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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/rewriter.h" | 5 #include "src/rewriter.h" |
6 | 6 |
7 #include "src/ast.h" | 7 #include "src/ast.h" |
8 #include "src/parser.h" | 8 #include "src/parser.h" |
9 #include "src/scopes.h" | 9 #include "src/scopes.h" |
10 | 10 |
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29 AstValueFactory* ast_value_factory) | 29 AstValueFactory* ast_value_factory) |
30 : result_(result), | 30 : result_(result), |
31 result_assigned_(false), | 31 result_assigned_(false), |
32 replacement_(nullptr), | 32 replacement_(nullptr), |
33 is_set_(false), | 33 is_set_(false), |
34 scope_(scope), | 34 scope_(scope), |
35 factory_(ast_value_factory) { | 35 factory_(ast_value_factory) { |
36 InitializeAstVisitor(parser->stack_limit()); | 36 InitializeAstVisitor(parser->stack_limit()); |
37 } | 37 } |
38 | 38 |
39 virtual ~Processor() { } | 39 ~Processor() override {} |
40 | 40 |
41 void Process(ZoneList<Statement*>* statements); | 41 void Process(ZoneList<Statement*>* statements); |
42 bool result_assigned() const { return result_assigned_; } | 42 bool result_assigned() const { return result_assigned_; } |
43 | 43 |
44 Zone* zone() { return zone_; } | 44 Zone* zone() { return zone_; } |
45 Scope* scope() { return scope_; } | 45 Scope* scope() { return scope_; } |
46 AstNodeFactory* factory() { return &factory_; } | 46 AstNodeFactory* factory() { return &factory_; } |
47 | 47 |
48 // Returns ".result = value" | 48 // Returns ".result = value" |
49 Expression* SetResult(Expression* value) { | 49 Expression* SetResult(Expression* value) { |
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73 // the stores by keeping track of whether or not we're sure .result | 73 // the stores by keeping track of whether or not we're sure .result |
74 // will be overwritten anyway. This is a bit more tricky than what I | 74 // will be overwritten anyway. This is a bit more tricky than what I |
75 // was hoping for. | 75 // was hoping for. |
76 bool is_set_; | 76 bool is_set_; |
77 | 77 |
78 Zone* zone_; | 78 Zone* zone_; |
79 Scope* scope_; | 79 Scope* scope_; |
80 AstNodeFactory factory_; | 80 AstNodeFactory factory_; |
81 | 81 |
82 // Node visitors. | 82 // Node visitors. |
83 #define DEF_VISIT(type) virtual void Visit##type(type* node) override; | 83 #define DEF_VISIT(type) void Visit##type(type* node) override; |
84 AST_NODE_LIST(DEF_VISIT) | 84 AST_NODE_LIST(DEF_VISIT) |
85 #undef DEF_VISIT | 85 #undef DEF_VISIT |
86 | 86 |
87 void VisitIterationStatement(IterationStatement* stmt); | 87 void VisitIterationStatement(IterationStatement* stmt); |
88 | 88 |
89 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); | 89 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); |
90 }; | 90 }; |
91 | 91 |
92 | 92 |
93 Statement* Processor::AssignUndefinedBefore(Statement* s) { | 93 Statement* Processor::AssignUndefinedBefore(Statement* s) { |
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394 processor.SetResult(undef), expr->position()); | 394 processor.SetResult(undef), expr->position()); |
395 body->Add(completion, factory->zone()); | 395 body->Add(completion, factory->zone()); |
396 } | 396 } |
397 } | 397 } |
398 return true; | 398 return true; |
399 } | 399 } |
400 | 400 |
401 | 401 |
402 } // namespace internal | 402 } // namespace internal |
403 } // namespace v8 | 403 } // namespace v8 |
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