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Unified Diff: src/gpu/effects/GrBicubicEffect.h

Issue 1413403008: Make bicubic FP factories return const FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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Index: src/gpu/effects/GrBicubicEffect.h
diff --git a/src/gpu/effects/GrBicubicEffect.h b/src/gpu/effects/GrBicubicEffect.h
index 9167b9cc6f6e4ad384a34a27cc7f6a22100f96a8..9f9e20dbd165ef99b8bb3cb58e8e2f98986141a4 100644
--- a/src/gpu/effects/GrBicubicEffect.h
+++ b/src/gpu/effects/GrBicubicEffect.h
@@ -32,8 +32,8 @@ public:
/**
* Create a simple filter effect with custom bicubic coefficients and optional domain.
*/
- static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
- const SkRect* domain = nullptr) {
+ static const GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
+ const SkRect* domain = nullptr) {
if (nullptr == domain) {
static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode };
@@ -48,8 +48,8 @@ public:
/**
* Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
*/
- static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
- SkShader::TileMode tileModes[2]) {
+ static const GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
+ SkShader::TileMode tileModes[2]) {
return Create(tex, gMitchellCoefficients, matrix, tileModes);
}
@@ -57,17 +57,17 @@ public:
* Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
* tilemodes.
*/
- static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
- const SkMatrix& matrix,
- const SkShader::TileMode tileModes[2]) {
+ static const GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
+ const SkMatrix& matrix,
+ const SkShader::TileMode tileModes[2]) {
return new GrBicubicEffect(tex, coefficients, matrix, tileModes);
}
/**
* Create a Mitchell filter effect with a texture matrix and a domain.
*/
- static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
- const SkRect& domain) {
+ static const GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
+ const SkRect& domain) {
return new GrBicubicEffect(tex, gMitchellCoefficients, matrix, domain);
}
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