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Side by Side Diff: include/gpu/GrCaps.h

Issue 1415873011: Revert of Enable stencil clipping in mixed sampled render targets (patchset #6 id:100001 of https:/… (Closed) Base URL: https://skia.googlesource.com/skia.git@reverts2
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef GrCaps_DEFINED 8 #ifndef GrCaps_DEFINED
9 #define GrCaps_DEFINED 9 #define GrCaps_DEFINED
10 10
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55 55
56 GrShaderCaps(); 56 GrShaderCaps();
57 57
58 virtual SkString dump() const; 58 virtual SkString dump() const;
59 59
60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } 60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } 61 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
62 bool pathRenderingSupport() const { return fPathRenderingSupport; } 62 bool pathRenderingSupport() const { return fPathRenderingSupport; }
63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } 63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } 64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
65 bool programmableSampleLocationsSupport() const { return fProgrammableSample LocationsSupport; }
66 65
67 /** 66 /**
68 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL Type, etc in a 67 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL Type, etc in a
69 * given shader type. If the shader type is not supported or the precision le vel is not 68 * given shader type. If the shader type is not supported or the precision le vel is not
70 * supported in that shader type then the returned struct will report false w hen supported() is 69 * supported in that shader type then the returned struct will report false w hen supported() is
71 * called. 70 * called.
72 */ 71 */
73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, 72 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
74 GrSLPrecision precision) const { 73 GrSLPrecision precision) const {
75 return fFloatPrecisions[shaderType][precision]; 74 return fFloatPrecisions[shaderType][precision];
76 }; 75 };
77 76
78 /** 77 /**
79 * Is there any difference between the float shader variable precision types? If this is true 78 * Is there any difference between the float shader variable precision types? If this is true
80 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would 79 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would
81 * report the same info for all precisions in all shader types. 80 * report the same info for all precisions in all shader types.
82 */ 81 */
83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } 82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
84 83
85 protected: 84 protected:
86 /** Subclasses must call this after initialization in order to apply caps ov errides requested by 85 /** Subclasses must call this after initialization in order to apply caps ov errides requested by
87 the client. Note that overrides will only reduce the caps never expand t hem. */ 86 the client. Note that overrides will only reduce the caps never expand t hem. */
88 void applyOptionsOverrides(const GrContextOptions& options); 87 void applyOptionsOverrides(const GrContextOptions& options);
89 88
90 bool fShaderDerivativeSupport : 1; 89 bool fShaderDerivativeSupport : 1;
91 bool fGeometryShaderSupport : 1; 90 bool fGeometryShaderSupport : 1;
92 bool fPathRenderingSupport : 1; 91 bool fPathRenderingSupport : 1;
93 bool fDstReadInShaderSupport : 1; 92 bool fDstReadInShaderSupport : 1;
94 bool fDualSourceBlendingSupport : 1; 93 bool fDualSourceBlendingSupport : 1;
95 bool fProgrammableSampleLocationsSupport : 1;
96 94
97 bool fShaderPrecisionVaries; 95 bool fShaderPrecisionVaries;
98 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; 96 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
99 97
100 private: 98 private:
101 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; 99 virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
102 typedef SkRefCnt INHERITED; 100 typedef SkRefCnt INHERITED;
103 }; 101 };
104 102
105 /** 103 /**
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277 private: 275 private:
278 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; 276 virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
279 277
280 bool fSupressPrints : 1; 278 bool fSupressPrints : 1;
281 bool fDrawPathMasksToCompressedTextureSupport : 1; 279 bool fDrawPathMasksToCompressedTextureSupport : 1;
282 280
283 typedef SkRefCnt INHERITED; 281 typedef SkRefCnt INHERITED;
284 }; 282 };
285 283
286 #endif 284 #endif
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