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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 typedef unsigned long GLenum; | 5 typedef unsigned long GLenum; |
6 typedef boolean GLboolean; | 6 typedef boolean GLboolean; |
7 typedef unsigned long GLbitfield; | 7 typedef unsigned long GLbitfield; |
8 typedef byte GLbyte; // 'byte' should be a signed 8 bit type. | 8 typedef byte GLbyte; // 'byte' should be a signed 8 bit type. |
9 typedef short GLshort; | 9 typedef short GLshort; |
10 typedef long GLint; | 10 typedef long GLint; |
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301 | 301 |
302 /* WebGL-specific enums */ | 302 /* WebGL-specific enums */ |
303 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; | 303 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; |
304 | 304 |
305 /* Buffer objects */ | 305 /* Buffer objects */ |
306 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO
ffset, GLintptr writeOffset, GLsizeiptr size); | 306 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO
ffset, GLintptr writeOffset, GLsizeiptr size); |
307 void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer? returnedD
ata); | 307 void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer? returnedD
ata); |
308 | 308 |
309 /* Framebuffer objects */ | 309 /* Framebuffer objects */ |
310 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi
nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
; | 310 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi
nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
; |
311 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture
texture, GLint level, GLint layer); | 311 [CallWith=ScriptState] void framebufferTextureLayer(GLenum target, GLenum at
tachment, WebGLTexture? texture, GLint level, GLint layer); |
312 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum
internalformat, GLenum pname); | 312 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum
internalformat, GLenum pname); |
313 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); | 313 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); |
314 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments,
GLint x, GLint y, GLsizei width, GLsizei height); | 314 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments,
GLint x, GLint y, GLsizei width, GLsizei height); |
315 void readBuffer(GLenum mode); | 315 void readBuffer(GLenum mode); |
316 | 316 |
317 /* Renderbuffer objects */ | 317 /* Renderbuffer objects */ |
318 void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum i
nternalformat, GLsizei width, GLsizei height); | 318 void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum i
nternalformat, GLsizei width, GLsizei height); |
319 | 319 |
320 /* Texture objects */ | 320 /* Texture objects */ |
321 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsi
zei width, GLsizei height); | 321 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsi
zei width, GLsizei height); |
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436 /* Vertex Array Objects */ | 436 /* Vertex Array Objects */ |
437 WebGLVertexArrayObject createVertexArray(); | 437 WebGLVertexArrayObject createVertexArray(); |
438 [CallWith=ScriptState] void deleteVertexArray(WebGLVertexArrayObject? vertex
Array); | 438 [CallWith=ScriptState] void deleteVertexArray(WebGLVertexArrayObject? vertex
Array); |
439 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); | 439 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); |
440 [CallWith=ScriptState] void bindVertexArray(WebGLVertexArrayObject? vertexAr
ray); | 440 [CallWith=ScriptState] void bindVertexArray(WebGLVertexArrayObject? vertexAr
ray); |
441 | 441 |
442 /* Reading */ | 442 /* Reading */ |
443 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, GLintptr offset); | 443 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, GLintptr offset); |
444 }; | 444 }; |
445 WebGL2RenderingContextBase implements WebGLRenderingContextBase; | 445 WebGL2RenderingContextBase implements WebGLRenderingContextBase; |
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