OLD | NEW |
| (Empty) |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_VIEWS_CONTROLS_MENU_MENU_2_H_ | |
6 #define UI_VIEWS_CONTROLS_MENU_MENU_2_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "ui/gfx/native_widget_types.h" | |
11 #include "ui/views/controls/menu/menu_wrapper.h" | |
12 #include "ui/views/views_export.h" | |
13 | |
14 namespace gfx { | |
15 class Point; | |
16 } | |
17 | |
18 namespace ui { | |
19 class MenuModel; | |
20 } | |
21 | |
22 namespace views { | |
23 | |
24 // A menu. Populated from a model, and relies on a delegate to execute commands. | |
25 // | |
26 // WARNING: do NOT create and use Menu2 on the stack. Menu2 notifies the model | |
27 // of selection AFTER a delay. This means that if use a Menu2 on the stack | |
28 // ActivatedAt is never invoked. | |
29 class VIEWS_EXPORT Menu2 { | |
30 public: | |
31 // How the menu is aligned relative to the point it is shown at. | |
32 // The alignment is reversed by menu if text direction is right to left. | |
33 enum Alignment { | |
34 ALIGN_TOPLEFT, | |
35 ALIGN_TOPRIGHT | |
36 }; | |
37 | |
38 // Creates a new menu populated with the contents of |model|. | |
39 // WARNING: this populates the menu on construction by invoking methods on | |
40 // the model. As such, it is typically not safe to use this as the model | |
41 // from the constructor. EG: | |
42 // MyClass : menu_(this) {} | |
43 // is likely to have problems. | |
44 explicit Menu2(ui::MenuModel* model); | |
45 virtual ~Menu2(); | |
46 | |
47 // Runs the menu at the specified point. This method blocks until done. | |
48 // RunContextMenuAt is the same, but the alignment is the default for a | |
49 // context menu. | |
50 void RunMenuAt(const gfx::Point& point, Alignment alignment); | |
51 void RunContextMenuAt(const gfx::Point& point); | |
52 | |
53 // Cancels the active menu. | |
54 void CancelMenu(); | |
55 | |
56 // Called when the model supplying data to this menu has changed, and the menu | |
57 // must be rebuilt. | |
58 void Rebuild(); | |
59 | |
60 // Called when the states of the menu items in the menu should be refreshed | |
61 // from the model. | |
62 void UpdateStates(); | |
63 | |
64 // For submenus. | |
65 HMENU GetNativeMenu() const; | |
66 | |
67 // Get the result of the last call to RunMenuAt to determine whether an | |
68 // item was selected, the user navigated to a next or previous menu, or | |
69 // nothing. | |
70 MenuWrapper::MenuAction GetMenuAction() const; | |
71 | |
72 // Add a listener to receive a callback when the menu opens. | |
73 void AddMenuListener(MenuListener* listener); | |
74 | |
75 // Remove a menu listener. | |
76 void RemoveMenuListener(MenuListener* listener); | |
77 | |
78 // Accessors. | |
79 ui::MenuModel* model() const { return model_; } | |
80 | |
81 // Sets the minimum width of the menu. | |
82 void SetMinimumWidth(int width); | |
83 | |
84 private: | |
85 | |
86 ui::MenuModel* model_; | |
87 | |
88 // The object that actually implements the menu. | |
89 scoped_ptr<MenuWrapper> wrapper_; | |
90 | |
91 DISALLOW_COPY_AND_ASSIGN(Menu2); | |
92 }; | |
93 | |
94 } // namespace views | |
95 | |
96 #endif // UI_VIEWS_CONTROLS_MENU_MENU_2_H_ | |
OLD | NEW |