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| 1 /* | 1 /* |
| 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef TransformationMatrix_h | 26 #ifndef TransformationMatrix_h |
| 27 #define TransformationMatrix_h | 27 #define TransformationMatrix_h |
| 28 | 28 |
| 29 #include "SkMatrix44.h" | 29 #include "SkMatrix44.h" |
| 30 #include "platform/geometry/FloatPoint.h" | 30 #include "platform/geometry/FloatPoint.h" |
| 31 #include "platform/geometry/FloatPoint3D.h" | 31 #include "platform/geometry/FloatPoint3D.h" |
| 32 #include "platform/geometry/IntPoint.h" | 32 #include "platform/geometry/IntPoint.h" |
| 33 #include "wtf/Alignment.h" | 33 #include "wtf/Alignment.h" |
| 34 #include "wtf/Allocator.h" |
| 34 #include "wtf/CPU.h" | 35 #include "wtf/CPU.h" |
| 35 #include "wtf/FastAllocBase.h" | |
| 36 #include <string.h> // for memcpy | 36 #include <string.h> // for memcpy |
| 37 | 37 |
| 38 namespace blink { | 38 namespace blink { |
| 39 | 39 |
| 40 class AffineTransform; | 40 class AffineTransform; |
| 41 class IntRect; | 41 class IntRect; |
| 42 class LayoutRect; | 42 class LayoutRect; |
| 43 class FloatRect; | 43 class FloatRect; |
| 44 class FloatQuad; | 44 class FloatQuad; |
| 45 class FloatBox; | 45 class FloatBox; |
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| 398 Matrix4 m_matrix; | 398 Matrix4 m_matrix; |
| 399 }; | 399 }; |
| 400 | 400 |
| 401 // Redeclared here to avoid ODR issues. | 401 // Redeclared here to avoid ODR issues. |
| 402 // See platform/testing/TransformPrinters.h. | 402 // See platform/testing/TransformPrinters.h. |
| 403 void PrintTo(const TransformationMatrix&, std::ostream*); | 403 void PrintTo(const TransformationMatrix&, std::ostream*); |
| 404 | 404 |
| 405 } // namespace blink | 405 } // namespace blink |
| 406 | 406 |
| 407 #endif // TransformationMatrix_h | 407 #endif // TransformationMatrix_h |
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