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Side by Side Diff: src/gpu/gl/GrGLPathRendering.cpp

Issue 1415873011: Revert of Enable stencil clipping in mixed sampled render targets (patchset #6 id:100001 of https:/… (Closed) Base URL: https://skia.googlesource.com/skia.git@reverts2
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLPathRendering.h" 8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLNameAllocator.h" 9 #include "gl/GrGLNameAllocator.h"
10 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLUtil.h"
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93 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { 93 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
94 GrGLGpu* gpu = this->gpu(); 94 GrGLGpu* gpu = this->gpu();
95 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); 95 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
96 gpu->flushColorWrite(false); 96 gpu->flushColorWrite(false);
97 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); 97 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
98 98
99 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); 99 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
100 SkISize size = SkISize::Make(rt->width(), rt->height()); 100 SkISize size = SkISize::Make(rt->width(), rt->height());
101 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); 101 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
102 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); 102 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
103 gpu->flushHWAAState(rt, args.fUseHWAA, true); 103 gpu->flushHWAAState(rt, args.fUseHWAA);
104 gpu->flushRenderTarget(rt, nullptr); 104 gpu->flushRenderTarget(rt, nullptr);
105 105
106 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); 106 const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
107 107
108 this->flushPathStencilSettings(*args.fStencil); 108 this->flushPathStencilSettings(*args.fStencil);
109 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 109 SkASSERT(!fHWPathStencilSettings.isTwoSided());
110 110
111 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( 111 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
112 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 112 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
113 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); 113 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
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289 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings: :kFront_Face), 289 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings: :kFront_Face),
290 stencilSettings.funcMask(GrStencilSettings::kFro nt_Face))); 290 stencilSettings.funcMask(GrStencilSettings::kFro nt_Face)));
291 291
292 fHWPathStencilSettings = stencilSettings; 292 fHWPathStencilSettings = stencilSettings;
293 } 293 }
294 } 294 }
295 295
296 inline GrGLGpu* GrGLPathRendering::gpu() { 296 inline GrGLGpu* GrGLPathRendering::gpu() {
297 return static_cast<GrGLGpu*>(fGpu); 297 return static_cast<GrGLGpu*>(fGpu);
298 } 298 }
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