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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
11 #include "base/compiler_specific.h" | |
12 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
13 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
14 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
15 #include "base/string16.h" | 14 #include "base/string16.h" |
16 #include "ui/views/controls/menu/menu_wrapper.h" | |
17 #include "ui/views/views_export.h" | 15 #include "ui/views/views_export.h" |
18 | 16 |
17 namespace gfx { | |
18 class Point; | |
19 } | |
20 | |
19 namespace ui { | 21 namespace ui { |
20 class MenuModel; | 22 class MenuModel; |
21 } | 23 } |
22 | 24 |
23 namespace views { | 25 namespace views { |
24 | 26 |
25 // A Windows implementation of MenuWrapper. | 27 class MenuInsertionDelegate; |
28 class MenuListener; | |
29 | |
26 // TODO(beng): rename to MenuWin once the old class is dead. | 30 // TODO(beng): rename to MenuWin once the old class is dead. |
sky
2013/04/15 21:00:33
Nuke comment.
tfarina
2013/04/15 22:23:11
Done.
| |
27 class VIEWS_EXPORT NativeMenuWin : public MenuWrapper { | 31 class VIEWS_EXPORT NativeMenuWin { |
28 public: | 32 public: |
33 // All of the possible actions that can result from RunMenuAt. | |
34 enum MenuAction { | |
35 MENU_ACTION_NONE, // Menu cancelled, or never opened. | |
36 MENU_ACTION_SELECTED, // An item was selected. | |
37 MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu. | |
38 MENU_ACTION_NEXT, // User wants to navigate to the next menu. | |
39 }; | |
40 | |
41 // How the menu is aligned relative to the point it is shown at. | |
42 // The alignment is reversed by menu if text direction is right to left. | |
43 enum Alignment { | |
44 ALIGN_TOPLEFT, | |
45 ALIGN_TOPRIGHT | |
46 }; | |
47 | |
29 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| | 48 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| |
30 // is non-NULL, the NativeMenuWin wraps the system menu for that window. | 49 // is non-NULL, the NativeMenuWin wraps the system menu for that window. |
31 // The caller owns the model and the delegate. | 50 // The caller owns the model and the delegate. |
32 NativeMenuWin(ui::MenuModel* model, HWND system_menu_for); | 51 NativeMenuWin(ui::MenuModel* model, HWND system_menu_for); |
33 virtual ~NativeMenuWin(); | 52 ~NativeMenuWin(); |
34 | 53 |
35 // Overridden from MenuWrapper: | 54 void RunMenuAt(const gfx::Point& point, int alignment); |
36 virtual void RunMenuAt(const gfx::Point& point, int alignment) OVERRIDE; | 55 void CancelMenu(); |
37 virtual void CancelMenu() OVERRIDE; | 56 void Rebuild(MenuInsertionDelegate* delegate); |
38 virtual void Rebuild(InsertionDelegate* delegate) OVERRIDE; | 57 void UpdateStates(); |
39 virtual void UpdateStates() OVERRIDE; | 58 HMENU GetNativeMenu() const; |
40 virtual HMENU GetNativeMenu() const OVERRIDE; | 59 MenuAction GetMenuAction() const; |
41 virtual MenuAction GetMenuAction() const OVERRIDE; | 60 void AddMenuListener(MenuListener* listener); |
42 virtual void AddMenuListener(MenuListener* listener) OVERRIDE; | 61 void RemoveMenuListener(MenuListener* listener); |
43 virtual void RemoveMenuListener(MenuListener* listener) OVERRIDE; | 62 void SetMinimumWidth(int width); |
44 virtual void SetMinimumWidth(int width) OVERRIDE; | |
45 | 63 |
46 private: | 64 private: |
47 // IMPORTANT: Note about indices. | 65 // IMPORTANT: Note about indices. |
48 // Functions in this class deal in two index spaces: | 66 // Functions in this class deal in two index spaces: |
49 // 1. menu_index - the index of an item within the actual Windows | 67 // 1. menu_index - the index of an item within the actual Windows |
50 // native menu. | 68 // native menu. |
51 // 2. model_index - the index of the item within our model. | 69 // 2. model_index - the index of the item within our model. |
52 // These two are most often but not always the same value! The | 70 // These two are most often but not always the same value! The |
53 // notable exception is when this object is used to wrap the | 71 // notable exception is when this object is used to wrap the |
54 // Windows System Menu. In this instance, the model indices start | 72 // Windows System Menu. In this instance, the model indices start |
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160 // has a menu open, because our hook function that receives keyboard | 178 // has a menu open, because our hook function that receives keyboard |
161 // events doesn't have a mechanism to get a user data pointer. | 179 // events doesn't have a mechanism to get a user data pointer. |
162 static NativeMenuWin* open_native_menu_win_; | 180 static NativeMenuWin* open_native_menu_win_; |
163 | 181 |
164 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); | 182 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); |
165 }; | 183 }; |
166 | 184 |
167 } // namespace views | 185 } // namespace views |
168 | 186 |
169 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 187 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
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