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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/test/in_process_context_provider.h" | 5 #include "ui/compositor/test/in_process_context_provider.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback_helpers.h" | 8 #include "base/callback_helpers.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
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154 DCHECK(context_thread_checker_.CalledOnValidThread()); | 154 DCHECK(context_thread_checker_.CalledOnValidThread()); |
155 | 155 |
156 if (gr_context_) | 156 if (gr_context_) |
157 return gr_context_.get(); | 157 return gr_context_.get(); |
158 | 158 |
159 // The GrGLInterface factory will make GL calls using the C GLES2 interface. | 159 // The GrGLInterface factory will make GL calls using the C GLES2 interface. |
160 // Make sure the gles2 library is initialized first on exactly one thread. | 160 // Make sure the gles2 library is initialized first on exactly one thread. |
161 g_gles2_initializer.Get(); | 161 g_gles2_initializer.Get(); |
162 gles2::SetGLContext(ContextGL()); | 162 gles2::SetGLContext(ContextGL()); |
163 | 163 |
164 skia::RefPtr<GrGLInterface> interface = | 164 skia::RefPtr<GrGLInterface> interface = skia::AdoptRef(new GrGLInterface); |
165 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); | 165 skia_bindings::InitCommandBufferSkiaGLBinding(interface.get()); |
166 interface->fCallback = BindGrContextCallback; | 166 interface->fCallback = BindGrContextCallback; |
167 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); | 167 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); |
168 | 168 |
169 gr_context_ = skia::AdoptRef(GrContext::Create( | 169 gr_context_ = skia::AdoptRef(GrContext::Create( |
170 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); | 170 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); |
171 | 171 |
172 return gr_context_.get(); | 172 return gr_context_.get(); |
173 } | 173 } |
174 | 174 |
175 void InProcessContextProvider::InvalidateGrContext(uint32_t state) { | 175 void InProcessContextProvider::InvalidateGrContext(uint32_t state) { |
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203 | 203 |
204 void InProcessContextProvider::OnLostContext() { | 204 void InProcessContextProvider::OnLostContext() { |
205 DCHECK(context_thread_checker_.CalledOnValidThread()); | 205 DCHECK(context_thread_checker_.CalledOnValidThread()); |
206 if (!lost_context_callback_.is_null()) | 206 if (!lost_context_callback_.is_null()) |
207 base::ResetAndReturn(&lost_context_callback_).Run(); | 207 base::ResetAndReturn(&lost_context_callback_).Run(); |
208 if (gr_context_) | 208 if (gr_context_) |
209 gr_context_->abandonContext(); | 209 gr_context_->abandonContext(); |
210 } | 210 } |
211 | 211 |
212 } // namespace ui | 212 } // namespace ui |
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