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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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618 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); | 618 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
619 | 619 |
620 size_t bpp = GrBytesPerPixel(dataConfig); | 620 size_t bpp = GrBytesPerPixel(dataConfig); |
621 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &
left, &top, | 621 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &
left, &top, |
622 &width, &height, &data, &rowBytes
)) { | 622 &width, &height, &data, &rowBytes
)) { |
623 return false; | 623 return false; |
624 } | 624 } |
625 size_t trimRowBytes = width * bpp; | 625 size_t trimRowBytes = width * bpp; |
626 | 626 |
627 // in case we need a temporary, trimmed copy of the src pixels | 627 // in case we need a temporary, trimmed copy of the src pixels |
| 628 #if defined(GOOGLE3) |
| 629 // Stack frame size is limited in GOOGLE3. |
| 630 SkAutoSMalloc<64 * 128> tempStorage; |
| 631 #else |
628 SkAutoSMalloc<128 * 128> tempStorage; | 632 SkAutoSMalloc<128 * 128> tempStorage; |
| 633 #endif |
629 | 634 |
630 // We currently lazily create MIPMAPs when the we see a draw with | 635 // We currently lazily create MIPMAPs when the we see a draw with |
631 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that
the | 636 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that
the |
632 // MIP levels are all created when the texture is created. So for now we don
't use | 637 // MIP levels are all created when the texture is created. So for now we don
't use |
633 // texture storage. | 638 // texture storage. |
634 bool useTexStorage = false && | 639 bool useTexStorage = false && |
635 isNewTexture && | 640 isNewTexture && |
636 this->glCaps().texStorageSupport(); | 641 this->glCaps().texStorageSupport(); |
637 | 642 |
638 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { | 643 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { |
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3177 this->setVertexArrayID(gpu, 0); | 3182 this->setVertexArrayID(gpu, 0); |
3178 } | 3183 } |
3179 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3184 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3180 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3185 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3181 fDefaultVertexArrayAttribState.resize(attrCount); | 3186 fDefaultVertexArrayAttribState.resize(attrCount); |
3182 } | 3187 } |
3183 attribState = &fDefaultVertexArrayAttribState; | 3188 attribState = &fDefaultVertexArrayAttribState; |
3184 } | 3189 } |
3185 return attribState; | 3190 return attribState; |
3186 } | 3191 } |
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