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Side by Side Diff: bench/GLInstancedArraysBench.cpp

Issue 1414373002: Move shader precision modifier check onto GLSLCaps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Benchmark.h" 8 #include "Benchmark.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkImageEncoder.h" 10 #include "SkImageEncoder.h"
11 11
12 #if SK_SUPPORT_GPU 12 #if SK_SUPPORT_GPU
13 #include "GLBench.h" 13 #include "GLBench.h"
14 #include "gl/GrGLContext.h"
14 #include "gl/GrGLGLSL.h" 15 #include "gl/GrGLGLSL.h"
15 #include "gl/GrGLInterface.h" 16 #include "gl/GrGLInterface.h"
16 #include "gl/GrGLShaderVar.h" 17 #include "gl/GrGLShaderVar.h"
17 #include "gl/GrGLUtil.h" 18 #include "gl/GrGLUtil.h"
18 #include "glsl/GrGLSLCaps.h" 19 #include "glsl/GrGLSLCaps.h"
19 20
20 /* 21 /*
21 * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this 22 * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this
22 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than 23 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than
23 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe rwise we do 24 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe rwise we do
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107 108
108 GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { 109 GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
109 const char* version = GrGLGetGLSLVersionDecl(*ctx); 110 const char* version = GrGLGetGLSLVersionDecl(*ctx);
110 111
111 // setup vertex shader 112 // setup vertex shader
112 GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribu te_TypeModifier); 113 GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribu te_TypeModifier);
113 GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_Typ eModifier); 114 GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_Typ eModifier);
114 GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_Ty peModifier); 115 GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_Ty peModifier);
115 116
116 SkString vshaderTxt(version); 117 SkString vshaderTxt(version);
117 aPosition.appendDecl(*ctx, &vshaderTxt); 118 aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
118 vshaderTxt.append(";\n"); 119 vshaderTxt.append(";\n");
119 aColor.appendDecl(*ctx, &vshaderTxt); 120 aColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
120 vshaderTxt.append(";\n"); 121 vshaderTxt.append(";\n");
121 oColor.appendDecl(*ctx, &vshaderTxt); 122 oColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
122 vshaderTxt.append(";\n"); 123 vshaderTxt.append(";\n");
123 124
124 vshaderTxt.append( 125 vshaderTxt.append(
125 "void main()\n" 126 "void main()\n"
126 "{\n" 127 "{\n"
127 "gl_Position = vec4(a_position, 0.f, 1.f);\n" 128 "gl_Position = vec4(a_position, 0.f, 1.f);\n"
128 "o_color = a_color;\n" 129 "o_color = a_color;\n"
129 "}\n"); 130 "}\n");
130 131
131 const GrGLInterface* gl = ctx->interface(); 132 const GrGLInterface* gl = ctx->interface();
132 133
133 // setup fragment shader 134 // setup fragment shader
134 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier); 135 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier);
135 SkString fshaderTxt(version); 136 SkString fshaderTxt(version);
136 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f Standard, 137 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f Standard,
137 &fshaderTxt); 138 &fshaderTxt);
138 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); 139 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
139 oColor.appendDecl(*ctx, &fshaderTxt); 140 oColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt);
140 fshaderTxt.append(";\n"); 141 fshaderTxt.append(";\n");
141 142
142 const char* fsOutName; 143 const char* fsOutName;
143 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) { 144 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) {
144 oFragColor.appendDecl(*ctx, &fshaderTxt); 145 oFragColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt);
145 fshaderTxt.append(";\n"); 146 fshaderTxt.append(";\n");
146 fsOutName = oFragColor.c_str(); 147 fsOutName = oFragColor.c_str();
147 } else { 148 } else {
148 fsOutName = "gl_FragColor"; 149 fsOutName = "gl_FragColor";
149 } 150 }
150 151
151 fshaderTxt.appendf( 152 fshaderTxt.appendf(
152 "void main()\n" 153 "void main()\n"
153 "{\n" 154 "{\n"
154 "%s = vec4(o_color, 1.0f);\n" 155 "%s = vec4(o_color, 1.0f);\n"
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388 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 1) ) 389 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 1) )
389 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 1) ) 390 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 1) )
390 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 2) ) 391 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 2) )
391 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 2) ) 392 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 2) )
392 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 4) ) 393 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 4) )
393 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 4) ) 394 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 4) )
394 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 8) ) 395 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 8) )
395 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 8) ) 396 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 8) )
396 397
397 #endif 398 #endif
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