Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
index 0a18e17b11ee6346ca2f7942362bd512bc47ae84..1df86fa8e171ecac9272348176e2919abef5743a 100644 |
--- a/src/gpu/gl/GrGLGpu.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -269,16 +269,12 @@ private: |
// ensures that such operations don't negatively interact with tracking bound textures. |
void setScratchTextureUnit(); |
- // colocates all samples at pixel center for render target, if MSAA. |
- // allows drawing coverage based AA shapes in MSAA mode. |
- void setColocatedSampleLocations(GrRenderTarget* rt, bool useColocatedSampleLocations); |
- |
// bounds is region that may be modified and therefore has to be resolved. |
// nullptr means whole target. Can be an empty rect. |
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
void flushStencil(const GrStencilSettings&); |
- void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled); |
+ void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
bool configToGLFormats(GrPixelConfig config, |
bool getSizedInternal, |