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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; | 482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; |
483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; | 483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; |
484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; | 484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; | 485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; | 486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; | 487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; | 488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; | 489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; | 490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; | 491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
492 // OpenGL 4.5 | |
493 GLPtr<GrGLNamedFramebufferParameteriProc> fNamedFramebufferParameteri; | |
494 | 492 |
495 /* KHR_debug */ | 493 /* KHR_debug */ |
496 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; | 494 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; |
497 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; | 495 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
498 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; | 496 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
499 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; | 497 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
500 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; | 498 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; |
501 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; | 499 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; |
502 GLPtr<GrGLObjectLabelProc> fObjectLabel; | 500 GLPtr<GrGLObjectLabelProc> fObjectLabel; |
503 } fFunctions; | 501 } fFunctions; |
504 | 502 |
505 // Per-GL func callback | 503 // Per-GL func callback |
506 #if GR_GL_PER_GL_FUNC_CALLBACK | 504 #if GR_GL_PER_GL_FUNC_CALLBACK |
507 GrGLInterfaceCallbackProc fCallback; | 505 GrGLInterfaceCallbackProc fCallback; |
508 GrGLInterfaceCallbackData fCallbackData; | 506 GrGLInterfaceCallbackData fCallbackData; |
509 #endif | 507 #endif |
510 | 508 |
511 // This exists for internal testing. | 509 // This exists for internal testing. |
512 virtual void abandon() const {} | 510 virtual void abandon() const {} |
513 }; | 511 }; |
514 | 512 |
515 #endif | 513 #endif |
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