930 "GradientEndColor"); | 930 "GradientEndColor"); |
931 | 931 |
932 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
// 3 Color Case | 932 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
// 3 Color Case |
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1018 key |= kThreeColorKey; | 1018 key |= kThreeColorKey; |
1019 } | 1019 } |
1020 | 1020 |
1021 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 1021 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
1022 key |= kPremulBeforeInterpKey; | 1022 key |= kPremulBeforeInterpKey; |
1023 } | 1023 } |
1024 | 1024 |
1025 return key; | 1025 return key; |
1026 } | 1026 } |
1027 | 1027 |
1028 void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder, | 1028 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, |
1029 const GrGradientEffect& ge, | 1029 const GrGradientEffect& ge, |
1030 const char* gradientTValue, | 1030 const char* gradientTValue, |
1031 const char* outputColor, | 1031 const char* outputColor, |
1032 const char* inputColor, | 1032 const char* inputColor, |
1033 const TextureSamplerArray& samplers) { | 1033 const TextureSamplerArray& samplers) { |
1034 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 1034 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
1035 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ | 1035 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ |
1036 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 1036 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
1037 builder->getUniformVariable(fColorStartUni).c_str
(), | 1037 builder->getUniformVariable(fColorStartUni).c_str
(), |
1038 builder->getUniformVariable(fColorEndUni).c_str()
, | 1038 builder->getUniformVariable(fColorEndUni).c_str()
, |
1039 gradientTValue); | 1039 gradientTValue); |
1040 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 1040 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
1041 // considerations: | 1041 // considerations: |
1042 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 1042 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
1043 // case. Make sure the key reflects this optimization (and note that it
can use the same | 1043 // case. Make sure the key reflects this optimization (and note that it
can use the same |
1044 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 1044 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
1045 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { | 1045 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { |
1046 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1046 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1047 } | 1047 } |
1048 | 1048 |
1049 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 1049 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
1050 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 1050 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
1051 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { | 1051 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { |
1052 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 1052 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
1053 gradientTValue); | 1053 gradientTValue); |
1054 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", | 1054 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", |
1055 builder->getUniformVariable(fColorStartUni).c_str
()); | 1055 builder->getUniformVariable(fColorStartUni).c_str
()); |
1056 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { | 1056 if (!builder->glslCaps()->canUseMinAndAbsTogether()) { |
1057 // The Tegra3 compiler will sometimes never return if we have | 1057 // The Tegra3 compiler will sometimes never return if we have |
1058 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 1058 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
1059 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 1059 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
1060 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); | 1060 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); |
1061 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 1061 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
1062 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1062 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
1063 } else { | 1063 } else { |
1064 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", | 1064 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", |
1065 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1065 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
1066 } | 1066 } |
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1206 (*stops)[i] = stop; | 1206 (*stops)[i] = stop; |
1207 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1207 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1208 } | 1208 } |
1209 } | 1209 } |
1210 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1210 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1211 | 1211 |
1212 return outColors; | 1212 return outColors; |
1213 } | 1213 } |
1214 | 1214 |
1215 #endif | 1215 #endif |
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