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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrRenderTarget.h" | 10 #include "GrRenderTarget.h" |
| 11 | 11 |
| 12 #include "GrContext.h" | 12 #include "GrContext.h" |
| 13 #include "GrDrawContext.h" | 13 #include "GrDrawContext.h" |
| 14 #include "GrDrawTarget.h" | 14 #include "GrDrawTarget.h" |
| 15 #include "GrGpu.h" | 15 #include "GrGpu.h" |
| 16 #include "GrRenderTargetPriv.h" | 16 #include "GrRenderTargetPriv.h" |
| 17 #include "GrStencilAttachment.h" | 17 #include "GrStencilAttachment.h" |
| 18 | 18 |
| 19 void GrRenderTarget::discard() { | 19 void GrRenderTarget::discard() { |
| 20 // go through context so that all necessary flushing occurs | 20 // go through context so that all necessary flushing occurs |
| 21 GrContext* context = this->getContext(); | 21 GrContext* context = this->getContext(); |
| 22 if (!context) { | 22 if (!context) { |
| 23 return; | 23 return; |
| 24 } | 24 } |
| 25 | 25 |
| 26 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(this)); | 26 SkAutoTUnref<GrDrawContext> drawContext(context->drawingMgr().drawContext(th
is)); |
| 27 if (!drawContext) { | 27 if (!drawContext) { |
| 28 return; | 28 return; |
| 29 } | 29 } |
| 30 | 30 |
| 31 drawContext->discard(); | 31 drawContext->discard(); |
| 32 } | 32 } |
| 33 | 33 |
| 34 void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { | 34 void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { |
| 35 if (kCanResolve_ResolveType == getResolveType()) { | 35 if (kCanResolve_ResolveType == getResolveType()) { |
| 36 if (rect) { | 36 if (rect) { |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 // we're not acctually adding one. | 85 // we're not acctually adding one. |
| 86 return true; | 86 return true; |
| 87 } | 87 } |
| 88 fRenderTarget->fStencilAttachment = stencil; | 88 fRenderTarget->fStencilAttachment = stencil; |
| 89 if (!fRenderTarget->completeStencilAttachment()) { | 89 if (!fRenderTarget->completeStencilAttachment()) { |
| 90 SkSafeSetNull(fRenderTarget->fStencilAttachment); | 90 SkSafeSetNull(fRenderTarget->fStencilAttachment); |
| 91 return false; | 91 return false; |
| 92 } | 92 } |
| 93 return true; | 93 return true; |
| 94 } | 94 } |
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