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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
11 | 11 |
12 GrShaderCaps::GrShaderCaps() { | 12 GrShaderCaps::GrShaderCaps() { |
13 fShaderDerivativeSupport = false; | 13 fShaderDerivativeSupport = false; |
14 fGeometryShaderSupport = false; | 14 fGeometryShaderSupport = false; |
15 fPathRenderingSupport = false; | 15 fPathRenderingSupport = false; |
16 fDstReadInShaderSupport = false; | 16 fDstReadInShaderSupport = false; |
17 fDualSourceBlendingSupport = false; | 17 fDualSourceBlendingSupport = false; |
18 fProgrammableSampleLocationsSupport = false; | |
19 fShaderPrecisionVaries = false; | 18 fShaderPrecisionVaries = false; |
20 } | 19 } |
21 | 20 |
22 static const char* shader_type_to_string(GrShaderType type) { | 21 static const char* shader_type_to_string(GrShaderType type) { |
23 switch (type) { | 22 switch (type) { |
24 case kVertex_GrShaderType: | 23 case kVertex_GrShaderType: |
25 return "vertex"; | 24 return "vertex"; |
26 case kGeometry_GrShaderType: | 25 case kGeometry_GrShaderType: |
27 return "geometry"; | 26 return "geometry"; |
28 case kFragment_GrShaderType: | 27 case kFragment_GrShaderType: |
(...skipping 10 matching lines...) Expand all Loading... |
39 return "medium"; | 38 return "medium"; |
40 case kHigh_GrSLPrecision: | 39 case kHigh_GrSLPrecision: |
41 return "high"; | 40 return "high"; |
42 } | 41 } |
43 return ""; | 42 return ""; |
44 } | 43 } |
45 | 44 |
46 SkString GrShaderCaps::dump() const { | 45 SkString GrShaderCaps::dump() const { |
47 SkString r; | 46 SkString r; |
48 static const char* gNY[] = { "NO", "YES" }; | 47 static const char* gNY[] = { "NO", "YES" }; |
49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivat
iveSupport]); | 48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); |
50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShade
rSupport]); | 49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); |
51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRendering
Support]); | 50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); |
52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShad
erSupport]); | 51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); |
53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBle
ndingSupport]); | 52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); |
54 r.appendf("Programmable Sample Locations Support : %s\n", gNY[fProgrammableS
ampleLocationsSupport]); | |
55 | 53 |
56 r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionV
aries]); | 54 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); |
57 | 55 |
58 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 56 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
59 GrShaderType shaderType = static_cast<GrShaderType>(s); | 57 GrShaderType shaderType = static_cast<GrShaderType>(s); |
60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 58 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 59 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
62 if (fFloatPrecisions[s][p].supported()) { | 60 if (fFloatPrecisions[s][p].supported()) { |
63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 61 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 62 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
65 precision_to_string(precision), | 63 precision_to_string(precision), |
66 fFloatPrecisions[s][p].fLogRangeLow, | 64 fFloatPrecisions[s][p].fLogRangeLow, |
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243 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); | 241 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); |
244 | 242 |
245 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 243 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
246 r.appendf("%s is uploadable to a texture: %s\n", | 244 r.appendf("%s is uploadable to a texture: %s\n", |
247 kConfigNames[i], | 245 kConfigNames[i], |
248 gNY[fConfigTextureSupport[i]]); | 246 gNY[fConfigTextureSupport[i]]); |
249 } | 247 } |
250 | 248 |
251 return r; | 249 return r; |
252 } | 250 } |
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