| Index: content/common/gpu/gpu_memory_manager.cc
|
| diff --git a/content/common/gpu/gpu_memory_manager.cc b/content/common/gpu/gpu_memory_manager.cc
|
| index 5f21fec6d6b60397fd7fda808a6de525d808a1bd..8f793e2d8a6ffb818751cc73a45e4432cf829dd8 100644
|
| --- a/content/common/gpu/gpu_memory_manager.cc
|
| +++ b/content/common/gpu/gpu_memory_manager.cc
|
| @@ -57,6 +57,57 @@ GpuMemoryManager::~GpuMemoryManager() {
|
| DCHECK(!bytes_allocated_current_);
|
| }
|
|
|
| +void GpuMemoryManager::UpdateAvailableGpuMemory() {
|
| + // If the value was overridden on the command line, use the specified value.
|
| + static bool client_hard_limit_bytes_overridden =
|
| + base::CommandLine::ForCurrentProcess()->HasSwitch(
|
| + switches::kForceGpuMemAvailableMb);
|
| + if (client_hard_limit_bytes_overridden) {
|
| + base::StringToUint64(
|
| + base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
|
| + switches::kForceGpuMemAvailableMb),
|
| + &client_hard_limit_bytes_);
|
| + client_hard_limit_bytes_ *= 1024 * 1024;
|
| + return;
|
| + }
|
| +
|
| +#if defined(OS_ANDROID)
|
| + // On non-Android, we use an operating system query when possible.
|
| + // We do not have a reliable concept of multiple GPUs existing in
|
| + // a system, so just be safe and go with the minimum encountered.
|
| + uint64 bytes_min = 0;
|
| +
|
| + // Only use the clients that are visible, because otherwise the set of clients
|
| + // we are querying could become extremely large.
|
| + for (ClientStateList::const_iterator it = clients_visible_mru_.begin();
|
| + it != clients_visible_mru_.end();
|
| + ++it) {
|
| + const GpuMemoryManagerClientState* client_state = *it;
|
| + if (!client_state->has_surface_)
|
| + continue;
|
| + if (!client_state->visible_)
|
| + continue;
|
| +
|
| + uint64 bytes = 0;
|
| + if (client_state->client_->GetTotalGpuMemory(&bytes)) {
|
| + if (!bytes_min || bytes < bytes_min)
|
| + bytes_min = bytes;
|
| + }
|
| + }
|
| +
|
| + client_hard_limit_bytes_ = bytes_min;
|
| + // Clamp the observed value to a specific range on Android.
|
| + client_hard_limit_bytes_ = std::max(client_hard_limit_bytes_,
|
| + static_cast<uint64>(8 * 1024 * 1024));
|
| + client_hard_limit_bytes_ = std::min(client_hard_limit_bytes_,
|
| + static_cast<uint64>(256 * 1024 * 1024));
|
| +#else
|
| + // Ignore what the system said and give all clients the same maximum
|
| + // allocation on desktop platforms.
|
| + client_hard_limit_bytes_ = 512 * 1024 * 1024;
|
| +#endif
|
| +}
|
| +
|
| void GpuMemoryManager::ScheduleManage(
|
| ScheduleManageTime schedule_manage_time) {
|
| if (disable_schedule_manage_)
|
| @@ -185,14 +236,74 @@ void GpuMemoryManager::Manage() {
|
| manage_immediate_scheduled_ = false;
|
| delayed_manage_callback_.Cancel();
|
|
|
| + // Update the amount of GPU memory available on the system.
|
| + UpdateAvailableGpuMemory();
|
| +
|
| // Determine which clients are "hibernated" (which determines the
|
| // distribution of frontbuffers and memory among clients that don't have
|
| // surfaces).
|
| SetClientsHibernatedState();
|
|
|
| + // Assign memory allocations to clients that have surfaces.
|
| + AssignSurfacesAllocations();
|
| +
|
| + // Assign memory allocations to clients that don't have surfaces.
|
| + AssignNonSurfacesAllocations();
|
| +
|
| SendUmaStatsToBrowser();
|
| }
|
|
|
| +void GpuMemoryManager::AssignSurfacesAllocations() {
|
| + // Send that allocation to the clients.
|
| + ClientStateList clients = clients_visible_mru_;
|
| + clients.insert(clients.end(),
|
| + clients_nonvisible_mru_.begin(),
|
| + clients_nonvisible_mru_.end());
|
| + for (ClientStateList::const_iterator it = clients.begin();
|
| + it != clients.end();
|
| + ++it) {
|
| + GpuMemoryManagerClientState* client_state = *it;
|
| +
|
| + // Populate and send the allocation to the client
|
| + MemoryAllocation allocation;
|
| + allocation.bytes_limit_when_visible = client_hard_limit_bytes_;
|
| +#if defined(OS_ANDROID)
|
| + // On Android, because there is only one visible tab at any time, allow
|
| + // that renderer to cache as much as it can.
|
| + allocation.priority_cutoff_when_visible =
|
| + MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
|
| +#else
|
| + // On desktop platforms, instruct the renderers to cache only a smaller
|
| + // set, to play nice with other renderers and other applications. If this
|
| + // if not done, then the system can become unstable.
|
| + // http://crbug.com/145600 (Linux)
|
| + // http://crbug.com/141377 (Mac)
|
| + allocation.priority_cutoff_when_visible =
|
| + MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
|
| +#endif
|
| +
|
| + client_state->client_->SetMemoryAllocation(allocation);
|
| + client_state->client_->SuggestHaveFrontBuffer(!client_state->hibernated_);
|
| + }
|
| +}
|
| +
|
| +void GpuMemoryManager::AssignNonSurfacesAllocations() {
|
| + for (ClientStateList::const_iterator it = clients_nonsurface_.begin();
|
| + it != clients_nonsurface_.end();
|
| + ++it) {
|
| + GpuMemoryManagerClientState* client_state = *it;
|
| + MemoryAllocation allocation;
|
| +
|
| + if (!client_state->hibernated_) {
|
| + allocation.bytes_limit_when_visible = client_hard_limit_bytes_;
|
| + allocation.priority_cutoff_when_visible =
|
| + MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
|
| + }
|
| +
|
| + client_state->client_->SetMemoryAllocation(allocation);
|
| + }
|
| +}
|
| +
|
| void GpuMemoryManager::SetClientsHibernatedState() const {
|
| // Re-set all tracking groups as being hibernated.
|
| for (TrackingGroupMap::const_iterator it = tracking_groups_.begin();
|
|
|