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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/top_controls_manager.h" | 5 #include "cc/input/top_controls_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 33 top_controls_show_threshold, | 33 top_controls_show_threshold, |
| 34 top_controls_hide_threshold)); | 34 top_controls_hide_threshold)); |
| 35 } | 35 } |
| 36 | 36 |
| 37 TopControlsManager::TopControlsManager(TopControlsManagerClient* client, | 37 TopControlsManager::TopControlsManager(TopControlsManagerClient* client, |
| 38 float top_controls_height, | 38 float top_controls_height, |
| 39 float top_controls_show_threshold, | 39 float top_controls_show_threshold, |
| 40 float top_controls_hide_threshold) | 40 float top_controls_hide_threshold) |
| 41 : client_(client), | 41 : client_(client), |
| 42 animation_direction_(NO_ANIMATION), | 42 animation_direction_(NO_ANIMATION), |
| 43 visibility_restriction_(NONE), | 43 permitted_state_(BOTH), |
| 44 controls_top_offset_(0.f), | 44 controls_top_offset_(0.f), |
| 45 top_controls_height_(top_controls_height), | 45 top_controls_height_(top_controls_height), |
| 46 current_scroll_delta_(0.f), | 46 current_scroll_delta_(0.f), |
| 47 controls_scroll_begin_offset_(0.f), | 47 controls_scroll_begin_offset_(0.f), |
| 48 top_controls_show_height_( | 48 top_controls_show_height_( |
| 49 top_controls_height * top_controls_hide_threshold), | 49 top_controls_height * top_controls_hide_threshold), |
| 50 top_controls_hide_height_( | 50 top_controls_hide_height_( |
| 51 top_controls_height * (1.f - top_controls_show_threshold)) { | 51 top_controls_height * (1.f - top_controls_show_threshold)) { |
| 52 CHECK(client_); | 52 CHECK(client_); |
| 53 } | 53 } |
| 54 | 54 |
| 55 TopControlsManager::~TopControlsManager() { | 55 TopControlsManager::~TopControlsManager() { |
| 56 } | 56 } |
| 57 | 57 |
| 58 void TopControlsManager::UpdateTopControlsState(bool enable_hiding, | 58 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints, |
| 59 bool enable_showing, | 59 TopControlsState current, |
| 60 bool animate) { | 60 bool animate) { |
| 61 float final_controls_position = 0.f; | 61 if (constraints == SHOWN) { |
| 62 | 62 DCHECK(current != HIDDEN); |
|
aelias_OOO_until_Jul13
2013/05/02 18:44:23
Nit, formulate it as:
DCHECK(!(constraints == SHO
Michael van Ouwerkerk
2013/05/08 16:21:15
Done.
| |
| 63 if (enable_hiding && enable_showing) { | 63 } else if (constraints == HIDDEN) { |
| 64 visibility_restriction_ = NONE; | 64 DCHECK(current != SHOWN); |
| 65 } else if (enable_showing || !enable_hiding) { | |
| 66 visibility_restriction_ = ALWAYS_SHOWN; | |
| 67 } else { | |
| 68 visibility_restriction_ = ALWAYS_HIDDEN; | |
| 69 final_controls_position = -top_controls_height_; | |
| 70 } | 65 } |
| 71 | 66 |
| 72 if (visibility_restriction_ != NONE && | 67 permitted_state_ = constraints; |
| 73 final_controls_position != controls_top_offset_) { | 68 |
| 74 ResetAnimations(); | 69 // Don't do anything if it doesn't matter which state the controls are in. |
| 70 if (constraints == BOTH && current == BOTH) return; | |
|
aelias_OOO_until_Jul13
2013/05/02 18:44:23
Style: return on next line
Michael van Ouwerkerk
2013/05/08 16:21:15
Done.
| |
| 71 | |
| 72 ResetAnimations(); | |
| 73 if (constraints == SHOWN || current == SHOWN) { | |
| 75 if (animate) { | 74 if (animate) { |
| 76 SetupAnimation(visibility_restriction_ == ALWAYS_SHOWN ? | 75 SetupAnimation(SHOWING_CONTROLS); |
| 77 SHOWING_CONTROLS : HIDING_CONTROLS); | |
| 78 } else { | 76 } else { |
| 79 controls_top_offset_ = final_controls_position; | 77 controls_top_offset_ = 0.f; |
| 80 } | 78 } |
| 81 client_->DidChangeTopControlsPosition(); | |
| 82 } | 79 } |
| 80 if (constraints == HIDDEN || current == HIDDEN) { | |
| 81 if (animate) { | |
| 82 SetupAnimation(HIDING_CONTROLS); | |
| 83 } else { | |
| 84 controls_top_offset_ = -top_controls_height_; | |
| 85 } | |
| 86 } | |
| 87 client_->DidChangeTopControlsPosition(); | |
|
aelias_OOO_until_Jul13
2013/05/02 18:44:23
Please track the old value of controls_top_offset_
Michael van Ouwerkerk
2013/05/08 16:21:15
Done.
| |
| 83 } | 88 } |
| 84 | 89 |
| 85 void TopControlsManager::ScrollBegin() { | 90 void TopControlsManager::ScrollBegin() { |
| 86 ResetAnimations(); | 91 ResetAnimations(); |
| 87 current_scroll_delta_ = 0.f; | 92 current_scroll_delta_ = 0.f; |
| 88 controls_scroll_begin_offset_ = controls_top_offset_; | 93 controls_scroll_begin_offset_ = controls_top_offset_; |
| 89 } | 94 } |
| 90 | 95 |
| 91 gfx::Vector2dF TopControlsManager::ScrollBy( | 96 gfx::Vector2dF TopControlsManager::ScrollBy( |
| 92 const gfx::Vector2dF pending_delta) { | 97 const gfx::Vector2dF pending_delta) { |
| 93 if (visibility_restriction_ == ALWAYS_SHOWN && pending_delta.y() > 0) | 98 if (permitted_state_ == SHOWN && pending_delta.y() > 0) |
| 94 return pending_delta; | 99 return pending_delta; |
| 95 else if (visibility_restriction_ == ALWAYS_HIDDEN && pending_delta.y() < 0) | 100 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0) |
| 96 return pending_delta; | 101 return pending_delta; |
| 97 | 102 |
| 98 current_scroll_delta_ += pending_delta.y(); | 103 current_scroll_delta_ += pending_delta.y(); |
| 99 | 104 |
| 100 float old_offset = controls_top_offset_; | 105 float old_offset = controls_top_offset_; |
| 101 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_); | 106 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_); |
| 102 | 107 |
| 103 // If the controls are fully visible, treat the current position as the | 108 // If the controls are fully visible, treat the current position as the |
| 104 // new baseline even if the gesture didn't end. | 109 // new baseline even if the gesture didn't end. |
| 105 if (controls_top_offset_ == 0.f) { | 110 if (controls_top_offset_ == 0.f) { |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 146 } | 151 } |
| 147 | 152 |
| 148 void TopControlsManager::ResetAnimations() { | 153 void TopControlsManager::ResetAnimations() { |
| 149 if (top_controls_animation_) | 154 if (top_controls_animation_) |
| 150 top_controls_animation_.reset(); | 155 top_controls_animation_.reset(); |
| 151 | 156 |
| 152 animation_direction_ = NO_ANIMATION; | 157 animation_direction_ = NO_ANIMATION; |
| 153 } | 158 } |
| 154 | 159 |
| 155 void TopControlsManager::SetupAnimation(AnimationDirection direction) { | 160 void TopControlsManager::SetupAnimation(AnimationDirection direction) { |
| 161 DCHECK(direction != NO_ANIMATION); | |
| 162 | |
| 163 if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0) | |
| 164 return; | |
| 165 | |
| 166 if (direction == HIDING_CONTROLS && | |
| 167 controls_top_offset_ == -top_controls_height_) { | |
| 168 return; | |
| 169 } | |
| 170 | |
| 171 if (top_controls_animation_ && animation_direction_ == direction) | |
| 172 return; | |
| 173 | |
| 156 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); | 174 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); |
| 157 double start_time = | 175 double start_time = |
| 158 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF(); | 176 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF(); |
| 159 top_controls_animation_->AddKeyframe( | 177 top_controls_animation_->AddKeyframe( |
| 160 FloatKeyframe::Create(start_time, controls_top_offset_, | 178 FloatKeyframe::Create(start_time, controls_top_offset_, |
| 161 scoped_ptr<TimingFunction>())); | 179 scoped_ptr<TimingFunction>())); |
| 162 float max_ending_offset = | 180 float max_ending_offset = |
| 163 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; | 181 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; |
| 164 top_controls_animation_->AddKeyframe( | 182 top_controls_animation_->AddKeyframe( |
| 165 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, | 183 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, |
| 166 controls_top_offset_ + max_ending_offset, | 184 controls_top_offset_ + max_ending_offset, |
| 167 EaseTimingFunction::Create())); | 185 EaseTimingFunction::Create())); |
| 168 animation_direction_ = direction; | 186 animation_direction_ = direction; |
| 187 client_->DidChangeTopControlsPosition(); | |
| 169 } | 188 } |
| 170 | 189 |
| 171 void TopControlsManager::StartAnimationIfNecessary() { | 190 void TopControlsManager::StartAnimationIfNecessary() { |
| 172 if (controls_top_offset_ != 0 | 191 if (controls_top_offset_ != 0 |
| 173 && controls_top_offset_ != -top_controls_height_) { | 192 && controls_top_offset_ != -top_controls_height_) { |
| 174 AnimationDirection show_controls = NO_ANIMATION; | 193 AnimationDirection show_controls = NO_ANIMATION; |
| 175 | 194 |
| 176 if (controls_top_offset_ >= -top_controls_show_height_) { | 195 if (controls_top_offset_ >= -top_controls_show_height_) { |
| 177 // If we're showing so much that the hide threshold won't trigger, show. | 196 // If we're showing so much that the hide threshold won't trigger, show. |
| 178 show_controls = SHOWING_CONTROLS; | 197 show_controls = SHOWING_CONTROLS; |
| 179 } else if (controls_top_offset_ <= -top_controls_hide_height_) { | 198 } else if (controls_top_offset_ <= -top_controls_hide_height_) { |
| 180 // If we're showing so little that the show threshold won't trigger, hide. | 199 // If we're showing so little that the show threshold won't trigger, hide. |
| 181 show_controls = HIDING_CONTROLS; | 200 show_controls = HIDING_CONTROLS; |
| 182 } else { | 201 } else { |
| 183 // If we could be either showing or hiding, we determine which one to | 202 // If we could be either showing or hiding, we determine which one to |
| 184 // do based on whether or not the total scroll delta was moving up or | 203 // do based on whether or not the total scroll delta was moving up or |
| 185 // down. | 204 // down. |
| 186 show_controls = current_scroll_delta_ <= 0.f ? | 205 show_controls = current_scroll_delta_ <= 0.f ? |
| 187 SHOWING_CONTROLS : HIDING_CONTROLS; | 206 SHOWING_CONTROLS : HIDING_CONTROLS; |
| 188 } | 207 } |
| 189 | 208 |
| 190 if (show_controls != NO_ANIMATION && | 209 if (show_controls != NO_ANIMATION) |
| 191 (!top_controls_animation_ || animation_direction_ != show_controls)) { | |
| 192 SetupAnimation(show_controls); | 210 SetupAnimation(show_controls); |
| 193 client_->DidChangeTopControlsPosition(); | |
| 194 } | |
| 195 } | 211 } |
| 196 } | 212 } |
| 197 | 213 |
| 198 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) { | 214 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) { |
| 199 if (!top_controls_animation_) | 215 if (!top_controls_animation_) |
| 200 return true; | 216 return true; |
| 201 | 217 |
| 202 double time_ms = (time - base::TimeTicks()).InMillisecondsF(); | 218 double time_ms = (time - base::TimeTicks()).InMillisecondsF(); |
| 203 float new_offset = top_controls_animation_->GetValue(time_ms); | 219 float new_offset = top_controls_animation_->GetValue(time_ms); |
| 204 | 220 |
| 205 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || | 221 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || |
| 206 (animation_direction_ == HIDING_CONTROLS | 222 (animation_direction_ == HIDING_CONTROLS |
| 207 && new_offset <= -top_controls_height_)) { | 223 && new_offset <= -top_controls_height_)) { |
| 208 return true; | 224 return true; |
| 209 } | 225 } |
| 210 return false; | 226 return false; |
| 211 } | 227 } |
| 212 | 228 |
| 213 } // namespace cc | 229 } // namespace cc |
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