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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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| 165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); | 165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); |
| 166 | 166 |
| 167 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 167 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
| 168 // corresponding | 168 // corresponding |
| 169 // to the inputs and outputs of the call. | 169 // to the inputs and outputs of the call. |
| 170 // {call_code_immediate} to generate immediate operands to calls of code. | 170 // {call_code_immediate} to generate immediate operands to calls of code. |
| 171 // {call_address_immediate} to generate immediate operands to address calls. | 171 // {call_address_immediate} to generate immediate operands to address calls. |
| 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
| 173 bool call_code_immediate, | 173 bool call_code_immediate, |
| 174 bool call_address_immediate); | 174 bool call_address_immediate); |
| 175 bool IsTailCallAddressImmediate(); |
| 175 | 176 |
| 176 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 177 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
| 177 | 178 |
| 178 enum class FrameStateInputKind { kAny, kStackSlot }; | 179 enum class FrameStateInputKind { kAny, kStackSlot }; |
| 179 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | 180 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, |
| 180 FrameStateDescriptor* descriptor, | 181 FrameStateDescriptor* descriptor, |
| 181 FrameStateInputKind kind); | 182 FrameStateInputKind kind); |
| 182 static InstructionOperand OperandForDeopt(OperandGenerator* g, Node* input, | 183 static InstructionOperand OperandForDeopt(OperandGenerator* g, Node* input, |
| 183 FrameStateInputKind kind); | 184 FrameStateInputKind kind); |
| 184 | 185 |
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| 241 BoolVector defined_; | 242 BoolVector defined_; |
| 242 BoolVector used_; | 243 BoolVector used_; |
| 243 IntVector virtual_registers_; | 244 IntVector virtual_registers_; |
| 244 }; | 245 }; |
| 245 | 246 |
| 246 } // namespace compiler | 247 } // namespace compiler |
| 247 } // namespace internal | 248 } // namespace internal |
| 248 } // namespace v8 | 249 } // namespace v8 |
| 249 | 250 |
| 250 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 251 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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