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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1415873011: Revert of Enable stencil clipping in mixed sampled render targets (patchset #6 id:100001 of https:/… (Closed) Base URL: https://skia.googlesource.com/skia.git@reverts2
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; 482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; 483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; 484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; 485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; 486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; 487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; 488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; 489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; 490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; 491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
492 // OpenGL 4.5
493 GLPtr<GrGLNamedFramebufferParameteriProc> fNamedFramebufferParameteri;
494 492
495 /* KHR_debug */ 493 /* KHR_debug */
496 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; 494 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
497 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; 495 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
498 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; 496 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
499 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; 497 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
500 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; 498 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
501 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; 499 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
502 GLPtr<GrGLObjectLabelProc> fObjectLabel; 500 GLPtr<GrGLObjectLabelProc> fObjectLabel;
503 } fFunctions; 501 } fFunctions;
504 502
505 // Per-GL func callback 503 // Per-GL func callback
506 #if GR_GL_PER_GL_FUNC_CALLBACK 504 #if GR_GL_PER_GL_FUNC_CALLBACK
507 GrGLInterfaceCallbackProc fCallback; 505 GrGLInterfaceCallbackProc fCallback;
508 GrGLInterfaceCallbackData fCallbackData; 506 GrGLInterfaceCallbackData fCallbackData;
509 #endif 507 #endif
510 508
511 // This exists for internal testing. 509 // This exists for internal testing.
512 virtual void abandon() const {} 510 virtual void abandon() const {}
513 }; 511 };
514 512
515 #endif 513 #endif
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