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Side by Side Diff: src/gpu/GrDefaultGeoProcFactory.cpp

Issue 1414373002: Move shader precision modifier check onto GLSLCaps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDefaultGeoProcFactory.h" 8 #include "GrDefaultGeoProcFactory.h"
9 9
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
11 #include "gl/GrGLGeometryProcessor.h" 11 #include "gl/GrGLGeometryProcessor.h"
12 #include "gl/GrGLUtil.h"
12 #include "gl/builders/GrGLProgramBuilder.h" 13 #include "gl/builders/GrGLProgramBuilder.h"
13 14
14 /* 15 /*
15 * The default Geometry Processor simply takes position and multiplies it by the uniform view 16 * The default Geometry Processor simply takes position and multiplies it by the uniform view
16 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or 17 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
17 * local coords. 18 * local coords.
18 */ 19 */
19 20
20 enum GPFlag { 21 enum GPFlag {
21 kColor_GPFlag = 0x1, 22 kColor_GPFlag = 0x1,
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308 } 309 }
309 310
310 if (localCoords.hasLocalMatrix()) { 311 if (localCoords.hasLocalMatrix()) {
311 invert.preConcat(*localCoords.fMatrix); 312 invert.preConcat(*localCoords.fMatrix);
312 } 313 }
313 } 314 }
314 315
315 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert); 316 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
316 return Create(color, coverage, inverted, SkMatrix::I()); 317 return Create(color, coverage, inverted, SkMatrix::I());
317 } 318 }
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