Chromium Code Reviews| Index: ui/events/scoped_target_handler.cc |
| diff --git a/ui/events/scoped_target_handler.cc b/ui/events/scoped_target_handler.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..bb39440a890572bdcadf6adf74408e0a6feb7550 |
| --- /dev/null |
| +++ b/ui/events/scoped_target_handler.cc |
| @@ -0,0 +1,66 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/events/scoped_target_handler.h" |
| + |
| +#include "ui/events/event.h" |
| +#include "ui/events/event_handler.h" |
| +#include "ui/events/event_target.h" |
| + |
| +namespace ui { |
| + |
| +ScopedTargetHandler::ScopedTargetHandler(EventTarget* target, |
| + EventHandler* handler) |
| + : destroyed_flag_(NULL), target_(target), new_handler_(handler){ |
| + original_handler_ = target_->SetTargetHandler(this); |
| +} |
| + |
| +ScopedTargetHandler::~ScopedTargetHandler() { |
| + EventHandler* handler = target_->SetTargetHandler(original_handler_); |
| + DCHECK_EQ(this, handler); |
| + if (destroyed_flag_) |
| + *destroyed_flag_ = true; |
| +} |
| + |
| +void ScopedTargetHandler::OnEvent(ui::Event* event) { |
| + bool destroyed = false; |
| + destroyed_flag_ = &destroyed; |
| + |
| + if (original_handler_) |
| + original_handler_->OnEvent(event); |
| + else |
| + EventHandler::OnEvent(event); |
| + |
| + if (destroyed) |
| + return; |
| + destroyed_flag_ = NULL; |
| + |
| + new_handler_->OnEvent(event); |
| +} |
|
sadrul
2015/11/25 22:38:58
I think this should just be:
if (original_handl
varkha
2015/11/26 00:05:46
I don't think so. |original_handler_| here is a de
sadrul
2015/11/26 17:48:19
Ah, I see what you mean. But sending event directl
varkha
2015/11/26 22:12:40
As we talked offline - passing in a View instead o
|
| + |
| +void ScopedTargetHandler::OnKeyEvent(ui::KeyEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnKeyEvent(event); |
| +} |
| + |
| +void ScopedTargetHandler::OnMouseEvent(ui::MouseEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnMouseEvent(event); |
| +} |
| + |
| +void ScopedTargetHandler::OnScrollEvent(ui::ScrollEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnScrollEvent(event); |
| +} |
| + |
| +void ScopedTargetHandler::OnTouchEvent(ui::TouchEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnTouchEvent(event); |
| +} |
| + |
| +void ScopedTargetHandler::OnGestureEvent(ui::GestureEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnGestureEvent(event); |
| +} |
| + |
| +void ScopedTargetHandler::OnCancelMode(ui::CancelModeEvent* event) { |
| + static_cast<EventHandler*>(target_)->OnCancelMode(event); |
| +} |
| + |
| +} // namespace ui |