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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); | 4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); |
4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); | 4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); |
4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); | 4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); |
4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); | 4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); |
4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), | 4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), |
4388 canvas->height(), 0, GL_RGBA, targetType, 0); | 4388 canvas->height(), 0, GL_RGBA, targetType, 0); |
4389 } | 4389 } |
4390 | 4390 |
4391 if (!canvas->is3D()) { | 4391 if (!canvas->is3D()) { |
4392 ImageBuffer* buffer = canvas->buffer(); | 4392 ImageBuffer* buffer = canvas->buffer(); |
4393 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn
ternalformat, targetType, | 4393 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe
xture, targetInternalformat, targetType, |
4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4395 ASSERT_NOT_REACHED(); | 4395 ASSERT_NOT_REACHED(); |
4396 } | 4396 } |
4397 } else { | 4397 } else { |
4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | 4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
4399 ScopedTexture2DRestorer restorer(gl); | 4399 ScopedTexture2DRestorer restorer(gl); |
4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, | 4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, |
4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | 4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
4402 ASSERT_NOT_REACHED(); | 4402 ASSERT_NOT_REACHED(); |
4403 } | 4403 } |
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4415 } else if (functionType == TexSubImage3DByGPU) { | 4415 } else if (functionType == TexSubImage3DByGPU) { |
4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); | 4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); |
4417 } | 4417 } |
4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
4419 restoreCurrentFramebuffer(); | 4419 restoreCurrentFramebuffer(); |
4420 webContext()->deleteFramebuffer(tmpFBO); | 4420 webContext()->deleteFramebuffer(tmpFBO); |
4421 webContext()->deleteTexture(targetTexture); | 4421 webContext()->deleteTexture(targetTexture); |
4422 } | 4422 } |
4423 } | 4423 } |
4424 | 4424 |
| 4425 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi
onType, WebGLTexture* texture, GLenum target, |
| 4426 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse
t, HTMLVideoElement* video) |
| 4427 { |
| 4428 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; |
| 4429 if (video->copyVideoTextureToPlatformTexture(webContext(), |
| 4430 CopyParams( |
| 4431 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams
::SubCopy, |
| 4432 target, texture->object(), internalformat, type, level, xoffset, |
| 4433 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { |
| 4434 if (functionType == NotTexSubImage2D) |
| 4435 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
| 4436 return true; |
| 4437 } |
| 4438 |
| 4439 // Try using an accelerated image buffer, this allows YUV conversion to be d
one on the GPU. |
| 4440 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf
ace(IntSize(video->videoWidth(), video->videoHeight()))); |
| 4441 if (surface->isValid()) { |
| 4442 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
| 4443 if (imageBuffer) { |
| 4444 // The video element paints an RGBA frame into our surface here. By
using an AcceleratedImageBufferSurface, |
| 4445 // we enable the WebMediaPlayer implementation to do any necessary c
olor space conversion on the GPU (though it |
| 4446 // may still do a CPU conversion and upload the results). |
| 4447 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video-
>videoWidth(), video->videoHeight()), nullptr); |
| 4448 |
| 4449 // This is a straight GPU-GPU copy, any necessary color space conver
sion was handled in the paintCurrentFrameInContext() call. |
| 4450 switch (functionType) { |
| 4451 case NotTexSubImage2D: |
| 4452 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex
ture->object(), internalformat, type, |
| 4453 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4454 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
| 4455 return true; |
| 4456 } |
| 4457 break; |
| 4458 case TexSubImage2D: |
| 4459 if (imageBuffer->copySubToPlatformTexture(webContext(), target,
texture->object(), level, |
| 4460 xoffset, yoffset, video->videoWidth(), video->videoHeight(),
m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4461 return true; |
| 4462 } |
| 4463 break; |
| 4464 } |
| 4465 } |
| 4466 } |
| 4467 return false; |
| 4468 } |
| 4469 |
4425 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 4470 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
4426 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4471 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
4427 { | 4472 { |
4428 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | 4473 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) |
4429 return; | 4474 return; |
4430 | 4475 |
4431 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4476 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4432 ASSERT(texture); | 4477 ASSERT(texture); |
4433 | 4478 |
4434 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. | 4479 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. |
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4461 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4506 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4462 { | 4507 { |
4463 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 4508 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
4464 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 4509 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
4465 return; | 4510 return; |
4466 | 4511 |
4467 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 4512 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
4468 // Otherwise, it will fall back to the normal SW path. | 4513 // Otherwise, it will fall back to the normal SW path. |
4469 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4514 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4470 ASSERT(texture); | 4515 ASSERT(texture); |
4471 if (GL_TEXTURE_2D == target) { | 4516 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type
, level)) { |
4472 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat,
type, level) | 4517 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter
nalformat, type, 0, 0, video)) |
4473 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o
bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4474 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | |
4475 return; | 4518 return; |
4476 } | |
4477 | |
4478 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. | |
4479 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); | |
4480 if (surface->isValid()) { | |
4481 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); | |
4482 if (imageBuffer) { | |
4483 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, | |
4484 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it | |
4485 // may still do a CPU conversion and upload the results). | |
4486 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); | |
4487 | |
4488 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. | |
4489 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, | |
4490 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4491 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | |
4492 return; | |
4493 } | |
4494 } | |
4495 } | |
4496 } | 4519 } |
4497 | 4520 |
4498 // Normal pure SW path. | 4521 // Normal pure SW path. |
4499 RefPtr<Image> image = videoFrameToImage(video); | 4522 RefPtr<Image> image = videoFrameToImage(video); |
4500 if (!image) | 4523 if (!image) |
4501 return; | 4524 return; |
4502 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4525 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4503 } | 4526 } |
4504 | 4527 |
4505 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) | 4528 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) |
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4701 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); | 4724 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); |
4702 } | 4725 } |
4703 | 4726 |
4704 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, | 4727 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, |
4705 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4728 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4706 { | 4729 { |
4707 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | 4730 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) |
4708 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) | 4731 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) |
4709 return; | 4732 return; |
4710 | 4733 |
| 4734 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
| 4735 // Otherwise, it will fall back to the normal SW path. |
| 4736 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true
); |
| 4737 ASSERT(texture); |
| 4738 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level
)) { |
| 4739 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE
, |
| 4740 GL_FALSE, xoffset, yoffset, video)) |
| 4741 return; |
| 4742 } |
| 4743 |
4711 RefPtr<Image> image = videoFrameToImage(video); | 4744 RefPtr<Image> image = videoFrameToImage(video); |
4712 if (!image) | 4745 if (!image) |
4713 return; | 4746 return; |
4714 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4747 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4715 } | 4748 } |
4716 | 4749 |
4717 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) | 4750 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) |
4718 { | 4751 { |
4719 if (isContextLost() || !location) | 4752 if (isContextLost() || !location) |
4720 return; | 4753 return; |
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6911 | 6944 |
6912 return totalBytesPerPixel; | 6945 return totalBytesPerPixel; |
6913 } | 6946 } |
6914 | 6947 |
6915 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6948 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6916 { | 6949 { |
6917 return m_drawingBuffer.get(); | 6950 return m_drawingBuffer.get(); |
6918 } | 6951 } |
6919 | 6952 |
6920 } // namespace blink | 6953 } // namespace blink |
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