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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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| 618 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); | 618 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
| 619 | 619 |
| 620 size_t bpp = GrBytesPerPixel(dataConfig); | 620 size_t bpp = GrBytesPerPixel(dataConfig); |
| 621 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &
left, &top, | 621 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &
left, &top, |
| 622 &width, &height, &data, &rowBytes
)) { | 622 &width, &height, &data, &rowBytes
)) { |
| 623 return false; | 623 return false; |
| 624 } | 624 } |
| 625 size_t trimRowBytes = width * bpp; | 625 size_t trimRowBytes = width * bpp; |
| 626 | 626 |
| 627 // in case we need a temporary, trimmed copy of the src pixels | 627 // in case we need a temporary, trimmed copy of the src pixels |
| 628 #if defined(GOOGLE3) |
| 629 // Stack frame size is limited in GOOGLE3. |
| 630 SkAutoSMalloc<64 * 128> tempStorage; |
| 631 #else |
| 628 SkAutoSMalloc<128 * 128> tempStorage; | 632 SkAutoSMalloc<128 * 128> tempStorage; |
| 633 #endif |
| 629 | 634 |
| 630 // We currently lazily create MIPMAPs when the we see a draw with | 635 // We currently lazily create MIPMAPs when the we see a draw with |
| 631 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that
the | 636 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that
the |
| 632 // MIP levels are all created when the texture is created. So for now we don
't use | 637 // MIP levels are all created when the texture is created. So for now we don
't use |
| 633 // texture storage. | 638 // texture storage. |
| 634 bool useTexStorage = false && | 639 bool useTexStorage = false && |
| 635 isNewTexture && | 640 isNewTexture && |
| 636 this->glCaps().texStorageSupport(); | 641 this->glCaps().texStorageSupport(); |
| 637 | 642 |
| 638 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { | 643 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { |
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| 3177 this->setVertexArrayID(gpu, 0); | 3182 this->setVertexArrayID(gpu, 0); |
| 3178 } | 3183 } |
| 3179 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3184 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3180 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3185 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3181 fDefaultVertexArrayAttribState.resize(attrCount); | 3186 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3182 } | 3187 } |
| 3183 attribState = &fDefaultVertexArrayAttribState; | 3188 attribState = &fDefaultVertexArrayAttribState; |
| 3184 } | 3189 } |
| 3185 return attribState; | 3190 return attribState; |
| 3186 } | 3191 } |
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