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Issue 1414683003: Fix gpu command buffer use after free by GrContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: test fixup Created 5 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/test/in_process_context_provider.h" 5 #include "ui/compositor/test/in_process_context_provider.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
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154 DCHECK(context_thread_checker_.CalledOnValidThread()); 154 DCHECK(context_thread_checker_.CalledOnValidThread());
155 155
156 if (gr_context_) 156 if (gr_context_)
157 return gr_context_.get(); 157 return gr_context_.get();
158 158
159 // The GrGLInterface factory will make GL calls using the C GLES2 interface. 159 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
160 // Make sure the gles2 library is initialized first on exactly one thread. 160 // Make sure the gles2 library is initialized first on exactly one thread.
161 g_gles2_initializer.Get(); 161 g_gles2_initializer.Get();
162 gles2::SetGLContext(ContextGL()); 162 gles2::SetGLContext(ContextGL());
163 163
164 skia::RefPtr<GrGLInterface> interface = 164 skia::RefPtr<GrGLInterface> interface = skia::AdoptRef(new GrGLInterface);
165 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); 165 skia_bindings::InitCommandBufferSkiaGLBinding(interface.get());
166 interface->fCallback = BindGrContextCallback; 166 interface->fCallback = BindGrContextCallback;
167 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); 167 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
168 168
169 gr_context_ = skia::AdoptRef(GrContext::Create( 169 gr_context_ = skia::AdoptRef(GrContext::Create(
170 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); 170 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
171 171
172 return gr_context_.get(); 172 return gr_context_.get();
173 } 173 }
174 174
175 void InProcessContextProvider::InvalidateGrContext(uint32_t state) { 175 void InProcessContextProvider::InvalidateGrContext(uint32_t state) {
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203 203
204 void InProcessContextProvider::OnLostContext() { 204 void InProcessContextProvider::OnLostContext() {
205 DCHECK(context_thread_checker_.CalledOnValidThread()); 205 DCHECK(context_thread_checker_.CalledOnValidThread());
206 if (!lost_context_callback_.is_null()) 206 if (!lost_context_callback_.is_null())
207 base::ResetAndReturn(&lost_context_callback_).Run(); 207 base::ResetAndReturn(&lost_context_callback_).Run();
208 if (gr_context_) 208 if (gr_context_)
209 gr_context_->abandonContext(); 209 gr_context_->abandonContext();
210 } 210 }
211 211
212 } // namespace ui 212 } // namespace ui
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