| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
| 10 | 10 |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; | 85 glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; |
| 86 glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"
; | 86 glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"
; |
| 87 } | 87 } |
| 88 else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { | 88 else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
| 89 // The arm extension also requires an additional flag which we will
set onResetContext | 89 // The arm extension also requires an additional flag which we will
set onResetContext |
| 90 glslCaps->fFBFetchNeedsCustomOutput = false; | 90 glslCaps->fFBFetchNeedsCustomOutput = false; |
| 91 glslCaps->fFBFetchSupport = true; | 91 glslCaps->fFBFetchSupport = true; |
| 92 glslCaps->fFBFetchColorName = "gl_LastFragColorARM"; | 92 glslCaps->fFBFetchColorName = "gl_LastFragColorARM"; |
| 93 glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch
"; | 93 glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch
"; |
| 94 } | 94 } |
| 95 glslCaps->fUsesPrecisionModifiers = true; |
| 95 } | 96 } |
| 96 | 97 |
| 97 glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_tex
ture"); | 98 glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_tex
ture"); |
| 98 | 99 |
| 99 // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero
in a shader | 100 // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero
in a shader |
| 100 glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); | 101 glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); |
| 101 | 102 |
| 102 /************************************************************************** | 103 /************************************************************************** |
| 103 * Caps specific to GrGLCaps | 104 * Caps specific to GrGLCaps |
| 104 **************************************************************************/ | 105 **************************************************************************/ |
| (...skipping 1094 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1199 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 1200 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 1200 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = | 1201 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = |
| 1201 glslCaps->fFloatPrecisions[kVerte
x_GrShaderType][p]; | 1202 glslCaps->fFloatPrecisions[kVerte
x_GrShaderType][p]; |
| 1202 } | 1203 } |
| 1203 } | 1204 } |
| 1204 } | 1205 } |
| 1205 | 1206 |
| 1206 | 1207 |
| 1207 | 1208 |
| 1208 | 1209 |
| OLD | NEW |