| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index 0a18e17b11ee6346ca2f7942362bd512bc47ae84..1df86fa8e171ecac9272348176e2919abef5743a 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -269,16 +269,12 @@ private:
|
| // ensures that such operations don't negatively interact with tracking bound textures.
|
| void setScratchTextureUnit();
|
|
|
| - // colocates all samples at pixel center for render target, if MSAA.
|
| - // allows drawing coverage based AA shapes in MSAA mode.
|
| - void setColocatedSampleLocations(GrRenderTarget* rt, bool useColocatedSampleLocations);
|
| -
|
| // bounds is region that may be modified and therefore has to be resolved.
|
| // nullptr means whole target. Can be an empty rect.
|
| void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
|
|
|
| void flushStencil(const GrStencilSettings&);
|
| - void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled);
|
| + void flushHWAAState(GrRenderTarget* rt, bool useHWAA);
|
|
|
| bool configToGLFormats(GrPixelConfig config,
|
| bool getSizedInternal,
|
|
|