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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 1412923004: Revert of Move gpu memory calculations to Compositor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <limits> 7 #include <limits>
8 #include <string> 8 #include <string>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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34 #include "cc/resources/single_release_callback.h" 34 #include "cc/resources/single_release_callback.h"
35 #include "cc/scheduler/begin_frame_source.h" 35 #include "cc/scheduler/begin_frame_source.h"
36 #include "cc/trees/latency_info_swap_promise_monitor.h" 36 #include "cc/trees/latency_info_swap_promise_monitor.h"
37 #include "cc/trees/layer_tree_host.h" 37 #include "cc/trees/layer_tree_host.h"
38 #include "components/scheduler/renderer/renderer_scheduler.h" 38 #include "components/scheduler/renderer/renderer_scheduler.h"
39 #include "content/common/content_switches_internal.h" 39 #include "content/common/content_switches_internal.h"
40 #include "content/common/gpu/client/context_provider_command_buffer.h" 40 #include "content/common/gpu/client/context_provider_command_buffer.h"
41 #include "content/public/common/content_switches.h" 41 #include "content/public/common/content_switches.h"
42 #include "content/renderer/input/input_handler_manager.h" 42 #include "content/renderer/input/input_handler_manager.h"
43 #include "gpu/command_buffer/client/gles2_interface.h" 43 #include "gpu/command_buffer/client/gles2_interface.h"
44 #include "gpu/command_buffer/service/gpu_switches.h"
45 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h" 44 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h"
46 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h" 45 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h"
47 #include "third_party/WebKit/public/platform/WebSize.h" 46 #include "third_party/WebKit/public/platform/WebSize.h"
48 #include "third_party/WebKit/public/web/WebKit.h" 47 #include "third_party/WebKit/public/web/WebKit.h"
49 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h" 48 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h"
50 #include "third_party/WebKit/public/web/WebSelection.h" 49 #include "third_party/WebKit/public/web/WebSelection.h"
51 #include "third_party/WebKit/public/web/WebWidget.h" 50 #include "third_party/WebKit/public/web/WebWidget.h"
52 #include "ui/gl/gl_switches.h" 51 #include "ui/gl/gl_switches.h"
53 #include "ui/native_theme/native_theme_switches.h" 52 #include "ui/native_theme/native_theme_switches.h"
54 53
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451 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF. 450 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF.
452 // See crbug.com/471411. 451 // See crbug.com/471411.
453 settings.use_external_begin_frame_source = false; 452 settings.use_external_begin_frame_source = false;
454 } 453 }
455 454
456 settings.max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; // 32MB 455 settings.max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; // 32MB
457 // Use 1/4th of staging buffers on low-end devices. 456 // Use 1/4th of staging buffers on low-end devices.
458 if (base::SysInfo::IsLowEndDevice()) 457 if (base::SysInfo::IsLowEndDevice())
459 settings.max_staging_buffer_usage_in_bytes /= 4; 458 settings.max_staging_buffer_usage_in_bytes /= 4;
460 459
461 cc::ManagedMemoryPolicy current = settings.memory_policy_;
462 settings.memory_policy_ = GetGpuMemoryPolicy(current);
463
464 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner = 460 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
465 compositor_deps_->GetCompositorImplThreadTaskRunner(); 461 compositor_deps_->GetCompositorImplThreadTaskRunner();
466 scoped_refptr<base::SingleThreadTaskRunner> 462 scoped_refptr<base::SingleThreadTaskRunner>
467 main_thread_compositor_task_runner = 463 main_thread_compositor_task_runner =
468 compositor_deps_->GetCompositorMainThreadTaskRunner(); 464 compositor_deps_->GetCompositorMainThreadTaskRunner();
469 cc::SharedBitmapManager* shared_bitmap_manager = 465 cc::SharedBitmapManager* shared_bitmap_manager =
470 compositor_deps_->GetSharedBitmapManager(); 466 compositor_deps_->GetSharedBitmapManager();
471 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = 467 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager =
472 compositor_deps_->GetGpuMemoryBufferManager(); 468 compositor_deps_->GetGpuMemoryBufferManager();
473 cc::TaskGraphRunner* task_graph_runner = 469 cc::TaskGraphRunner* task_graph_runner =
(...skipping 525 matching lines...) Expand 10 before | Expand all | Expand 10 after
999 widget_->webwidget()->recordFrameTimingEvent( 995 widget_->webwidget()->recordFrameTimingEvent(
1000 blink::WebWidget::RenderEvent, frameId, webEvents); 996 blink::WebWidget::RenderEvent, frameId, webEvents);
1001 } 997 }
1002 } 998 }
1003 999
1004 void RenderWidgetCompositor::SetSurfaceIdNamespace( 1000 void RenderWidgetCompositor::SetSurfaceIdNamespace(
1005 uint32_t surface_id_namespace) { 1001 uint32_t surface_id_namespace) {
1006 layer_tree_host_->set_surface_id_namespace(surface_id_namespace); 1002 layer_tree_host_->set_surface_id_namespace(surface_id_namespace);
1007 } 1003 }
1008 1004
1009 cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy(
1010 const cc::ManagedMemoryPolicy& policy) {
1011 cc::ManagedMemoryPolicy actual = policy;
1012 actual.bytes_limit_when_visible = 0;
1013
1014 // If the value was overridden on the command line, use the specified value.
1015 static bool client_hard_limit_bytes_overridden =
1016 base::CommandLine::ForCurrentProcess()->HasSwitch(
1017 switches::kForceGpuMemAvailableMb);
1018 if (client_hard_limit_bytes_overridden) {
1019 if (base::StringToSizeT(
1020 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
1021 switches::kForceGpuMemAvailableMb),
1022 &actual.bytes_limit_when_visible))
1023 actual.bytes_limit_when_visible *= 1024 * 1024;
1024 return actual;
1025 }
1026
1027 #if defined(OS_ANDROID)
1028 // We can't query available GPU memory from the system on Android.
1029 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
1030 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
1031 // 128MB java heap size). First we estimate physical memory using both.
1032 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
1033 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
1034 size_t physical_memory_mb = 0;
1035 if (dalvik_mb >= 256)
1036 physical_memory_mb = dalvik_mb * 4;
1037 else
1038 physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
1039
1040 // Now we take a default of 1/8th of memory on high-memory devices,
1041 // and gradually scale that back for low-memory devices (to be nicer
1042 // to other apps so they don't get killed). Examples:
1043 // Nexus 4/10(2GB) 256MB (normally 128MB)
1044 // Droid Razr M(1GB) 114MB (normally 57MB)
1045 // Galaxy Nexus(1GB) 100MB (normally 50MB)
1046 // Xoom(1GB) 100MB (normally 50MB)
1047 // Nexus S(low-end) 8MB (normally 8MB)
1048 // Note that the compositor now uses only some of this memory for
1049 // pre-painting and uses the rest only for 'emergencies'.
1050 if (actual.bytes_limit_when_visible == 0) {
1051 // NOTE: Non-low-end devices use only 50% of these limits,
1052 // except during 'emergencies' where 100% can be used.
1053 if (!base::SysInfo::IsLowEndDevice()) {
1054 if (physical_memory_mb >= 1536)
1055 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >192MB
1056 else if (physical_memory_mb >= 1152)
1057 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >144MB
1058 else if (physical_memory_mb >= 768)
1059 actual.bytes_limit_when_visible = physical_memory_mb / 10; // >76MB
1060 else
1061 actual.bytes_limit_when_visible = physical_memory_mb / 12; // <64MB
1062 } else {
1063 // Low-end devices have 512MB or less memory by definition
1064 // so we hard code the limit rather than relying on the heuristics
1065 // above. Low-end devices use 4444 textures so we can use a lower limit.
1066 actual.bytes_limit_when_visible = 8;
1067 }
1068 actual.bytes_limit_when_visible =
1069 actual.bytes_limit_when_visible * 1024 * 1024;
1070 // Clamp the observed value to a specific range on Android.
1071 actual.bytes_limit_when_visible = std::max(
1072 actual.bytes_limit_when_visible, static_cast<size_t>(8 * 1024 * 1024));
1073 actual.bytes_limit_when_visible =
1074 std::min(actual.bytes_limit_when_visible,
1075 static_cast<size_t>(256 * 1024 * 1024));
1076 }
1077 actual.priority_cutoff_when_visible =
1078 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
1079 #else
1080 // Ignore what the system said and give all clients the same maximum
1081 // allocation on desktop platforms.
1082 actual.bytes_limit_when_visible = 512 * 1024 * 1024;
1083 actual.priority_cutoff_when_visible =
1084 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1085 #endif
1086 return actual;
1087 }
1088
1089 } // namespace content 1005 } // namespace content
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