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Side by Side Diff: chrome/browser/ui/tabs/tab_audio_indicator.cc

Issue 14139022: Tab audio indicator: Tweak animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h"
6 6
7 #include "grit/theme_resources.h" 7 #include "grit/theme_resources.h"
8 #include "ui/base/animation/animation_container.h" 8 #include "ui/base/animation/animation_container.h"
9 #include "ui/base/animation/linear_animation.h" 9 #include "ui/base/animation/linear_animation.h"
10 #include "ui/base/resource/resource_bundle.h" 10 #include "ui/base/resource/resource_bundle.h"
11 #include "ui/gfx/canvas.h" 11 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/rect.h" 12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/skia_util.h" 13 #include "ui/gfx/skia_util.h"
14 14
15 namespace { 15 namespace {
16 16
17 // The number of columns to draw for the equalizer graphic. 17 // The number of columns to draw for the equalizer graphic.
18 const size_t kEqualizerColumnCount = 3; 18 const size_t kEqualizerColumnCount = 3;
19 19
20 // The equalizer cycles between these frames. An equalizer frame is 2 columns 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns
21 // where each column ranges from 0 to 4. 21 // where each column ranges from 0 to 4.
22 const size_t kEqualizerFrames[][kEqualizerColumnCount] = { 22 const size_t kEqualizerFrames[][kEqualizerColumnCount] = {
23 { 0, 1, 2 }, 23 { 1, 1, 1 },
24 { 1, 2, 3 }, 24 { 1, 2, 2 },
25 { 2, 3, 2 }, 25 { 2, 2, 3 },
26 { 3, 2, 1 }, 26 { 3, 3, 2 },
27 { 2, 1, 0 }, 27 { 3, 2, 1 },
28 { 1, 0, 1 }, 28 { 2, 1, 2 },
29 { 0, 1, 2 }, 29 { 1, 2, 3 },
30 { 0, 0, 2 }, 30 { 2, 1, 2 },
31 { 0, 0, 1 }, 31 { 3, 2, 1 },
32 { 1, 0, 0 }, 32 { 3, 2, 1 },
33 { 2, 1, 0 }, 33 { 2, 3, 2 },
34 { 1, 0, 1 }, 34 { 1, 2, 3 },
35 { 2, 1, 2 },
35 }; 36 };
36 37
37 // The space between equalizer levels. 38 // The space between equalizer levels.
38 const int kEqualizerColumnPadding = 1; 39 const int kEqualizerColumnPadding = 1;
39 40
40 // The duration of each equalizer frame. 41 // The duration of each equalizer frame.
41 const size_t kAnimationCycleDurationMs = 300; 42 const size_t kAnimationCycleDurationMs = 250;
42 43
43 // The duration of the "ending" animation once audio stops playing. 44 // The duration of the "ending" animation once audio stops playing.
44 const size_t kAnimationEndingDurationMs = 1000; 45 const size_t kAnimationEndingDurationMs = 1000;
45 46
46 // Target frames per second. In reality fewer frames are drawn because the 47 // Target frames per second. In reality fewer frames are drawn because the
47 // equalizer levels change slowly. 48 // equalizer levels change slowly.
48 const int kFPS = 15; 49 const int kFPS = 15;
49 50
50 } // namespace 51 } // namespace
51 52
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89 90
90 // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the 91 // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the
91 // equalizer with 4 levels. The current level is between 0 and 4 so the 92 // equalizer with 4 levels. The current level is between 0 and 4 so the
92 // image is shifted down and then drawn. 93 // image is shifted down and then drawn.
93 if (state_ != STATE_NOT_ANIMATING) { 94 if (state_ != STATE_NOT_ANIMATING) {
94 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance(); 95 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance();
95 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN)); 96 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN));
96 int x = rect.right(); 97 int x = rect.right();
97 std::vector<int> levels = GetCurrentEqualizerLevels(); 98 std::vector<int> levels = GetCurrentEqualizerLevels();
98 for (int i = levels.size() - 1; i >= 0; --i) { 99 for (int i = levels.size() - 1; i >= 0; --i) {
100 x -= image->width();
99 if (levels[i] == 0) 101 if (levels[i] == 0)
100 continue; 102 continue;
101 103
102 // Shift the image down by the level. 104 // Shift the image down by the level.
103 int y = rect.bottom() - levels[i] * 2; 105 int y = rect.bottom() - levels[i] * 2;
104 x -= image->width();
105 canvas->DrawImageInt(*image, x, y); 106 canvas->DrawImageInt(*image, x, y);
106 107
107 // Clip the equalizer column so the favicon doesn't obscure it. 108 // Clip the equalizer column so the favicon doesn't obscure it.
108 gfx::Rect equalizer_rect(x, y, image->width(), image->height()); 109 gfx::Rect equalizer_rect(x, y, image->width(), image->height());
109 canvas->sk_canvas()->clipRect( 110 canvas->sk_canvas()->clipRect(
110 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op); 111 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op);
111 112
112 // Padding is baked into both sides of the icons so overlap the images. 113 // Padding is baked into both sides of the icons so overlap the images.
113 x += kEqualizerColumnPadding; 114 x += kEqualizerColumnPadding;
114 } 115 }
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155 // level and the target equalizer level. 156 // level and the target equalizer level.
156 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { 157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) {
157 int start = kEqualizerFrames[frame_index_][i]; 158 int start = kEqualizerFrames[frame_index_][i];
158 int end = state_ == STATE_ANIMATION_ENDING 159 int end = state_ == STATE_ANIMATION_ENDING
159 ? 0 160 ? 0
160 : kEqualizerFrames[next_frame_index][i]; 161 : kEqualizerFrames[next_frame_index][i];
161 levels.push_back(animation_->CurrentValueBetween(start, end)); 162 levels.push_back(animation_->CurrentValueBetween(start, end));
162 } 163 }
163 return levels; 164 return levels;
164 } 165 }
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