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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/udp/udp_client_socket.h" | 5 #include "net/udp/udp_client_socket.h" |
6 | 6 |
7 #include "net/base/net_errors.h" | 7 #include "net/base/net_errors.h" |
8 #include "net/log/net_log.h" | 8 #include "net/log/net_log.h" |
9 | 9 |
10 namespace net { | 10 namespace net { |
11 | 11 |
12 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, | 12 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, |
13 const RandIntCallback& rand_int_cb, | 13 const RandIntCallback& rand_int_cb, |
14 net::NetLog* net_log, | 14 net::NetLog* net_log, |
15 const net::NetLog::Source& source) | 15 const net::NetLog::Source& source) |
16 : socket_(bind_type, rand_int_cb, net_log, source) { | 16 : socket_(bind_type, rand_int_cb, net_log, source), |
17 } | 17 network_(NetworkChangeNotifier::kInvalidNetworkHandle) {} |
18 | 18 |
19 UDPClientSocket::~UDPClientSocket() { | 19 UDPClientSocket::~UDPClientSocket() { |
20 } | 20 } |
21 | 21 |
22 int UDPClientSocket::BindToNetwork( | 22 int UDPClientSocket::BindToNetwork( |
23 NetworkChangeNotifier::NetworkHandle network) { | 23 NetworkChangeNotifier::NetworkHandle network) { |
24 return socket_.BindToNetwork(network); | 24 int rv = socket_.BindToNetwork(network); |
25 if (rv == OK) | |
26 network_ = network; | |
27 return rv; | |
28 } | |
29 | |
30 int UDPClientSocket::BindToDefaultNetwork() { | |
31 if (!NetworkChangeNotifier::AreNetworkHandlesSupported()) | |
32 return ERR_NOT_IMPLEMENTED; | |
33 int rv; | |
34 // Calling connect() will bind a socket to the default network, however there | |
35 // is no way to determine what network the socket got bound to. The | |
36 // alternative is to query what the default network is and bind the socket to | |
37 // that network explicitly, however this is racy because the default network | |
38 // can change in between when we query it and when we bind to it. This is | |
39 // rare but should be accounted for. Since changes of the default network | |
40 // should not come in quick succession, we can simply try again. Loop up to | |
41 // three times for good measure. | |
42 for (int attempt = 0; attempt < 3; attempt++) { | |
Jana
2015/12/04 20:30:16
attempt < 2 should be enough for this, right? is i
pauljensen
2015/12/07 13:05:55
I think 2 might be enough but as I said in the com
Jana
2015/12/07 17:30:52
I don't think it's a matter of cost; it's a matter
pauljensen
2015/12/08 14:31:19
I changed it to 2.
| |
43 NetworkChangeNotifier::NetworkHandle network = | |
44 NetworkChangeNotifier::GetDefaultNetwork(); | |
45 if (network == NetworkChangeNotifier::kInvalidNetworkHandle) | |
46 return ERR_INTERNET_DISCONNECTED; | |
47 rv = BindToNetwork(network); | |
48 // |network| may have disconnected between the call to GetDefaultNetwork() | |
49 // and the call to BindToNetwork(). Loop if this is the case (|rv| will be | |
50 // ERR_NETWORK_CHANGED). | |
51 if (rv != ERR_NETWORK_CHANGED) | |
52 return rv; | |
53 } | |
54 return rv; | |
55 } | |
56 | |
57 NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() { | |
58 return network_; | |
25 } | 59 } |
26 | 60 |
27 int UDPClientSocket::Connect(const IPEndPoint& address) { | 61 int UDPClientSocket::Connect(const IPEndPoint& address) { |
28 int rv = socket_.Open(address.GetFamily()); | 62 int rv = socket_.Open(address.GetFamily()); |
29 if (rv != OK) | 63 if (rv != OK) |
30 return rv; | 64 return rv; |
31 return socket_.Connect(address); | 65 return socket_.Connect(address); |
32 } | 66 } |
33 | 67 |
34 int UDPClientSocket::Read(IOBuffer* buf, | 68 int UDPClientSocket::Read(IOBuffer* buf, |
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67 return socket_.NetLog(); | 101 return socket_.NetLog(); |
68 } | 102 } |
69 | 103 |
70 #if defined(OS_WIN) | 104 #if defined(OS_WIN) |
71 void UDPClientSocket::UseNonBlockingIO() { | 105 void UDPClientSocket::UseNonBlockingIO() { |
72 socket_.UseNonBlockingIO(); | 106 socket_.UseNonBlockingIO(); |
73 } | 107 } |
74 #endif | 108 #endif |
75 | 109 |
76 } // namespace net | 110 } // namespace net |
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