OLD | NEW |
---|---|
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
(...skipping 221 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
232 output_surface_plane.quad_rect_in_target_space = | 232 output_surface_plane.quad_rect_in_target_space = |
233 root_render_pass->output_rect; | 233 root_render_pass->output_rect; |
234 output_surface_plane.use_output_surface_for_resource = true; | 234 output_surface_plane.use_output_surface_for_resource = true; |
235 output_surface_plane.overlay_handled = true; | 235 output_surface_plane.overlay_handled = true; |
236 frame.overlay_list.push_back(output_surface_plane); | 236 frame.overlay_list.push_back(output_surface_plane); |
237 } | 237 } |
238 | 238 |
239 // If we have any copy requests, we can't remove any quads for overlays, | 239 // If we have any copy requests, we can't remove any quads for overlays, |
240 // otherwise the framebuffer will be missing the overlay contents. | 240 // otherwise the framebuffer will be missing the overlay contents. |
241 if (root_render_pass->copy_requests.empty()) { | 241 if (root_render_pass->copy_requests.empty()) { |
242 bool needs_rendering = !frame.root_damage_rect.IsEmpty(); | |
242 overlay_processor_->ProcessForOverlays( | 243 overlay_processor_->ProcessForOverlays( |
243 resource_provider_, render_passes_in_draw_order, &frame.overlay_list); | 244 resource_provider_, render_passes_in_draw_order, &frame.overlay_list); |
245 | |
246 // No need to render in case the damage rect is completely composited using | |
247 // overlays. | |
248 if (needs_rendering && frame.root_damage_rect.IsEmpty()) { | |
piman
2015/10/26 17:53:40
Why the test for needs_rendering here?
Why would w
kalyank
2015/10/27 06:09:33
Ya this wasn't needed, Fixed it. Added checks to m
| |
249 BindFramebufferToOutputSurface(&frame); | |
250 FinishDrawingFrame(&frame); | |
251 render_passes_in_draw_order->clear(); | |
252 return; | |
253 } | |
244 } | 254 } |
245 | 255 |
246 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | 256 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
247 RenderPass* pass = render_passes_in_draw_order->at(i); | 257 RenderPass* pass = render_passes_in_draw_order->at(i); |
248 DrawRenderPass(&frame, pass); | 258 DrawRenderPass(&frame, pass); |
249 | 259 |
250 for (ScopedPtrVector<CopyOutputRequest>::iterator it = | 260 for (ScopedPtrVector<CopyOutputRequest>::iterator it = |
251 pass->copy_requests.begin(); | 261 pass->copy_requests.begin(); |
252 it != pass->copy_requests.end(); | 262 it != pass->copy_requests.end(); |
253 ++it) { | 263 ++it) { |
(...skipping 281 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
535 ScopedResource* texture = render_pass_textures_.get(id); | 545 ScopedResource* texture = render_pass_textures_.get(id); |
536 return texture && texture->id(); | 546 return texture && texture->id(); |
537 } | 547 } |
538 | 548 |
539 // static | 549 // static |
540 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 550 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
541 return render_pass->output_rect.size(); | 551 return render_pass->output_rect.size(); |
542 } | 552 } |
543 | 553 |
544 } // namespace cc | 554 } // namespace cc |
OLD | NEW |