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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
| 9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
| 10 | 10 |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 55 | 55 |
| 56 GrShaderCaps(); | 56 GrShaderCaps(); |
| 57 | 57 |
| 58 virtual SkString dump() const; | 58 virtual SkString dump() const; |
| 59 | 59 |
| 60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } | 60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| 61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } | 61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| 62 bool pathRenderingSupport() const { return fPathRenderingSupport; } | 62 bool pathRenderingSupport() const { return fPathRenderingSupport; } |
| 63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } | 63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| 64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} | 64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} |
| 65 bool programmableSampleLocationsSupport() const { return fProgrammableSample
LocationsSupport; } | |
| 66 | 65 |
| 67 /** | 66 /** |
| 68 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a | 67 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a |
| 69 * given shader type. If the shader type is not supported or the precision le
vel is not | 68 * given shader type. If the shader type is not supported or the precision le
vel is not |
| 70 * supported in that shader type then the returned struct will report false w
hen supported() is | 69 * supported in that shader type then the returned struct will report false w
hen supported() is |
| 71 * called. | 70 * called. |
| 72 */ | 71 */ |
| 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, | 72 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, |
| 74 GrSLPrecision precision) const { | 73 GrSLPrecision precision) const { |
| 75 return fFloatPrecisions[shaderType][precision]; | 74 return fFloatPrecisions[shaderType][precision]; |
| 76 }; | 75 }; |
| 77 | 76 |
| 78 /** | 77 /** |
| 79 * Is there any difference between the float shader variable precision types?
If this is true | 78 * Is there any difference between the float shader variable precision types?
If this is true |
| 80 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would | 79 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would |
| 81 * report the same info for all precisions in all shader types. | 80 * report the same info for all precisions in all shader types. |
| 82 */ | 81 */ |
| 83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
| 84 | 83 |
| 85 protected: | 84 protected: |
| 86 /** Subclasses must call this after initialization in order to apply caps ov
errides requested by | 85 /** Subclasses must call this after initialization in order to apply caps ov
errides requested by |
| 87 the client. Note that overrides will only reduce the caps never expand t
hem. */ | 86 the client. Note that overrides will only reduce the caps never expand t
hem. */ |
| 88 void applyOptionsOverrides(const GrContextOptions& options); | 87 void applyOptionsOverrides(const GrContextOptions& options); |
| 89 | 88 |
| 90 bool fShaderDerivativeSupport : 1; | 89 bool fShaderDerivativeSupport : 1; |
| 91 bool fGeometryShaderSupport : 1; | 90 bool fGeometryShaderSupport : 1; |
| 92 bool fPathRenderingSupport : 1; | 91 bool fPathRenderingSupport : 1; |
| 93 bool fDstReadInShaderSupport : 1; | 92 bool fDstReadInShaderSupport : 1; |
| 94 bool fDualSourceBlendingSupport : 1; | 93 bool fDualSourceBlendingSupport : 1; |
| 95 bool fProgrammableSampleLocationsSupport : 1; | |
| 96 | 94 |
| 97 bool fShaderPrecisionVaries; | 95 bool fShaderPrecisionVaries; |
| 98 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; | 96 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
| 99 | 97 |
| 100 private: | 98 private: |
| 101 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 99 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
| 102 typedef SkRefCnt INHERITED; | 100 typedef SkRefCnt INHERITED; |
| 103 }; | 101 }; |
| 104 | 102 |
| 105 /** | 103 /** |
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| 277 private: | 275 private: |
| 278 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 276 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
| 279 | 277 |
| 280 bool fSupressPrints : 1; | 278 bool fSupressPrints : 1; |
| 281 bool fDrawPathMasksToCompressedTextureSupport : 1; | 279 bool fDrawPathMasksToCompressedTextureSupport : 1; |
| 282 | 280 |
| 283 typedef SkRefCnt INHERITED; | 281 typedef SkRefCnt INHERITED; |
| 284 }; | 282 }; |
| 285 | 283 |
| 286 #endif | 284 #endif |
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