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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp

Issue 1412613004: Set attachment for bound framebuffer in FramebufferTextureLayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix WebGLTextureAttachment::attach Created 5 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp
index 0bc636e62e9c9dc296f709fb1be1657b783ff60c..ca735d360c7978b0306e866c031d492cdb39ed71 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.cpp
@@ -146,12 +146,12 @@ GLenum WebGLRenderbufferAttachment::type() const
class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachment {
public:
- static WebGLFramebuffer::WebGLAttachment* create(WebGLTexture*, GLenum target, GLint level);
+ static WebGLFramebuffer::WebGLAttachment* create(WebGLTexture*, GLenum target, GLint level, GLint layer);
DECLARE_VIRTUAL_TRACE();
private:
- WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level);
+ WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level, GLint layer);
WebGLTextureAttachment() { }
GLsizei width() const override;
@@ -168,11 +168,12 @@ private:
Member<WebGLTexture> m_texture;
GLenum m_target;
GLint m_level;
+ GLint m_layer;
};
-WebGLFramebuffer::WebGLAttachment* WebGLTextureAttachment::create(WebGLTexture* texture, GLenum target, GLint level)
+WebGLFramebuffer::WebGLAttachment* WebGLTextureAttachment::create(WebGLTexture* texture, GLenum target, GLint level, GLint layer)
{
- return new WebGLTextureAttachment(texture, target, level);
+ return new WebGLTextureAttachment(texture, target, level, layer);
}
DEFINE_TRACE(WebGLTextureAttachment)
@@ -181,10 +182,11 @@ DEFINE_TRACE(WebGLTextureAttachment)
WebGLFramebuffer::WebGLAttachment::trace(visitor);
}
-WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GLenum target, GLint level)
+WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GLenum target, GLint level, GLint layer)
: m_texture(texture)
, m_target(target)
, m_level(level)
+ , m_layer(layer)
{
}
@@ -226,16 +228,25 @@ void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context)
void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
{
Platform3DObject object = objectOrZero(m_texture.get());
- context->framebufferTexture2D(target, attachment, m_target, object, m_level);
+ if (m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) {
+ context->framebufferTextureLayer(target, attachment, object, m_level, m_layer);
+ } else {
+ context->framebufferTexture2D(target, attachment, m_target, object, m_level);
+ }
}
void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
{
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
- context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
+ // GL_DEPTH_STENCIL_ATTACHMENT attachment is valid in ES3.
+ if (m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) {
+ context->framebufferTextureLayer(target, attachment, 0, m_level, m_layer);
} else {
- context->framebufferTexture2D(target, attachment, m_target, 0, m_level);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
+ context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
+ } else {
+ context->framebufferTexture2D(target, attachment, m_target, 0, m_level);
+ }
}
}
@@ -350,14 +361,14 @@ WebGLFramebuffer::~WebGLFramebuffer()
detachAndDeleteObject();
}
-void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level)
+void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level, GLint layer)
{
ASSERT(isBound(target));
removeAttachmentFromBoundFramebuffer(target, attachment);
if (!m_object)
return;
if (texture && texture->object()) {
- m_attachments.add(attachment, WebGLTextureAttachment::create(texture, texTarget, level));
+ m_attachments.add(attachment, WebGLTextureAttachment::create(texture, texTarget, level, 0));
drawBuffersIfNecessary(false);
texture->onAttached();
}

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