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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <set> | 8 #include <set> |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
| (...skipping 407 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 418 } | 418 } |
| 419 | 419 |
| 420 Texture::FaceInfo::~FaceInfo() { | 420 Texture::FaceInfo::~FaceInfo() { |
| 421 } | 421 } |
| 422 | 422 |
| 423 Texture::CanRenderCondition Texture::GetCanRenderCondition() const { | 423 Texture::CanRenderCondition Texture::GetCanRenderCondition() const { |
| 424 if (target_ == 0) | 424 if (target_ == 0) |
| 425 return CAN_RENDER_ALWAYS; | 425 return CAN_RENDER_ALWAYS; |
| 426 | 426 |
| 427 if (target_ != GL_TEXTURE_EXTERNAL_OES) { | 427 if (target_ != GL_TEXTURE_EXTERNAL_OES) { |
| 428 if (face_infos_.empty()) { | 428 if (face_infos_.empty() || |
| 429 static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { | |
| 429 return CAN_RENDER_NEVER; | 430 return CAN_RENDER_NEVER; |
| 430 } | 431 } |
| 431 | 432 const Texture::LevelInfo& first_face = |
| 432 const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0]; | 433 face_infos_[0].level_infos[base_level_]; |
| 433 if (first_face.width == 0 || | 434 if (first_face.width == 0 || |
| 434 first_face.height == 0 || | 435 first_face.height == 0 || |
| 435 first_face.depth == 0) { | 436 first_face.depth == 0) { |
| 436 return CAN_RENDER_NEVER; | 437 return CAN_RENDER_NEVER; |
| 437 } | 438 } |
| 438 } | 439 } |
| 439 | 440 |
| 440 bool needs_mips = NeedsMips(); | 441 bool needs_mips = NeedsMips(); |
| 441 if (needs_mips) { | 442 if (needs_mips) { |
| 442 if (!texture_complete()) | 443 if (!texture_complete()) |
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| 472 return feature_info->feature_flags().npot_ok; | 473 return feature_info->feature_flags().npot_ok; |
| 473 } | 474 } |
| 474 | 475 |
| 475 void Texture::AddToSignature( | 476 void Texture::AddToSignature( |
| 476 const FeatureInfo* feature_info, | 477 const FeatureInfo* feature_info, |
| 477 GLenum target, | 478 GLenum target, |
| 478 GLint level, | 479 GLint level, |
| 479 std::string* signature) const { | 480 std::string* signature) const { |
| 480 DCHECK(feature_info); | 481 DCHECK(feature_info); |
| 481 DCHECK(signature); | 482 DCHECK(signature); |
| 482 DCHECK_GE(level, 0); | 483 DCHECK_GE(level, 0); |
|
qiankun
2015/10/22 06:06:08
We should check for level >= base_level_ at here a
Zhenyao Mo
2015/10/26 21:05:24
Not really. You can specify a tex level for frame
| |
| 483 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 484 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 484 DCHECK_LT(static_cast<size_t>(face_index), | 485 DCHECK_LT(static_cast<size_t>(face_index), |
| 485 face_infos_.size()); | 486 face_infos_.size()); |
| 486 DCHECK_LT(static_cast<size_t>(level), | 487 DCHECK_LT(static_cast<size_t>(level), |
| 487 face_infos_[face_index].level_infos.size()); | 488 face_infos_[face_index].level_infos.size()); |
| 488 | 489 |
| 489 const Texture::LevelInfo& info = | 490 const Texture::LevelInfo& info = |
| 490 face_infos_[face_index].level_infos[level]; | 491 face_infos_[face_index].level_infos[level]; |
| 491 | 492 |
| 492 TextureSignature signature_data(target, | 493 TextureSignature signature_data(target, |
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| 525 mailbox_manager_ = mailbox_manager; | 526 mailbox_manager_ = mailbox_manager; |
| 526 } | 527 } |
| 527 | 528 |
| 528 bool Texture::MarkMipmapsGenerated( | 529 bool Texture::MarkMipmapsGenerated( |
| 529 const FeatureInfo* feature_info) { | 530 const FeatureInfo* feature_info) { |
| 530 if (!CanGenerateMipmaps(feature_info)) { | 531 if (!CanGenerateMipmaps(feature_info)) { |
| 531 return false; | 532 return false; |
| 532 } | 533 } |
| 533 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 534 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
| 534 const Texture::FaceInfo& face_info = face_infos_[ii]; | 535 const Texture::FaceInfo& face_info = face_infos_[ii]; |
| 535 const Texture::LevelInfo& level0_info = face_info.level_infos[0]; | 536 const Texture::LevelInfo& level0_info = face_info.level_infos[base_level_]; |
| 536 GLsizei width = level0_info.width; | 537 GLsizei width = level0_info.width; |
| 537 GLsizei height = level0_info.height; | 538 GLsizei height = level0_info.height; |
| 538 GLsizei depth = level0_info.depth; | 539 GLsizei depth = level0_info.depth; |
| 539 GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D : | 540 GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D : |
| 540 GLES2Util::IndexToGLFaceTarget(ii); | 541 GLES2Util::IndexToGLFaceTarget(ii); |
| 541 | 542 |
| 542 const GLsizei num_mips = face_info.num_mip_levels; | 543 const GLsizei num_mips = face_info.num_mip_levels; |
| 543 for (GLsizei level = 1; level < num_mips; ++level) { | 544 for (GLsizei level = base_level_ + 1; |
| 545 level < base_level_ + num_mips; ++level) { | |
| 544 width = std::max(1, width >> 1); | 546 width = std::max(1, width >> 1); |
| 545 height = std::max(1, height >> 1); | 547 height = std::max(1, height >> 1); |
| 546 depth = std::max(1, depth >> 1); | 548 depth = std::max(1, depth >> 1); |
| 547 SetLevelInfo(feature_info, target, level, level0_info.internal_format, | 549 SetLevelInfo(feature_info, target, level, level0_info.internal_format, |
| 548 width, height, depth, level0_info.border, level0_info.format, | 550 width, height, depth, level0_info.border, level0_info.format, |
| 549 level0_info.type, gfx::Rect(width, height)); | 551 level0_info.type, gfx::Rect(width, height)); |
| 550 } | 552 } |
| 551 } | 553 } |
| 552 | 554 |
| 553 return true; | 555 return true; |
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| 633 if (face_index != 0) { | 635 if (face_index != 0) { |
| 634 complete &= (width == first_face.width && | 636 complete &= (width == first_face.width && |
| 635 height == first_face.height && | 637 height == first_face.height && |
| 636 internal_format == first_face.internal_format && | 638 internal_format == first_face.internal_format && |
| 637 format == first_face.format && | 639 format == first_face.format && |
| 638 type == first_face.type); | 640 type == first_face.type); |
| 639 } | 641 } |
| 640 return complete; | 642 return complete; |
| 641 } | 643 } |
| 642 | 644 |
| 643 bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face, | 645 bool Texture::TextureMipComplete(const Texture::LevelInfo& base_level_face, |
| 644 GLenum target, | 646 GLenum target, |
| 645 GLint level, | 647 GLint level_diff, |
| 646 GLenum internal_format, | 648 GLenum internal_format, |
| 647 GLsizei width, | 649 GLsizei width, |
| 648 GLsizei height, | 650 GLsizei height, |
| 649 GLsizei depth, | 651 GLsizei depth, |
| 650 GLenum format, | 652 GLenum format, |
| 651 GLenum type) { | 653 GLenum type) { |
| 652 bool complete = (target != 0); | 654 bool complete = (target != 0); |
| 653 if (level != 0) { | 655 if (level_diff > 0) { |
| 654 const GLsizei mip_width = std::max(1, level0_face.width >> level); | 656 const GLsizei mip_width = std::max(1, base_level_face.width >> level_diff); |
| 655 const GLsizei mip_height = std::max(1, level0_face.height >> level); | 657 const GLsizei mip_height = |
| 656 const GLsizei mip_depth = std::max(1, level0_face.depth >> level); | 658 std::max(1, base_level_face.height >> level_diff); |
| 659 const GLsizei mip_depth = std::max(1, base_level_face.depth >> level_diff); | |
| 657 | 660 |
| 658 complete &= (width == mip_width && | 661 complete &= (width == mip_width && |
| 659 height == mip_height && | 662 height == mip_height && |
| 660 depth == mip_depth && | 663 depth == mip_depth && |
| 661 internal_format == level0_face.internal_format && | 664 internal_format == base_level_face.internal_format && |
| 662 format == level0_face.format && | 665 format == base_level_face.format && |
| 663 type == level0_face.type); | 666 type == base_level_face.type); |
| 664 } | 667 } |
| 665 return complete; | 668 return complete; |
| 666 } | 669 } |
| 667 | 670 |
| 668 void Texture::SetLevelClearedRect(GLenum target, | 671 void Texture::SetLevelClearedRect(GLenum target, |
| 669 GLint level, | 672 GLint level, |
| 670 const gfx::Rect& cleared_rect) { | 673 const gfx::Rect& cleared_rect) { |
| 671 DCHECK_GE(level, 0); | 674 DCHECK_GE(level, 0); |
| 672 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 675 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 673 DCHECK_LT(static_cast<size_t>(face_index), | 676 DCHECK_LT(static_cast<size_t>(face_index), |
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| 765 int delta = has_images ? +1 : -1; | 768 int delta = has_images ? +1 : -1; |
| 766 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) | 769 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) |
| 767 (*it)->manager()->UpdateNumImages(delta); | 770 (*it)->manager()->UpdateNumImages(delta); |
| 768 } | 771 } |
| 769 | 772 |
| 770 void Texture::IncAllFramebufferStateChangeCount() { | 773 void Texture::IncAllFramebufferStateChangeCount() { |
| 771 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) | 774 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) |
| 772 (*it)->manager()->IncFramebufferStateChangeCount(); | 775 (*it)->manager()->IncFramebufferStateChangeCount(); |
| 773 } | 776 } |
| 774 | 777 |
| 778 void Texture::UpdateBaseLevel(GLint base_level) { | |
| 779 if (base_level_ == base_level) | |
| 780 return; | |
| 781 base_level_ = base_level; | |
| 782 | |
| 783 UpdateNumMipLevels(); | |
| 784 } | |
| 785 | |
| 786 void Texture::UpdateMaxLevel(GLint max_level) { | |
| 787 if (max_level_ == max_level) | |
| 788 return; | |
| 789 max_level_ = max_level; | |
| 790 | |
| 791 UpdateNumMipLevels(); | |
| 792 } | |
| 793 | |
| 794 void Texture::UpdateNumMipLevels() { | |
| 795 if (face_infos_.empty()) | |
| 796 return; | |
| 797 | |
| 798 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | |
| 799 Texture::FaceInfo& face_info = face_infos_[ii]; | |
| 800 if (static_cast<size_t>(base_level_) >= face_info.level_infos.size()) | |
| 801 continue; | |
| 802 const Texture::LevelInfo& info = face_info.level_infos[base_level_]; | |
| 803 face_info.num_mip_levels = std::min( | |
| 804 std::max(0, max_level_ - base_level_ + 1), | |
| 805 TextureManager::ComputeMipMapCount( | |
| 806 target_, info.width, info.height, info.depth)); | |
| 807 } | |
| 808 | |
| 809 // mipmap-completeness needs to be re-evaluated. | |
| 810 texture_mips_dirty_ = true; | |
| 811 } | |
| 812 | |
| 775 void Texture::SetLevelInfo(const FeatureInfo* feature_info, | 813 void Texture::SetLevelInfo(const FeatureInfo* feature_info, |
| 776 GLenum target, | 814 GLenum target, |
| 777 GLint level, | 815 GLint level, |
| 778 GLenum internal_format, | 816 GLenum internal_format, |
| 779 GLsizei width, | 817 GLsizei width, |
| 780 GLsizei height, | 818 GLsizei height, |
| 781 GLsizei depth, | 819 GLsizei depth, |
| 782 GLint border, | 820 GLint border, |
| 783 GLenum format, | 821 GLenum format, |
| 784 GLenum type, | 822 GLenum type, |
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| 798 // Update counters only if any attributes have changed. Counters are | 836 // Update counters only if any attributes have changed. Counters are |
| 799 // comparisons between the old and new values so it must be done before any | 837 // comparisons between the old and new values so it must be done before any |
| 800 // assignment has been done to the LevelInfo. | 838 // assignment has been done to the LevelInfo. |
| 801 if (info.target != target || | 839 if (info.target != target || |
| 802 info.internal_format != internal_format || | 840 info.internal_format != internal_format || |
| 803 info.width != width || | 841 info.width != width || |
| 804 info.height != height || | 842 info.height != height || |
| 805 info.depth != depth || | 843 info.depth != depth || |
| 806 info.format != format || | 844 info.format != format || |
| 807 info.type != type) { | 845 info.type != type) { |
| 808 if (level == 0) { | 846 if (level == base_level_) { |
| 809 // Calculate the mip level count. | 847 // Calculate the mip level count. |
| 810 face_infos_[face_index].num_mip_levels = | 848 face_infos_[face_index].num_mip_levels = std::min( |
| 811 TextureManager::ComputeMipMapCount(target_, width, height, depth); | 849 std::max(0, max_level_ - base_level_ + 1), |
| 850 TextureManager::ComputeMipMapCount(target_, width, height, depth)); | |
| 812 | 851 |
| 813 // Update NPOT face count for the first level. | 852 // Update NPOT face count for the first level. |
| 814 bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth); | 853 bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth); |
| 815 bool now_npot = TextureIsNPOT(width, height, depth); | 854 bool now_npot = TextureIsNPOT(width, height, depth); |
| 816 if (prev_npot != now_npot) | 855 if (prev_npot != now_npot) |
| 817 num_npot_faces_ += now_npot ? 1 : -1; | 856 num_npot_faces_ += now_npot ? 1 : -1; |
| 818 | 857 |
| 819 // Signify that level 0 has been changed, so they need to be reverified. | 858 // Signify that level 0 has been changed, so they need to be reverified. |
| 820 texture_level0_dirty_ = true; | 859 texture_level0_dirty_ = true; |
| 821 } | 860 } |
| 822 | 861 |
| 823 // Signify that at least one of the mips has changed. | 862 // Signify that at least one of the mips has changed. |
| 824 texture_mips_dirty_ = true; | 863 texture_mips_dirty_ = true; |
| 825 } | 864 } |
| 826 | 865 |
| 827 info.target = target; | 866 info.target = target; |
| 828 info.level = level; | 867 info.level = level; |
| 829 info.internal_format = internal_format; | 868 info.internal_format = internal_format; |
| 830 info.depth = depth; | 869 info.depth = depth; |
| 831 info.border = border; | 870 info.border = border; |
| 832 info.format = format; | 871 info.format = format; |
| 833 info.type = type; | 872 info.type = type; |
| 834 info.image = 0; | 873 info.image = 0; |
| 835 | 874 |
| 836 UpdateMipCleared(&info, width, height, cleared_rect); | 875 UpdateMipCleared(&info, width, height, cleared_rect); |
| 837 | 876 |
| 838 estimated_size_ -= info.estimated_size; | 877 estimated_size_ -= info.estimated_size; |
| 839 GLES2Util::ComputeImageDataSizes( | 878 GLES2Util::ComputeImageDataSizes( |
| 840 width, height, 1, format, type, 4, &info.estimated_size, NULL, NULL); | 879 width, height, depth, format, type, 4, &info.estimated_size, NULL, NULL); |
| 841 estimated_size_ += info.estimated_size; | 880 estimated_size_ += info.estimated_size; |
| 842 | 881 |
| 843 max_level_set_ = std::max(max_level_set_, level); | 882 max_level_set_ = std::max(max_level_set_, level); |
| 844 Update(feature_info); | 883 Update(feature_info); |
| 845 UpdateCleared(); | 884 UpdateCleared(); |
| 846 UpdateCanRenderCondition(); | 885 UpdateCanRenderCondition(); |
| 847 UpdateHasImages(); | 886 UpdateHasImages(); |
| 848 if (IsAttachedToFramebuffer()) { | 887 if (IsAttachedToFramebuffer()) { |
| 849 // TODO(gman): If textures tracked which framebuffers they were attached to | 888 // TODO(gman): If textures tracked which framebuffers they were attached to |
| 850 // we could just mark those framebuffers as not complete. | 889 // we could just mark those framebuffers as not complete. |
| 851 IncAllFramebufferStateChangeCount(); | 890 IncAllFramebufferStateChangeCount(); |
| 852 } | 891 } |
| 853 } | 892 } |
| 854 | 893 |
| 855 bool Texture::ValidForTexture( | 894 bool Texture::ValidForTexture( |
| 856 GLint target, | 895 GLint target, |
| 857 GLint level, | 896 GLint level, |
| 858 GLint xoffset, | 897 GLint xoffset, |
| 859 GLint yoffset, | 898 GLint yoffset, |
| 860 GLint zoffset, | 899 GLint zoffset, |
| 861 GLsizei width, | 900 GLsizei width, |
| 862 GLsizei height, | 901 GLsizei height, |
| 863 GLsizei depth) const { | 902 GLsizei depth) const { |
| 864 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 903 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 865 if (level >= 0 && face_index < face_infos_.size() && | 904 if (level >= 0 && face_index < face_infos_.size() && |
|
qiankun
2015/10/22 06:06:08
Should be level >= base_level_?
| |
| 866 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { | 905 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { |
| 867 const LevelInfo& info = face_infos_[face_index].level_infos[level]; | 906 const LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 868 int32 max_x; | 907 int32 max_x; |
| 869 int32 max_y; | 908 int32 max_y; |
| 870 int32 max_z; | 909 int32 max_z; |
| 871 return SafeAddInt32(xoffset, width, &max_x) && | 910 return SafeAddInt32(xoffset, width, &max_x) && |
| 872 SafeAddInt32(yoffset, height, &max_y) && | 911 SafeAddInt32(yoffset, height, &max_y) && |
| 873 SafeAddInt32(zoffset, depth, &max_z) && | 912 SafeAddInt32(zoffset, depth, &max_z) && |
| 874 xoffset >= 0 && | 913 xoffset >= 0 && |
| 875 yoffset >= 0 && | 914 yoffset >= 0 && |
| 876 zoffset >= 0 && | 915 zoffset >= 0 && |
| 877 max_x <= info.width && | 916 max_x <= info.width && |
| 878 max_y <= info.height && | 917 max_y <= info.height && |
| 879 max_z <= info.depth; | 918 max_z <= info.depth; |
| 880 } | 919 } |
| 881 return false; | 920 return false; |
| 882 } | 921 } |
| 883 | 922 |
| 884 bool Texture::GetLevelSize( | 923 bool Texture::GetLevelSize( |
| 885 GLint target, GLint level, | 924 GLint target, GLint level, |
| 886 GLsizei* width, GLsizei* height, GLsizei* depth) const { | 925 GLsizei* width, GLsizei* height, GLsizei* depth) const { |
| 887 DCHECK(width); | 926 DCHECK(width); |
| 888 DCHECK(height); | 927 DCHECK(height); |
| 889 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 928 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 890 if (level >= 0 && face_index < face_infos_.size() && | 929 if (level >= 0 && face_index < face_infos_.size() && |
|
qiankun
2015/10/22 06:06:08
Same here.
Zhenyao Mo
2015/10/26 21:05:24
Same here, you can specify texture at any level. I
| |
| 891 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { | 930 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { |
| 892 const LevelInfo& info = face_infos_[face_index].level_infos[level]; | 931 const LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 893 if (info.target != 0) { | 932 if (info.target != 0) { |
| 894 *width = info.width; | 933 *width = info.width; |
| 895 *height = info.height; | 934 *height = info.height; |
| 896 if (depth) | 935 if (depth) |
| 897 *depth = info.depth; | 936 *depth = info.depth; |
| 898 return true; | 937 return true; |
| 899 } | 938 } |
| 900 } | 939 } |
| 901 return false; | 940 return false; |
| 902 } | 941 } |
| 903 | 942 |
| 904 bool Texture::GetLevelType( | 943 bool Texture::GetLevelType( |
| 905 GLint target, GLint level, GLenum* type, GLenum* internal_format) const { | 944 GLint target, GLint level, GLenum* type, GLenum* internal_format) const { |
| 906 DCHECK(type); | 945 DCHECK(type); |
| 907 DCHECK(internal_format); | 946 DCHECK(internal_format); |
| 908 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 947 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 909 if (level >= 0 && face_index < face_infos_.size() && | 948 if (level >= 0 && face_index < face_infos_.size() && |
|
qiankun
2015/10/22 06:06:08
Same here.
Zhenyao Mo
2015/10/26 21:05:24
Same answer
| |
| 910 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { | 949 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { |
| 911 const LevelInfo& info = face_infos_[face_index].level_infos[level]; | 950 const LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 912 if (info.target != 0) { | 951 if (info.target != 0) { |
| 913 *type = info.type; | 952 *type = info.type; |
| 914 *internal_format = info.internal_format; | 953 *internal_format = info.internal_format; |
| 915 return true; | 954 return true; |
| 916 } | 955 } |
| 917 } | 956 } |
| 918 return false; | 957 return false; |
| 919 } | 958 } |
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| 978 case GL_TEXTURE_COMPARE_MODE: | 1017 case GL_TEXTURE_COMPARE_MODE: |
| 979 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { | 1018 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { |
| 980 return GL_INVALID_ENUM; | 1019 return GL_INVALID_ENUM; |
| 981 } | 1020 } |
| 982 compare_mode_ = param; | 1021 compare_mode_ = param; |
| 983 break; | 1022 break; |
| 984 case GL_TEXTURE_BASE_LEVEL: | 1023 case GL_TEXTURE_BASE_LEVEL: |
| 985 if (param < 0) { | 1024 if (param < 0) { |
| 986 return GL_INVALID_VALUE; | 1025 return GL_INVALID_VALUE; |
| 987 } | 1026 } |
| 988 base_level_ = param; | 1027 UpdateBaseLevel(param); |
| 989 break; | 1028 break; |
| 990 case GL_TEXTURE_MAX_LEVEL: | 1029 case GL_TEXTURE_MAX_LEVEL: |
| 991 if (param < 0) { | 1030 if (param < 0) { |
| 992 return GL_INVALID_VALUE; | 1031 return GL_INVALID_VALUE; |
| 993 } | 1032 } |
| 994 max_level_ = param; | 1033 UpdateMaxLevel(param); |
| 995 break; | 1034 break; |
| 996 case GL_TEXTURE_MAX_ANISOTROPY_EXT: | 1035 case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| 997 if (param < 1) { | 1036 if (param < 1) { |
| 998 return GL_INVALID_VALUE; | 1037 return GL_INVALID_VALUE; |
| 999 } | 1038 } |
| 1000 break; | 1039 break; |
| 1001 case GL_TEXTURE_USAGE_ANGLE: | 1040 case GL_TEXTURE_USAGE_ANGLE: |
| 1002 if (!feature_info->validators()->texture_usage.IsValid(param)) { | 1041 if (!feature_info->validators()->texture_usage.IsValid(param)) { |
| 1003 return GL_INVALID_ENUM; | 1042 return GL_INVALID_ENUM; |
| 1004 } | 1043 } |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1047 return GL_INVALID_ENUM; | 1086 return GL_INVALID_ENUM; |
| 1048 } | 1087 } |
| 1049 return GL_NO_ERROR; | 1088 return GL_NO_ERROR; |
| 1050 } | 1089 } |
| 1051 | 1090 |
| 1052 void Texture::Update(const FeatureInfo* feature_info) { | 1091 void Texture::Update(const FeatureInfo* feature_info) { |
| 1053 // Update npot status. | 1092 // Update npot status. |
| 1054 // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others | 1093 // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others |
| 1055 npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0); | 1094 npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0); |
| 1056 | 1095 |
| 1057 if (face_infos_.empty()) { | 1096 if (face_infos_.empty() || |
| 1097 static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { | |
| 1058 texture_complete_ = false; | 1098 texture_complete_ = false; |
| 1059 cube_complete_ = false; | 1099 cube_complete_ = false; |
| 1060 return; | 1100 return; |
| 1061 } | 1101 } |
| 1062 | 1102 |
| 1063 // Update texture_complete and cube_complete status. | 1103 // Update texture_complete and cube_complete status. |
| 1064 const Texture::FaceInfo& first_face = face_infos_[0]; | 1104 const Texture::FaceInfo& first_face = face_infos_[0]; |
| 1065 const Texture::LevelInfo& first_level = first_face.level_infos[0]; | 1105 const Texture::LevelInfo& first_level = first_face.level_infos[base_level_]; |
| 1066 const GLsizei levels_needed = first_face.num_mip_levels; | 1106 const GLsizei levels_needed = first_face.num_mip_levels; |
| 1067 | 1107 |
| 1068 texture_complete_ = | 1108 texture_complete_ = |
| 1069 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; | 1109 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; |
| 1070 cube_complete_ = (face_infos_.size() == 6) && | 1110 cube_complete_ = (face_infos_.size() == 6) && |
| 1071 (first_level.width == first_level.height); | 1111 (first_level.width == first_level.height); |
| 1072 | 1112 |
| 1073 if (first_level.width == 0 || first_level.height == 0) { | 1113 if (first_level.width == 0 || first_level.height == 0) { |
| 1074 texture_complete_ = false; | 1114 texture_complete_ = false; |
| 1075 } else if (first_level.type == GL_FLOAT && | 1115 } else if (first_level.type == GL_FLOAT && |
| 1076 !feature_info->feature_flags().enable_texture_float_linear && | 1116 !feature_info->feature_flags().enable_texture_float_linear && |
| 1077 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | 1117 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || |
| 1078 mag_filter_ != GL_NEAREST)) { | 1118 mag_filter_ != GL_NEAREST)) { |
| 1079 texture_complete_ = false; | 1119 texture_complete_ = false; |
| 1080 } else if (first_level.type == GL_HALF_FLOAT_OES && | 1120 } else if (first_level.type == GL_HALF_FLOAT_OES && |
| 1081 !feature_info->feature_flags().enable_texture_half_float_linear && | 1121 !feature_info->feature_flags().enable_texture_half_float_linear && |
| 1082 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | 1122 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || |
| 1083 mag_filter_ != GL_NEAREST)) { | 1123 mag_filter_ != GL_NEAREST)) { |
| 1084 texture_complete_ = false; | 1124 texture_complete_ = false; |
| 1085 } | 1125 } |
| 1086 | 1126 |
| 1087 if (cube_complete_ && texture_level0_dirty_) { | 1127 if (cube_complete_ && texture_level0_dirty_) { |
| 1088 texture_level0_complete_ = true; | 1128 texture_level0_complete_ = true; |
| 1089 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 1129 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
| 1090 const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0]; | 1130 const Texture::LevelInfo& face_base_level = |
| 1131 face_infos_[ii].level_infos[base_level_]; | |
| 1091 if (!TextureFaceComplete(first_level, | 1132 if (!TextureFaceComplete(first_level, |
| 1092 ii, | 1133 ii, |
| 1093 level0.target, | 1134 face_base_level.target, |
| 1094 level0.internal_format, | 1135 face_base_level.internal_format, |
| 1095 level0.width, | 1136 face_base_level.width, |
| 1096 level0.height, | 1137 face_base_level.height, |
| 1097 level0.depth, | 1138 face_base_level.depth, |
| 1098 level0.format, | 1139 face_base_level.format, |
| 1099 level0.type)) { | 1140 face_base_level.type)) { |
| 1100 texture_level0_complete_ = false; | 1141 texture_level0_complete_ = false; |
| 1101 break; | 1142 break; |
| 1102 } | 1143 } |
| 1103 } | 1144 } |
| 1104 texture_level0_dirty_ = false; | 1145 texture_level0_dirty_ = false; |
| 1105 } | 1146 } |
| 1106 cube_complete_ &= texture_level0_complete_; | 1147 cube_complete_ &= texture_level0_complete_; |
| 1107 | 1148 |
| 1108 if (texture_complete_ && texture_mips_dirty_) { | 1149 if (texture_complete_ && texture_mips_dirty_) { |
| 1109 texture_mips_complete_ = true; | 1150 texture_mips_complete_ = true; |
| 1110 for (size_t ii = 0; | 1151 for (size_t ii = 0; |
| 1111 ii < face_infos_.size() && texture_mips_complete_; | 1152 ii < face_infos_.size() && texture_mips_complete_; |
| 1112 ++ii) { | 1153 ++ii) { |
| 1113 const Texture::FaceInfo& face_info = face_infos_[ii]; | 1154 const Texture::FaceInfo& face_info = face_infos_[ii]; |
| 1114 const Texture::LevelInfo& level0 = face_info.level_infos[0]; | 1155 const Texture::LevelInfo& base_level_info = |
| 1156 face_info.level_infos[base_level_]; | |
| 1115 for (GLsizei jj = 1; jj < levels_needed; ++jj) { | 1157 for (GLsizei jj = 1; jj < levels_needed; ++jj) { |
| 1116 const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj]; | 1158 const Texture::LevelInfo& level_info = |
| 1117 if (!TextureMipComplete(level0, | 1159 face_infos_[ii].level_infos[base_level_ + jj]; |
| 1160 if (!TextureMipComplete(base_level_info, | |
| 1118 level_info.target, | 1161 level_info.target, |
| 1119 jj, | 1162 jj, // level - base_level_ |
| 1120 level_info.internal_format, | 1163 level_info.internal_format, |
| 1121 level_info.width, | 1164 level_info.width, |
| 1122 level_info.height, | 1165 level_info.height, |
| 1123 level_info.depth, | 1166 level_info.depth, |
| 1124 level_info.format, | 1167 level_info.format, |
| 1125 level_info.type)) { | 1168 level_info.type)) { |
| 1126 texture_mips_complete_ = false; | 1169 texture_mips_complete_ = false; |
| 1127 break; | 1170 break; |
| 1128 } | 1171 } |
| 1129 } | 1172 } |
| 1130 } | 1173 } |
| 1131 texture_mips_dirty_ = false; | 1174 texture_mips_dirty_ = false; |
| 1132 } | 1175 } |
| 1133 texture_complete_ &= texture_mips_complete_; | 1176 texture_complete_ &= texture_mips_complete_; |
| 1134 } | 1177 } |
| 1135 | 1178 |
| 1136 bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { | 1179 bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { |
| 1137 DCHECK(decoder); | 1180 DCHECK(decoder); |
| 1138 if (cleared_) { | 1181 if (cleared_) { |
| 1139 return true; | 1182 return true; |
| 1140 } | 1183 } |
| 1141 | 1184 |
| 1142 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 1185 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
| 1143 const Texture::FaceInfo& face_info = face_infos_[ii]; | 1186 const Texture::FaceInfo& face_info = face_infos_[ii]; |
| 1144 for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) { | 1187 for (GLint jj = base_level_; |
| 1188 jj < base_level_ + face_info.num_mip_levels; ++jj) { | |
| 1145 const Texture::LevelInfo& info = face_info.level_infos[jj]; | 1189 const Texture::LevelInfo& info = face_info.level_infos[jj]; |
| 1146 if (info.target != 0) { | 1190 if (info.target != 0) { |
| 1147 if (!ClearLevel(decoder, info.target, jj)) { | 1191 if (!ClearLevel(decoder, info.target, jj)) { |
| 1148 return false; | 1192 return false; |
| 1149 } | 1193 } |
| 1150 } | 1194 } |
| 1151 } | 1195 } |
| 1152 } | 1196 } |
| 1153 UpdateSafeToRenderFrom(true); | 1197 UpdateSafeToRenderFrom(true); |
| 1154 return true; | 1198 return true; |
| 1155 } | 1199 } |
| 1156 | 1200 |
| 1157 gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const { | 1201 gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const { |
| 1158 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 1202 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 1159 if (face_index >= face_infos_.size() || | 1203 if (face_index >= face_infos_.size() || |
| 1160 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { | 1204 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { |
| 1161 return gfx::Rect(); | 1205 return gfx::Rect(); |
| 1162 } | 1206 } |
| 1163 | 1207 |
| 1164 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; | 1208 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 1165 | 1209 |
| 1166 return info.cleared_rect; | 1210 return info.cleared_rect; |
| 1167 } | 1211 } |
| 1168 | 1212 |
| 1169 bool Texture::IsLevelCleared(GLenum target, GLint level) const { | 1213 bool Texture::IsLevelCleared(GLenum target, GLint level) const { |
| 1170 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 1214 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 1171 if (face_index >= face_infos_.size() || | 1215 if (face_index >= face_infos_.size() || |
| 1216 level < base_level_ || | |
| 1172 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { | 1217 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { |
| 1173 return true; | 1218 return true; |
| 1174 } | 1219 } |
| 1175 | 1220 |
| 1176 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; | 1221 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 1177 | 1222 |
| 1178 return info.cleared_rect == gfx::Rect(info.width, info.height); | 1223 return info.cleared_rect == gfx::Rect(info.width, info.height); |
| 1179 } | 1224 } |
| 1180 | 1225 |
| 1181 void Texture::InitTextureMaxAnisotropyIfNeeded(GLenum target) { | 1226 void Texture::InitTextureMaxAnisotropyIfNeeded(GLenum target) { |
| 1182 if (texture_max_anisotropy_initialized_) | 1227 if (texture_max_anisotropy_initialized_) |
| 1183 return; | 1228 return; |
| 1184 texture_max_anisotropy_initialized_ = true; | 1229 texture_max_anisotropy_initialized_ = true; |
| 1185 GLfloat params[] = { 1.0f }; | 1230 GLfloat params[] = { 1.0f }; |
| 1186 glTexParameterfv(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, params); | 1231 glTexParameterfv(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, params); |
| 1187 } | 1232 } |
| 1188 | 1233 |
| 1189 bool Texture::ClearLevel( | 1234 bool Texture::ClearLevel( |
| 1190 GLES2Decoder* decoder, GLenum target, GLint level) { | 1235 GLES2Decoder* decoder, GLenum target, GLint level) { |
| 1191 DCHECK(decoder); | 1236 DCHECK(decoder); |
| 1192 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 1237 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 1193 if (face_index >= face_infos_.size() || | 1238 if (face_index >= face_infos_.size() || |
| 1239 level < base_level_ || | |
| 1194 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { | 1240 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { |
| 1195 return true; | 1241 return true; |
| 1196 } | 1242 } |
| 1197 | 1243 |
| 1198 Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; | 1244 Texture::LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 1199 | 1245 |
| 1200 DCHECK(target == info.target); | 1246 DCHECK(target == info.target); |
| 1201 | 1247 |
| 1202 if (info.target == 0 || | 1248 if (info.target == 0 || |
| 1203 info.cleared_rect == gfx::Rect(info.width, info.height) || | 1249 info.cleared_rect == gfx::Rect(info.width, info.height) || |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1261 // based on the new GLImage. crbug.com/526298 | 1307 // based on the new GLImage. crbug.com/526298 |
| 1262 } | 1308 } |
| 1263 | 1309 |
| 1264 gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const { | 1310 gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const { |
| 1265 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES && | 1311 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES && |
| 1266 target != GL_TEXTURE_RECTANGLE_ARB) { | 1312 target != GL_TEXTURE_RECTANGLE_ARB) { |
| 1267 return NULL; | 1313 return NULL; |
| 1268 } | 1314 } |
| 1269 | 1315 |
| 1270 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 1316 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
| 1271 if (level >= 0 && face_index < face_infos_.size() && | 1317 if (level >= 0 && face_index < face_infos_.size() && |
|
qiankun
2015/10/22 06:06:08
Same here.
Zhenyao Mo
2015/10/26 21:05:24
I think except for mipmaping/texture-completeness/
qiankun
2015/10/27 06:32:50
Thanks for explanation! That's right.
BTW, when
| |
| 1272 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { | 1318 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) { |
| 1273 const LevelInfo& info = face_infos_[face_index].level_infos[level]; | 1319 const LevelInfo& info = face_infos_[face_index].level_infos[level]; |
| 1274 if (info.target != 0) { | 1320 if (info.target != 0) { |
| 1275 return info.image.get(); | 1321 return info.image.get(); |
| 1276 } | 1322 } |
| 1277 } | 1323 } |
| 1278 return NULL; | 1324 return NULL; |
| 1279 } | 1325 } |
| 1280 | 1326 |
| 1281 void Texture::OnWillModifyPixels() { | 1327 void Texture::OnWillModifyPixels() { |
| (...skipping 884 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2166 pmd->AddOwnershipEdge(client_guid, service_guid, importance); | 2212 pmd->AddOwnershipEdge(client_guid, service_guid, importance); |
| 2167 | 2213 |
| 2168 // Dump all sub-levels held by the texture. They will appear below the main | 2214 // Dump all sub-levels held by the texture. They will appear below the main |
| 2169 // gl/textures/client_X/texture_Y dump. | 2215 // gl/textures/client_X/texture_Y dump. |
| 2170 ref->texture()->DumpLevelMemory(pmd, memory_tracker_->ClientTracingId(), | 2216 ref->texture()->DumpLevelMemory(pmd, memory_tracker_->ClientTracingId(), |
| 2171 dump_name); | 2217 dump_name); |
| 2172 } | 2218 } |
| 2173 | 2219 |
| 2174 } // namespace gles2 | 2220 } // namespace gles2 |
| 2175 } // namespace gpu | 2221 } // namespace gpu |
| OLD | NEW |