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| 1 /* | 1 /* |
| 2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | |
| 33 #include "core/svg/SVGEnumeration.h" | 32 #include "core/svg/SVGEnumeration.h" |
| 34 | 33 |
| 35 #include "bindings/core/v8/ExceptionState.h" | 34 #include "bindings/core/v8/ExceptionState.h" |
| 36 #include "bindings/core/v8/ExceptionStatePlaceholder.h" | 35 #include "bindings/core/v8/ExceptionStatePlaceholder.h" |
| 37 #include "core/dom/ExceptionCode.h" | 36 #include "core/dom/ExceptionCode.h" |
| 38 #include "core/svg/SVGAnimationElement.h" | 37 #include "core/svg/SVGAnimationElement.h" |
| 39 | 38 |
| 40 namespace blink { | 39 namespace blink { |
| 41 | 40 |
| 42 inline PassRefPtrWillBeRawPtr<SVGEnumerationBase> toSVGEnumerationBase(PassRefPt
rWillBeRawPtr<SVGPropertyBase> passBase) | 41 DEFINE_SVG_PROPERTY_TYPE_CASTS(SVGEnumerationBase); |
| 43 { | |
| 44 RefPtrWillBeRawPtr<SVGPropertyBase> base = passBase; | |
| 45 ASSERT(base->type() == SVGEnumerationBase::classType()); | |
| 46 return static_pointer_cast<SVGEnumerationBase>(base.release()); | |
| 47 } | |
| 48 | 42 |
| 49 SVGEnumerationBase::~SVGEnumerationBase() | 43 SVGEnumerationBase::~SVGEnumerationBase() |
| 50 { | 44 { |
| 51 } | 45 } |
| 52 | 46 |
| 53 PassRefPtrWillBeRawPtr<SVGPropertyBase> SVGEnumerationBase::cloneForAnimation(co
nst String& value) const | 47 PassRefPtrWillBeRawPtr<SVGPropertyBase> SVGEnumerationBase::cloneForAnimation(co
nst String& value) const |
| 54 { | 48 { |
| 55 RefPtrWillBeRawPtr<SVGEnumerationBase> svgEnumeration = clone(); | 49 RefPtrWillBeRawPtr<SVGEnumerationBase> svgEnumeration = clone(); |
| 56 svgEnumeration->setValueAsString(value, IGNORE_EXCEPTION); | 50 svgEnumeration->setValueAsString(value, IGNORE_EXCEPTION); |
| 57 return svgEnumeration.release(); | 51 return svgEnumeration.release(); |
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| 104 animationElement->animateDiscreteType<unsigned short>(percentage, fromEnumer
ation, toEnumeration, m_value); | 98 animationElement->animateDiscreteType<unsigned short>(percentage, fromEnumer
ation, toEnumeration, m_value); |
| 105 } | 99 } |
| 106 | 100 |
| 107 float SVGEnumerationBase::calculateDistance(PassRefPtrWillBeRawPtr<SVGPropertyBa
se>, SVGElement*) | 101 float SVGEnumerationBase::calculateDistance(PassRefPtrWillBeRawPtr<SVGPropertyBa
se>, SVGElement*) |
| 108 { | 102 { |
| 109 // No paced animations for boolean. | 103 // No paced animations for boolean. |
| 110 return -1; | 104 return -1; |
| 111 } | 105 } |
| 112 | 106 |
| 113 } | 107 } |
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