| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
| 11 #include "SkFloatingPoint.h" | 11 #include "SkFloatingPoint.h" |
| 12 #include "gl/GrGLContext.h" |
| 12 #include "gl/GrGLFragmentProcessor.h" | 13 #include "gl/GrGLFragmentProcessor.h" |
| 13 #include "gl/builders/GrGLProgramBuilder.h" | 14 #include "gl/builders/GrGLProgramBuilder.h" |
| 14 | 15 |
| 15 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) | 16 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
| 16 : fIndex(index) { | 17 : fIndex(index) { |
| 17 | 18 |
| 18 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 19 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| 19 if (domain.contains(kFullRect) && kClamp_Mode == mode) { | 20 if (domain.contains(kFullRect) && kClamp_Mode == mode) { |
| 20 fMode = kIgnore_Mode; | 21 fMode = kIgnore_Mode; |
| 21 } else { | 22 } else { |
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| 92 // may require a gradient calculation inside a conditional block | 93 // may require a gradient calculation inside a conditional block |
| 93 // may return undefined results". This appears to be an issue wi
th | 94 // may return undefined results". This appears to be an issue wi
th |
| 94 // the 'any' call since even the simple "result=black; if (any()
) | 95 // the 'any' call since even the simple "result=black; if (any()
) |
| 95 // result=white;" code fails to compile. | 96 // result=white;" code fails to compile. |
| 96 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); | 97 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); |
| 97 builder->codeAppend("vec4 inside = "); | 98 builder->codeAppend("vec4 inside = "); |
| 98 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, | 99 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, |
| 99 inCoords.c_str()); | 100 inCoords.c_str()); |
| 100 builder->codeAppend(";"); | 101 builder->codeAppend(";"); |
| 101 | 102 |
| 102 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPre
cision, | 103 builder->codeAppend(GrGLShaderVar::PrecisionString(program->glsl
Caps(), |
| 103 program->ctxI
nfo().standard())); | 104 kHigh_GrSLPre
cision)); |
| 104 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); | 105 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); |
| 105 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPre
cision, | 106 builder->codeAppend(GrGLShaderVar::PrecisionString(program->glsl
Caps(), |
| 106 program->ctxI
nfo().standard())); | 107 kHigh_GrSLPre
cision)); |
| 107 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); | 108 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); |
| 108 | 109 |
| 109 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0
);", | 110 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0
);", |
| 110 domain, domain, domain); | 111 domain, domain, domain); |
| 111 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0
);", | 112 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0
);", |
| 112 domain, domain, domain); | 113 domain, domain, domain); |
| 113 builder->codeAppend("float blend = step(1.0, max(x, y));"); | 114 builder->codeAppend("float blend = step(1.0, max(x, y));"); |
| 114 builder->codeAppendf("%s = mix(inside, outside, blend);", outCol
or); | 115 builder->codeAppendf("%s = mix(inside, outside, blend);", outCol
or); |
| 115 } else { | 116 } else { |
| 116 builder->codeAppend("bvec4 outside;\n"); | 117 builder->codeAppend("bvec4 outside;\n"); |
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| 289 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 290 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
| 290 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 291 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
| 291 return GrTextureDomainEffect::Create( | 292 return GrTextureDomainEffect::Create( |
| 292 d->fTextures[texIdx], | 293 d->fTextures[texIdx], |
| 293 matrix, | 294 matrix, |
| 294 domain, | 295 domain, |
| 295 mode, | 296 mode, |
| 296 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 297 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
| 297 coords); | 298 coords); |
| 298 } | 299 } |
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