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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1415503008: Fix setColocatedSampleLocations on ES and GL < 4.5 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: address comments Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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198 GLPtr<GrGLDrawArraysProc> fDrawArrays; 198 GLPtr<GrGLDrawArraysProc> fDrawArrays;
199 GLPtr<GrGLDrawBufferProc> fDrawBuffer; 199 GLPtr<GrGLDrawBufferProc> fDrawBuffer;
200 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; 200 GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
201 GLPtr<GrGLDrawElementsProc> fDrawElements; 201 GLPtr<GrGLDrawElementsProc> fDrawElements;
202 GLPtr<GrGLEnableProc> fEnable; 202 GLPtr<GrGLEnableProc> fEnable;
203 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; 203 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
204 GLPtr<GrGLEndQueryProc> fEndQuery; 204 GLPtr<GrGLEndQueryProc> fEndQuery;
205 GLPtr<GrGLFinishProc> fFinish; 205 GLPtr<GrGLFinishProc> fFinish;
206 GLPtr<GrGLFlushProc> fFlush; 206 GLPtr<GrGLFlushProc> fFlush;
207 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; 207 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
208 GLPtr<GrGLFramebufferParameteriProc> fFramebufferParameteri;
208 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; 209 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
209 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; 210 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
210 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMult isample; 211 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMult isample;
211 GLPtr<GrGLFrontFaceProc> fFrontFace; 212 GLPtr<GrGLFrontFaceProc> fFrontFace;
212 GLPtr<GrGLGenBuffersProc> fGenBuffers; 213 GLPtr<GrGLGenBuffersProc> fGenBuffers;
213 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; 214 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
214 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; 215 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap;
215 GLPtr<GrGLGenQueriesProc> fGenQueries; 216 GLPtr<GrGLGenQueriesProc> fGenQueries;
216 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; 217 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
217 GLPtr<GrGLGenTexturesProc> fGenTextures; 218 GLPtr<GrGLGenTexturesProc> fGenTextures;
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506 #if GR_GL_PER_GL_FUNC_CALLBACK 507 #if GR_GL_PER_GL_FUNC_CALLBACK
507 GrGLInterfaceCallbackProc fCallback; 508 GrGLInterfaceCallbackProc fCallback;
508 GrGLInterfaceCallbackData fCallbackData; 509 GrGLInterfaceCallbackData fCallbackData;
509 #endif 510 #endif
510 511
511 // This exists for internal testing. 512 // This exists for internal testing.
512 virtual void abandon() const {} 513 virtual void abandon() const {}
513 }; 514 };
514 515
515 #endif 516 #endif
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