OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
10 | 10 |
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
55 | 55 |
56 GrShaderCaps(); | 56 GrShaderCaps(); |
57 | 57 |
58 virtual SkString dump() const; | 58 virtual SkString dump() const; |
59 | 59 |
60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } | 60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } | 61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
62 bool pathRenderingSupport() const { return fPathRenderingSupport; } | 62 bool pathRenderingSupport() const { return fPathRenderingSupport; } |
63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } | 63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} | 64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} |
65 bool programmableSampleLocationsSupport() const { return fProgrammableSample
LocationsSupport; } | |
66 | 65 |
67 /** | 66 /** |
68 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a | 67 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a |
69 * given shader type. If the shader type is not supported or the precision le
vel is not | 68 * given shader type. If the shader type is not supported or the precision le
vel is not |
70 * supported in that shader type then the returned struct will report false w
hen supported() is | 69 * supported in that shader type then the returned struct will report false w
hen supported() is |
71 * called. | 70 * called. |
72 */ | 71 */ |
73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, | 72 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, |
74 GrSLPrecision precision) const { | 73 GrSLPrecision precision) const { |
75 return fFloatPrecisions[shaderType][precision]; | 74 return fFloatPrecisions[shaderType][precision]; |
76 }; | 75 }; |
77 | 76 |
78 /** | 77 /** |
79 * Is there any difference between the float shader variable precision types?
If this is true | 78 * Is there any difference between the float shader variable precision types?
If this is true |
80 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would | 79 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would |
81 * report the same info for all precisions in all shader types. | 80 * report the same info for all precisions in all shader types. |
82 */ | 81 */ |
83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
84 | 83 |
85 protected: | 84 protected: |
86 /** Subclasses must call this after initialization in order to apply caps ov
errides requested by | 85 /** Subclasses must call this after initialization in order to apply caps ov
errides requested by |
87 the client. Note that overrides will only reduce the caps never expand t
hem. */ | 86 the client. Note that overrides will only reduce the caps never expand t
hem. */ |
88 void applyOptionsOverrides(const GrContextOptions& options); | 87 void applyOptionsOverrides(const GrContextOptions& options); |
89 | 88 |
90 bool fShaderDerivativeSupport : 1; | 89 bool fShaderDerivativeSupport : 1; |
91 bool fGeometryShaderSupport : 1; | 90 bool fGeometryShaderSupport : 1; |
92 bool fPathRenderingSupport : 1; | 91 bool fPathRenderingSupport : 1; |
93 bool fDstReadInShaderSupport : 1; | 92 bool fDstReadInShaderSupport : 1; |
94 bool fDualSourceBlendingSupport : 1; | 93 bool fDualSourceBlendingSupport : 1; |
95 bool fProgrammableSampleLocationsSupport : 1; | |
96 | 94 |
97 bool fShaderPrecisionVaries; | 95 bool fShaderPrecisionVaries; |
98 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; | 96 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
99 | 97 |
100 private: | 98 private: |
101 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 99 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
102 typedef SkRefCnt INHERITED; | 100 typedef SkRefCnt INHERITED; |
103 }; | 101 }; |
104 | 102 |
105 /** | 103 /** |
(...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
277 private: | 275 private: |
278 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 276 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
279 | 277 |
280 bool fSupressPrints : 1; | 278 bool fSupressPrints : 1; |
281 bool fDrawPathMasksToCompressedTextureSupport : 1; | 279 bool fDrawPathMasksToCompressedTextureSupport : 1; |
282 | 280 |
283 typedef SkRefCnt INHERITED; | 281 typedef SkRefCnt INHERITED; |
284 }; | 282 }; |
285 | 283 |
286 #endif | 284 #endif |
OLD | NEW |