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1 /* | 1 /* |
2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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24 */ | 24 */ |
25 | 25 |
26 #ifndef TransformationMatrix_h | 26 #ifndef TransformationMatrix_h |
27 #define TransformationMatrix_h | 27 #define TransformationMatrix_h |
28 | 28 |
29 #include "SkMatrix44.h" | 29 #include "SkMatrix44.h" |
30 #include "platform/geometry/FloatPoint.h" | 30 #include "platform/geometry/FloatPoint.h" |
31 #include "platform/geometry/FloatPoint3D.h" | 31 #include "platform/geometry/FloatPoint3D.h" |
32 #include "platform/geometry/IntPoint.h" | 32 #include "platform/geometry/IntPoint.h" |
33 #include "wtf/Alignment.h" | 33 #include "wtf/Alignment.h" |
| 34 #include "wtf/Allocator.h" |
34 #include "wtf/CPU.h" | 35 #include "wtf/CPU.h" |
35 #include "wtf/FastAllocBase.h" | |
36 #include <string.h> // for memcpy | 36 #include <string.h> // for memcpy |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class AffineTransform; | 40 class AffineTransform; |
41 class IntRect; | 41 class IntRect; |
42 class LayoutRect; | 42 class LayoutRect; |
43 class FloatRect; | 43 class FloatRect; |
44 class FloatQuad; | 44 class FloatQuad; |
45 class FloatBox; | 45 class FloatBox; |
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398 Matrix4 m_matrix; | 398 Matrix4 m_matrix; |
399 }; | 399 }; |
400 | 400 |
401 // Redeclared here to avoid ODR issues. | 401 // Redeclared here to avoid ODR issues. |
402 // See platform/testing/TransformPrinters.h. | 402 // See platform/testing/TransformPrinters.h. |
403 void PrintTo(const TransformationMatrix&, std::ostream*); | 403 void PrintTo(const TransformationMatrix&, std::ostream*); |
404 | 404 |
405 } // namespace blink | 405 } // namespace blink |
406 | 406 |
407 #endif // TransformationMatrix_h | 407 #endif // TransformationMatrix_h |
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