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Unified Diff: content/common/gpu/client/grcontext_for_webgraphicscontext3d.h

Issue 1414683003: Fix gpu command buffer use after free by GrContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: test fixup Created 5 years, 1 month ago
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Index: content/common/gpu/client/grcontext_for_webgraphicscontext3d.h
diff --git a/content/common/gpu/client/grcontext_for_webgraphicscontext3d.h b/content/common/gpu/client/grcontext_for_webgraphicscontext3d.h
index 8d0a2ea2a7062b3b5b62050c89c7f68da1977ea0..7597f906a584697034a823f99db592000f72fe25 100644
--- a/content/common/gpu/client/grcontext_for_webgraphicscontext3d.h
+++ b/content/common/gpu/client/grcontext_for_webgraphicscontext3d.h
@@ -6,7 +6,10 @@
#define CONTENT_COMMON_GPU_CLIENT_GRCONTEXT_FOR_WEBGRAPHICSCONTEXT3D_H_
#include "base/macros.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/threading/thread_checker.h"
#include "skia/ext/refptr.h"
+#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
class GrContext;
@@ -16,13 +19,35 @@ class WebGraphicsContext3DImpl;
namespace content {
+// Wrap WebGraphicsContext3DImpl into a GrGLInterface object, which allows
+// the WebGraphicsContext3DImpl to be jointly refcounted (indirectly)
+// by the GrContext and the context provider. This makes it legal for the
+// GrContext to be invoked when it outlives the context provider that created
+// it. By doing this we no longer have to worry about use after free errors
+// caused a lack of consideration for object destruction order.
+class GrGLInterfaceForWebGraphicsContext3D final : public GrGLInterface {
+ public:
+ GrGLInterfaceForWebGraphicsContext3D(
+ scoped_ptr<gpu_blink::WebGraphicsContext3DImpl> context3d);
+ ~GrGLInterfaceForWebGraphicsContext3D() final;
+
+ void BindToCurrentThread();
+
+ gpu_blink::WebGraphicsContext3DImpl* WebContext3D() const {
+ return context3d_.get();
+ }
+ private:
+ base::ThreadChecker context_thread_checker_;
+ scoped_ptr<gpu_blink::WebGraphicsContext3DImpl> context3d_;
+};
+
// This class binds an offscreen GrContext to an offscreen context3d. The
// context3d is used by the GrContext so must be valid as long as this class
// is alive.
class GrContextForWebGraphicsContext3D {
public:
explicit GrContextForWebGraphicsContext3D(
- gpu_blink::WebGraphicsContext3DImpl* context3d);
+ skia::RefPtr<GrGLInterfaceForWebGraphicsContext3D> context3d);
virtual ~GrContextForWebGraphicsContext3D();
GrContext* get() { return gr_context_.get(); }

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