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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
| 6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "base/compiler_specific.h" | |
| 12 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
| 14 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
| 15 #include "base/string16.h" | 14 #include "base/string16.h" |
| 16 #include "ui/views/controls/menu/menu_wrapper.h" | |
| 17 #include "ui/views/views_export.h" | 15 #include "ui/views/views_export.h" |
| 18 | 16 |
| 17 namespace gfx { | |
| 18 class Point; | |
| 19 } | |
| 20 | |
| 19 namespace ui { | 21 namespace ui { |
| 20 class MenuModel; | 22 class MenuModel; |
| 21 } | 23 } |
| 22 | 24 |
| 23 namespace views { | 25 namespace views { |
| 24 | 26 |
| 25 // A Windows implementation of MenuWrapper. | 27 class MenuInsertionDelegate; |
| 28 class MenuListener; | |
| 29 | |
| 26 // TODO(beng): rename to MenuWin once the old class is dead. | 30 // TODO(beng): rename to MenuWin once the old class is dead. |
|
sky
2013/04/15 21:00:33
Nuke comment.
tfarina
2013/04/15 22:23:11
Done.
| |
| 27 class VIEWS_EXPORT NativeMenuWin : public MenuWrapper { | 31 class VIEWS_EXPORT NativeMenuWin { |
| 28 public: | 32 public: |
| 33 // All of the possible actions that can result from RunMenuAt. | |
| 34 enum MenuAction { | |
| 35 MENU_ACTION_NONE, // Menu cancelled, or never opened. | |
| 36 MENU_ACTION_SELECTED, // An item was selected. | |
| 37 MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu. | |
| 38 MENU_ACTION_NEXT, // User wants to navigate to the next menu. | |
| 39 }; | |
| 40 | |
| 41 // How the menu is aligned relative to the point it is shown at. | |
| 42 // The alignment is reversed by menu if text direction is right to left. | |
| 43 enum Alignment { | |
| 44 ALIGN_TOPLEFT, | |
| 45 ALIGN_TOPRIGHT | |
| 46 }; | |
| 47 | |
| 29 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| | 48 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| |
| 30 // is non-NULL, the NativeMenuWin wraps the system menu for that window. | 49 // is non-NULL, the NativeMenuWin wraps the system menu for that window. |
| 31 // The caller owns the model and the delegate. | 50 // The caller owns the model and the delegate. |
| 32 NativeMenuWin(ui::MenuModel* model, HWND system_menu_for); | 51 NativeMenuWin(ui::MenuModel* model, HWND system_menu_for); |
| 33 virtual ~NativeMenuWin(); | 52 ~NativeMenuWin(); |
| 34 | 53 |
| 35 // Overridden from MenuWrapper: | 54 void RunMenuAt(const gfx::Point& point, int alignment); |
| 36 virtual void RunMenuAt(const gfx::Point& point, int alignment) OVERRIDE; | 55 void CancelMenu(); |
| 37 virtual void CancelMenu() OVERRIDE; | 56 void Rebuild(MenuInsertionDelegate* delegate); |
| 38 virtual void Rebuild(InsertionDelegate* delegate) OVERRIDE; | 57 void UpdateStates(); |
| 39 virtual void UpdateStates() OVERRIDE; | 58 HMENU GetNativeMenu() const; |
| 40 virtual HMENU GetNativeMenu() const OVERRIDE; | 59 MenuAction GetMenuAction() const; |
| 41 virtual MenuAction GetMenuAction() const OVERRIDE; | 60 void AddMenuListener(MenuListener* listener); |
| 42 virtual void AddMenuListener(MenuListener* listener) OVERRIDE; | 61 void RemoveMenuListener(MenuListener* listener); |
| 43 virtual void RemoveMenuListener(MenuListener* listener) OVERRIDE; | 62 void SetMinimumWidth(int width); |
| 44 virtual void SetMinimumWidth(int width) OVERRIDE; | |
| 45 | 63 |
| 46 private: | 64 private: |
| 47 // IMPORTANT: Note about indices. | 65 // IMPORTANT: Note about indices. |
| 48 // Functions in this class deal in two index spaces: | 66 // Functions in this class deal in two index spaces: |
| 49 // 1. menu_index - the index of an item within the actual Windows | 67 // 1. menu_index - the index of an item within the actual Windows |
| 50 // native menu. | 68 // native menu. |
| 51 // 2. model_index - the index of the item within our model. | 69 // 2. model_index - the index of the item within our model. |
| 52 // These two are most often but not always the same value! The | 70 // These two are most often but not always the same value! The |
| 53 // notable exception is when this object is used to wrap the | 71 // notable exception is when this object is used to wrap the |
| 54 // Windows System Menu. In this instance, the model indices start | 72 // Windows System Menu. In this instance, the model indices start |
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| 160 // has a menu open, because our hook function that receives keyboard | 178 // has a menu open, because our hook function that receives keyboard |
| 161 // events doesn't have a mechanism to get a user data pointer. | 179 // events doesn't have a mechanism to get a user data pointer. |
| 162 static NativeMenuWin* open_native_menu_win_; | 180 static NativeMenuWin* open_native_menu_win_; |
| 163 | 181 |
| 164 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); | 182 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); |
| 165 }; | 183 }; |
| 166 | 184 |
| 167 } // namespace views | 185 } // namespace views |
| 168 | 186 |
| 169 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ | 187 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
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