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Issue 1413763013: Avoid rendering using GL in case damage rect is composited by overlay (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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232 output_surface_plane.quad_rect_in_target_space = 232 output_surface_plane.quad_rect_in_target_space =
233 root_render_pass->output_rect; 233 root_render_pass->output_rect;
234 output_surface_plane.use_output_surface_for_resource = true; 234 output_surface_plane.use_output_surface_for_resource = true;
235 output_surface_plane.overlay_handled = true; 235 output_surface_plane.overlay_handled = true;
236 frame.overlay_list.push_back(output_surface_plane); 236 frame.overlay_list.push_back(output_surface_plane);
237 } 237 }
238 238
239 // If we have any copy requests, we can't remove any quads for overlays, 239 // If we have any copy requests, we can't remove any quads for overlays,
240 // otherwise the framebuffer will be missing the overlay contents. 240 // otherwise the framebuffer will be missing the overlay contents.
241 if (root_render_pass->copy_requests.empty()) { 241 if (root_render_pass->copy_requests.empty()) {
242 bool needs_rendering = !frame.root_damage_rect.IsEmpty();
242 overlay_processor_->ProcessForOverlays( 243 overlay_processor_->ProcessForOverlays(
243 resource_provider_, render_passes_in_draw_order, &frame.overlay_list); 244 resource_provider_, render_passes_in_draw_order, &frame.overlay_list);
245
246 // No need to render in case the damage rect is completely composited using
247 // overlays.
248 if (needs_rendering && frame.root_damage_rect.IsEmpty()) {
piman 2015/10/26 17:53:40 Why the test for needs_rendering here? Why would w
kalyank 2015/10/27 06:09:33 Ya this wasn't needed, Fixed it. Added checks to m
249 BindFramebufferToOutputSurface(&frame);
250 FinishDrawingFrame(&frame);
251 render_passes_in_draw_order->clear();
252 return;
253 }
244 } 254 }
245 255
246 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 256 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
247 RenderPass* pass = render_passes_in_draw_order->at(i); 257 RenderPass* pass = render_passes_in_draw_order->at(i);
248 DrawRenderPass(&frame, pass); 258 DrawRenderPass(&frame, pass);
249 259
250 for (ScopedPtrVector<CopyOutputRequest>::iterator it = 260 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
251 pass->copy_requests.begin(); 261 pass->copy_requests.begin();
252 it != pass->copy_requests.end(); 262 it != pass->copy_requests.end();
253 ++it) { 263 ++it) {
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535 ScopedResource* texture = render_pass_textures_.get(id); 545 ScopedResource* texture = render_pass_textures_.get(id);
536 return texture && texture->id(); 546 return texture && texture->id();
537 } 547 }
538 548
539 // static 549 // static
540 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 550 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
541 return render_pass->output_rect.size(); 551 return render_pass->output_rect.size();
542 } 552 }
543 553
544 } // namespace cc 554 } // namespace cc
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