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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); | 165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); |
166 | 166 |
167 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 167 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
168 // corresponding | 168 // corresponding |
169 // to the inputs and outputs of the call. | 169 // to the inputs and outputs of the call. |
170 // {call_code_immediate} to generate immediate operands to calls of code. | 170 // {call_code_immediate} to generate immediate operands to calls of code. |
171 // {call_address_immediate} to generate immediate operands to address calls. | 171 // {call_address_immediate} to generate immediate operands to address calls. |
172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
173 bool call_code_immediate, | 173 bool call_code_immediate, |
174 bool call_address_immediate); | 174 bool call_address_immediate); |
| 175 bool IsTailCallAddressImmediate(); |
175 | 176 |
176 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 177 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
177 | 178 |
178 enum class FrameStateInputKind { kAny, kStackSlot }; | 179 enum class FrameStateInputKind { kAny, kStackSlot }; |
179 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | 180 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, |
180 FrameStateDescriptor* descriptor, | 181 FrameStateDescriptor* descriptor, |
181 FrameStateInputKind kind); | 182 FrameStateInputKind kind); |
182 static InstructionOperand OperandForDeopt(OperandGenerator* g, Node* input, | 183 static InstructionOperand OperandForDeopt(OperandGenerator* g, Node* input, |
183 FrameStateInputKind kind); | 184 FrameStateInputKind kind); |
184 | 185 |
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241 BoolVector defined_; | 242 BoolVector defined_; |
242 BoolVector used_; | 243 BoolVector used_; |
243 IntVector virtual_registers_; | 244 IntVector virtual_registers_; |
244 }; | 245 }; |
245 | 246 |
246 } // namespace compiler | 247 } // namespace compiler |
247 } // namespace internal | 248 } // namespace internal |
248 } // namespace v8 | 249 } // namespace v8 |
249 | 250 |
250 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 251 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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