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Issue 141553007: Make ZoneObject::operator delete not public. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: re Created 6 years, 10 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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136 }; 136 };
137 137
138 138
139 // ZoneObject is an abstraction that helps define classes of objects 139 // ZoneObject is an abstraction that helps define classes of objects
140 // allocated in the Zone. Use it as a base class; see ast.h. 140 // allocated in the Zone. Use it as a base class; see ast.h.
141 class ZoneObject { 141 class ZoneObject {
142 public: 142 public:
143 // Allocate a new ZoneObject of 'size' bytes in the Zone. 143 // Allocate a new ZoneObject of 'size' bytes in the Zone.
144 INLINE(void* operator new(size_t size, Zone* zone)); 144 INLINE(void* operator new(size_t size, Zone* zone));
145 145
146 // Ideally, the delete operator should be private instead of 146 // Ideally, the delete operator should be private instead of
tfarina 2014/01/29 17:39:15 can you update this comment while you are here?
marja 2014/01/29 17:42:18 Actually... I should've read the "MSVC requires th
tfarina 2014/01/29 17:45:00 So disregards my latest comment in src/zone.h:236
147 // public, but unfortunately the compiler sometimes synthesizes 147 // public, but unfortunately the compiler sometimes synthesizes
148 // (unused) destructors for classes derived from ZoneObject, which 148 // (unused) destructors for classes derived from ZoneObject, which
149 // require the operator to be visible. MSVC requires the delete 149 // require the operator to be visible. MSVC requires the delete
150 // operator to be public. 150 // operator to be public.
151 151
152 // ZoneObjects should never be deleted individually; use 152 // ZoneObjects should never be deleted individually; use
153 // Zone::DeleteAll() to delete all zone objects in one go. 153 // Zone::DeleteAll() to delete all zone objects in one go.
154 protected:
154 void operator delete(void*, size_t) { UNREACHABLE(); } 155 void operator delete(void*, size_t) { UNREACHABLE(); }
155 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 156 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
156 }; 157 };
157 158
158 159
159 // The ZoneScope is used to automatically call DeleteAll() on a 160 // The ZoneScope is used to automatically call DeleteAll() on a
160 // Zone when the ZoneScope is destroyed (i.e. goes out of scope) 161 // Zone when the ZoneScope is destroyed (i.e. goes out of scope)
161 struct ZoneScope { 162 struct ZoneScope {
162 public: 163 public:
163 explicit ZoneScope(Zone* zone) : zone_(zone) { } 164 explicit ZoneScope(Zone* zone) : zone_(zone) { }
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225 ZoneAllocationPolicy(zone)); 226 ZoneAllocationPolicy(zone));
226 } 227 }
227 INLINE(void Allocate(int length, Zone* zone)) { 228 INLINE(void Allocate(int length, Zone* zone)) {
228 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); 229 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
229 } 230 }
230 INLINE(void Initialize(int capacity, Zone* zone)) { 231 INLINE(void Initialize(int capacity, Zone* zone)) {
231 List<T, ZoneAllocationPolicy>::Initialize(capacity, 232 List<T, ZoneAllocationPolicy>::Initialize(capacity,
232 ZoneAllocationPolicy(zone)); 233 ZoneAllocationPolicy(zone));
233 } 234 }
234 235
235 void operator delete(void* pointer) { UNREACHABLE(); } 236 void operator delete(void* pointer) { UNREACHABLE(); }
tfarina 2014/01/29 17:43:43 do you want to make these and the ZoneSplayTree on
236 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 237 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
237 }; 238 };
238 239
239 240
240 // A zone splay tree. The config type parameter encapsulates the 241 // A zone splay tree. The config type parameter encapsulates the
241 // different configurations of a concrete splay tree (see splay-tree.h). 242 // different configurations of a concrete splay tree (see splay-tree.h).
242 // The tree itself and all its elements are allocated in the Zone. 243 // The tree itself and all its elements are allocated in the Zone.
243 template <typename Config> 244 template <typename Config>
244 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { 245 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
245 public: 246 public:
246 explicit ZoneSplayTree(Zone* zone) 247 explicit ZoneSplayTree(Zone* zone)
247 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} 248 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
248 ~ZoneSplayTree(); 249 ~ZoneSplayTree();
249 250
250 INLINE(void* operator new(size_t size, Zone* zone)); 251 INLINE(void* operator new(size_t size, Zone* zone));
251 252
252 void operator delete(void* pointer) { UNREACHABLE(); } 253 void operator delete(void* pointer) { UNREACHABLE(); }
253 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 254 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
254 }; 255 };
255 256
256 257
257 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 258 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
258 259
259 } } // namespace v8::internal 260 } } // namespace v8::internal
260 261
261 #endif // V8_ZONE_H_ 262 #endif // V8_ZONE_H_
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