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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
15 #include "../GrGLPrimitiveProcessor.h" | 15 #include "../GrGLPrimitiveProcessor.h" |
16 #include "../GrGLXferProcessor.h" | 16 #include "../GrGLXferProcessor.h" |
17 #include "../../GrPipeline.h" | 17 #include "../../GrPipeline.h" |
18 | 18 |
19 class GrFragmentProcessor; | 19 class GrFragmentProcessor; |
| 20 class GrGLSLCaps; |
20 | 21 |
21 // Enough precision to represent 1 / 2048 accurately in printf | 22 // Enough precision to represent 1 / 2048 accurately in printf |
22 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 | 23 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
23 | 24 |
24 /* | 25 /* |
25 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with | 26 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with |
26 * NO data members because it is used in multiple interface inheritance. | 27 * NO data members because it is used in multiple interface inheritance. |
27 * Heirarchy: | 28 * Heirarchy: |
28 * GrGLUniformBuilder | 29 * GrGLUniformBuilder |
29 * / \ | 30 * / \ |
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68 | 69 |
69 virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; | 70 virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
70 | 71 |
71 /** | 72 /** |
72 * Shortcut for getUniformVariable(u).c_str() | 73 * Shortcut for getUniformVariable(u).c_str() |
73 */ | 74 */ |
74 virtual const char* getUniformCStr(UniformHandle u) const = 0; | 75 virtual const char* getUniformCStr(UniformHandle u) const = 0; |
75 | 76 |
76 virtual const GrGLContextInfo& ctxInfo() const = 0; | 77 virtual const GrGLContextInfo& ctxInfo() const = 0; |
77 | 78 |
| 79 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 80 |
78 virtual GrGLGpu* gpu() const = 0; | 81 virtual GrGLGpu* gpu() const = 0; |
79 | 82 |
80 /* | 83 /* |
81 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 84 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
82 */ | 85 */ |
83 }; | 86 }; |
84 | 87 |
85 // TODO move this into GrGLGPBuilder and move them both out of this file | 88 // TODO move this into GrGLGPBuilder and move them both out of this file |
86 class GrGLVarying { | 89 class GrGLVarying { |
87 public: | 90 public: |
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243 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { | 246 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { |
244 return fUniforms[u.toIndex()].fVariable; | 247 return fUniforms[u.toIndex()].fVariable; |
245 } | 248 } |
246 | 249 |
247 const char* getUniformCStr(UniformHandle u) const override { | 250 const char* getUniformCStr(UniformHandle u) const override { |
248 return this->getUniformVariable(u).c_str(); | 251 return this->getUniformVariable(u).c_str(); |
249 } | 252 } |
250 | 253 |
251 const GrGLContextInfo& ctxInfo() const override; | 254 const GrGLContextInfo& ctxInfo() const override; |
252 | 255 |
| 256 const GrGLSLCaps* glslCaps() const override; |
| 257 |
253 GrGLGpu* gpu() const override { return fGpu; } | 258 GrGLGpu* gpu() const override { return fGpu; } |
254 | 259 |
255 GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } | 260 GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } |
256 GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } | 261 GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } |
257 | 262 |
258 void addVarying( | 263 void addVarying( |
259 const char* name, | 264 const char* name, |
260 GrGLVarying*, | 265 GrGLVarying*, |
261 GrSLPrecision precision = kDefault_GrSLPrecision) override; | 266 GrSLPrecision precision = kDefault_GrSLPrecision) override; |
262 | 267 |
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399 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 404 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
400 SkTArray<UniformHandle> fSamplerUniforms; | 405 SkTArray<UniformHandle> fSamplerUniforms; |
401 SeparableVaryingInfoArray fSeparableVaryingInfos; | 406 SeparableVaryingInfoArray fSeparableVaryingInfos; |
402 | 407 |
403 friend class GrGLShaderBuilder; | 408 friend class GrGLShaderBuilder; |
404 friend class GrGLVertexBuilder; | 409 friend class GrGLVertexBuilder; |
405 friend class GrGLFragmentShaderBuilder; | 410 friend class GrGLFragmentShaderBuilder; |
406 friend class GrGLGeometryBuilder; | 411 friend class GrGLGeometryBuilder; |
407 }; | 412 }; |
408 #endif | 413 #endif |
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