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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
164 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 164 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
167 | 167 |
168 // Create the gpu memory buffer. | 168 // Create the gpu memory buffer. |
169 scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer( | 169 scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer( |
170 gfx::Size(kImageWidth, kImageHeight), GetParam())); | 170 gfx::Size(kImageWidth, kImageHeight), GetParam())); |
171 | 171 |
172 // Map buffer for writing. | 172 // Map buffer for writing. |
173 void* data; | 173 ASSERT_TRUE(buffer->Map()); |
174 bool rv = buffer->Map(&data); | 174 ASSERT_NE(nullptr, buffer->memory(0)); |
175 DCHECK(rv); | 175 ASSERT_NE(0, buffer->stride(0)); |
176 | |
177 uint8_t* mapped_buffer = static_cast<uint8_t*>(data); | |
178 ASSERT_TRUE(mapped_buffer != NULL); | |
179 | |
180 uint8_t pixel[] = {255u, 0u, 0u, 255u}; | 176 uint8_t pixel[] = {255u, 0u, 0u, 255u}; |
181 | 177 |
182 // Assign a value to each pixel. | 178 // Assign a value to each pixel. |
183 int stride = 0; | 179 for (int y = 0; y < kImageHeight; ++y) { |
184 buffer->GetStride(&stride); | 180 SetRow(GetParam(), |
185 ASSERT_NE(stride, 0); | 181 static_cast<uint8_t*>(buffer->memory(0)) + y * buffer->stride(0), |
186 for (int y = 0; y < kImageHeight; ++y) | 182 kImageWidth, pixel); |
187 SetRow(GetParam(), mapped_buffer + y * stride, kImageWidth, pixel); | 183 } |
188 | |
189 // Unmap the buffer. | 184 // Unmap the buffer. |
190 buffer->Unmap(); | 185 buffer->Unmap(); |
191 | 186 |
192 // Create the image. This should add the image ID to the ImageManager. | 187 // Create the image. This should add the image ID to the ImageManager. |
193 GLuint image_id = | 188 GLuint image_id = |
194 glCreateImageCHROMIUM(buffer->AsClientBuffer(), kImageWidth, kImageHeight, | 189 glCreateImageCHROMIUM(buffer->AsClientBuffer(), kImageWidth, kImageHeight, |
195 InternalFormat(GetParam())); | 190 InternalFormat(GetParam())); |
196 ASSERT_NE(0u, image_id); | 191 ASSERT_NE(0u, image_id); |
197 ASSERT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); | 192 ASSERT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); |
198 | 193 |
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237 | 232 |
238 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, | 233 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, |
239 GpuMemoryBufferTest, | 234 GpuMemoryBufferTest, |
240 ::testing::Values(gfx::BufferFormat::R_8, | 235 ::testing::Values(gfx::BufferFormat::R_8, |
241 gfx::BufferFormat::RGBA_4444, | 236 gfx::BufferFormat::RGBA_4444, |
242 gfx::BufferFormat::RGBA_8888, | 237 gfx::BufferFormat::RGBA_8888, |
243 gfx::BufferFormat::BGRA_8888)); | 238 gfx::BufferFormat::BGRA_8888)); |
244 | 239 |
245 } // namespace gles2 | 240 } // namespace gles2 |
246 } // namespace gpu | 241 } // namespace gpu |
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