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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
| (...skipping 471 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; | 482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; |
| 483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; | 483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; |
| 484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; | 484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
| 485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; | 485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
| 486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; | 486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
| 487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; | 487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
| 488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; | 488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
| 489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; | 489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
| 490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; | 490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
| 491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; | 491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
| 492 // OpenGL 4.5 | |
| 493 GLPtr<GrGLNamedFramebufferParameteriProc> fNamedFramebufferParameteri; | |
| 494 | 492 |
| 495 /* KHR_debug */ | 493 /* KHR_debug */ |
| 496 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; | 494 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; |
| 497 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; | 495 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
| 498 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; | 496 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
| 499 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; | 497 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
| 500 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; | 498 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; |
| 501 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; | 499 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; |
| 502 GLPtr<GrGLObjectLabelProc> fObjectLabel; | 500 GLPtr<GrGLObjectLabelProc> fObjectLabel; |
| 503 } fFunctions; | 501 } fFunctions; |
| 504 | 502 |
| 505 // Per-GL func callback | 503 // Per-GL func callback |
| 506 #if GR_GL_PER_GL_FUNC_CALLBACK | 504 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 507 GrGLInterfaceCallbackProc fCallback; | 505 GrGLInterfaceCallbackProc fCallback; |
| 508 GrGLInterfaceCallbackData fCallbackData; | 506 GrGLInterfaceCallbackData fCallbackData; |
| 509 #endif | 507 #endif |
| 510 | 508 |
| 511 // This exists for internal testing. | 509 // This exists for internal testing. |
| 512 virtual void abandon() const {} | 510 virtual void abandon() const {} |
| 513 }; | 511 }; |
| 514 | 512 |
| 515 #endif | 513 #endif |
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