Index: Source/core/html/canvas/WebGLRenderingContext.idl |
diff --git a/Source/core/html/canvas/WebGLRenderingContext.idl b/Source/core/html/canvas/WebGLRenderingContext.idl |
index a006bae1c532a0fe6d26836b767f324fb6131879..98fa7cf98e5b07a6275e46526c562b74a471bbb4 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContext.idl |
+++ b/Source/core/html/canvas/WebGLRenderingContext.idl |
@@ -461,12 +461,12 @@ typedef /*unrestricted*/ float GLclampf; |
readonly attribute GLsizei drawingBufferHeight; |
[StrictTypeChecking] void activeTexture(GLenum texture); |
- [StrictTypeChecking] void attachShader(WebGLProgram program, WebGLShader shader); |
- [StrictTypeChecking] void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); |
- [StrictTypeChecking] void bindBuffer(GLenum target, WebGLBuffer buffer); |
- [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); |
- [StrictTypeChecking] void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer); |
- [StrictTypeChecking] void bindTexture(GLenum target, WebGLTexture texture); |
+ [StrictTypeChecking] void attachShader(WebGLProgram? program, WebGLShader? shader); |
+ [StrictTypeChecking] void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name); |
+ [StrictTypeChecking] void bindBuffer(GLenum target, WebGLBuffer? buffer); |
+ [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); |
+ [StrictTypeChecking] void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); |
+ [StrictTypeChecking] void bindTexture(GLenum target, WebGLTexture? texture); |
[StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
[StrictTypeChecking] void blendEquation(GLenum mode); |
[StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
@@ -484,12 +484,12 @@ typedef /*unrestricted*/ float GLclampf; |
[StrictTypeChecking] void clearDepth(GLclampf depth); |
[StrictTypeChecking] void clearStencil(GLint s); |
[StrictTypeChecking] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
- [StrictTypeChecking] void compileShader(WebGLShader shader); |
+ [StrictTypeChecking] void compileShader(WebGLShader? shader); |
[StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, ArrayBufferView data); |
+ GLsizei width, GLsizei height, GLint border, ArrayBufferView? data); |
[StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); |
+ GLsizei width, GLsizei height, GLenum format, ArrayBufferView? data); |
[StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
[StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
@@ -503,17 +503,17 @@ typedef /*unrestricted*/ float GLclampf; |
[StrictTypeChecking] void cullFace(GLenum mode); |
- [StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer); |
- [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer); |
- [StrictTypeChecking] void deleteProgram(WebGLProgram program); |
- [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); |
- [StrictTypeChecking] void deleteShader(WebGLShader shader); |
- [StrictTypeChecking] void deleteTexture(WebGLTexture texture); |
+ [StrictTypeChecking] void deleteBuffer(WebGLBuffer? buffer); |
+ [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
+ [StrictTypeChecking] void deleteProgram(WebGLProgram? program); |
+ [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
+ [StrictTypeChecking] void deleteShader(WebGLShader? shader); |
+ [StrictTypeChecking] void deleteTexture(WebGLTexture? texture); |
[StrictTypeChecking] void depthFunc(GLenum func); |
[StrictTypeChecking] void depthMask(GLboolean flag); |
[StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar); |
- [StrictTypeChecking] void detachShader(WebGLProgram program, WebGLShader shader); |
+ [StrictTypeChecking] void detachShader(WebGLProgram? program, WebGLShader? shader); |
[StrictTypeChecking] void disable(GLenum cap); |
[StrictTypeChecking] void disableVertexAttribArray(GLuint index); |
[StrictTypeChecking] void drawArrays(GLenum mode, GLint first, GLsizei count); |
@@ -523,17 +523,17 @@ typedef /*unrestricted*/ float GLclampf; |
[StrictTypeChecking] void enableVertexAttribArray(GLuint index); |
[StrictTypeChecking] void finish(); |
[StrictTypeChecking] void flush(); |
- [StrictTypeChecking] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer); |
- [StrictTypeChecking] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level); |
+ [StrictTypeChecking] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); |
+ [StrictTypeChecking] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level); |
[StrictTypeChecking] void frontFace(GLenum mode); |
[StrictTypeChecking] void generateMipmap(GLenum target); |
- [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index); |
- [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index); |
+ [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); |
+ [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); |
- [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram program); |
+ [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram? program); |
- [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DOMString name); |
+ [StrictTypeChecking] GLint getAttribLocation(WebGLProgram? program, DOMString name); |
[StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname); |
@@ -546,49 +546,49 @@ typedef /*unrestricted*/ float GLclampf; |
[StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); |
[StrictTypeChecking, Custom] any getParameter(GLenum pname); |
- [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram program, GLenum pname); |
- [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram program); |
+ [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram? program, GLenum pname); |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram? program); |
[StrictTypeChecking, Custom] any getRenderbufferParameter(GLenum target, GLenum pname); |
- [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader shader, GLenum pname); |
+ [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader? shader, GLenum pname); |
- [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader shader); |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader? shader); |
[StrictTypeChecking] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); |
- [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader shader); |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader? shader); |
[StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions(); |
[StrictTypeChecking, Custom] any getTexParameter(GLenum target, GLenum pname); |
- [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location); |
+ [StrictTypeChecking, Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation location); |
- [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name); |
+ [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name); |
[StrictTypeChecking, Custom] any getVertexAttrib(GLuint index, GLenum pname); |
[StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); |
[StrictTypeChecking] void hint(GLenum target, GLenum mode); |
- [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer); |
+ [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer? buffer); |
[StrictTypeChecking] GLboolean isContextLost(); |
[StrictTypeChecking] GLboolean isEnabled(GLenum cap); |
- [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer); |
- [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); |
- [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer); |
- [StrictTypeChecking] GLboolean isShader(WebGLShader shader); |
- [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); |
+ [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); |
+ [StrictTypeChecking] GLboolean isProgram(WebGLProgram? program); |
+ [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); |
+ [StrictTypeChecking] GLboolean isShader(WebGLShader? shader); |
+ [StrictTypeChecking] GLboolean isTexture(WebGLTexture? texture); |
[StrictTypeChecking] void lineWidth(GLfloat width); |
- [StrictTypeChecking] void linkProgram(WebGLProgram program); |
+ [StrictTypeChecking] void linkProgram(WebGLProgram? program); |
[StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); |
[StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat units); |
- [StrictTypeChecking] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); |
+ [StrictTypeChecking] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels); |
[StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
[StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean invert); |
[StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
- [StrictTypeChecking] void shaderSource(WebGLShader shader, DOMString string); |
+ [StrictTypeChecking] void shaderSource(WebGLShader? shader, DOMString string); |
[StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint mask); |
[StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
[StrictTypeChecking] void stencilMask(GLuint mask); |
@@ -623,29 +623,29 @@ typedef /*unrestricted*/ float GLclampf; |
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
GLenum format, GLenum type, HTMLVideoElement? video); |
- [StrictTypeChecking] void uniform1f(WebGLUniformLocation location, GLfloat x); |
- [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation location, Float32Array v); |
- [StrictTypeChecking] void uniform1i(WebGLUniformLocation location, GLint x); |
- [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation location, Int32Array v); |
- [StrictTypeChecking] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y); |
- [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation location, Float32Array v); |
- [StrictTypeChecking] void uniform2i(WebGLUniformLocation location, GLint x, GLint y); |
- [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation location, Int32Array v); |
- [StrictTypeChecking] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z); |
- [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation location, Float32Array v); |
- [StrictTypeChecking] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z); |
- [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation location, Int32Array v); |
- [StrictTypeChecking] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation location, Float32Array v); |
- [StrictTypeChecking] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w); |
- [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation location, Int32Array v); |
- |
- [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); |
- [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); |
- [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); |
- |
- [StrictTypeChecking] void useProgram(WebGLProgram program); |
- [StrictTypeChecking] void validateProgram(WebGLProgram program); |
+ [StrictTypeChecking] void uniform1f(WebGLUniformLocation? location, GLfloat x); |
+ [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v); |
+ [StrictTypeChecking] void uniform1i(WebGLUniformLocation? location, GLint x); |
+ [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v); |
+ [StrictTypeChecking] void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
+ [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v); |
+ [StrictTypeChecking] void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
+ [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v); |
+ [StrictTypeChecking] void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); |
+ [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation? location, Float32Array v); |
+ [StrictTypeChecking] void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); |
+ [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation? location, Int32Array v); |
+ [StrictTypeChecking] void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+ [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation? location, Float32Array v); |
+ [StrictTypeChecking] void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); |
+ [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation? location, Int32Array v); |
+ |
+ [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
+ [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
+ [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
+ |
+ [StrictTypeChecking] void useProgram(WebGLProgram? program); |
+ [StrictTypeChecking] void validateProgram(WebGLProgram? program); |
[StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); |
[StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); |