Index: ports/quakespasm/quakespasm.js |
diff --git a/ports/quakespasm/quakespasm.js b/ports/quakespasm/quakespasm.js |
index aa1c3c3e245930c2ed65e98c8fca7def19ba2f11..bb1a3cac084beb263d1dc79790e5e8bec0a0e714 100644 |
--- a/ports/quakespasm/quakespasm.js |
+++ b/ports/quakespasm/quakespasm.js |
@@ -4,6 +4,10 @@ |
* found in the LICENSE file. |
*/ |
+/* globals zip */ |
+ |
+'use strict'; |
+ |
var PAK_FILE = 'id1/pak0.pak'; |
function updateStatus(message) { |
@@ -66,7 +70,7 @@ function extractZipFile(file, filesystem, oncomplete) { |
function() { |
updateStatus('Error reading zip file'); |
} |
- ) |
+ ); |
} |
function uploadDidChange(event) { |
@@ -91,11 +95,11 @@ function uploadDidChange(event) { |
function loadFromLocalStorage() { |
function loadFailure() { |
updateStatus('Quake data not found in local html5 filesystem.'); |
- updateStatus('Please locate a quake level set (for example the ' |
- + '<a href="http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip">' |
- + 'shareware levels</a>) and either extract them alongside the nmf file,' |
- + ' or use the upload button below to unzip them in the local html5' |
- + ' filesystem.'); |
+ updateStatus('Please locate a quake level set (for example the ' + |
+ '<a href="http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip">' + |
+ 'shareware levels</a>) and either extract them alongside the nmf file,' + |
+ ' or use the upload button below to unzip them in the local html5' + |
+ ' filesystem.'); |
// Create an html5 file input elemnt in so the user can upload the game |
// data as a zip file. |
document.getElementById('quake').innerHTML = |